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Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack
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Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 28 May 1999 14:08:48 +0200

Jules Bean <jmlb2@xxxxxxxxxxxxxxxx> writes:

> David Pfitzner wrote:
> > 
> > Mark Nettle wrote:
> > 
> > <Lots of reasonable ideas snipped>
> > 
> > > That covers quite a bit. Others might be able to add more. Looks eminently
> > > do-able - if a lot of work. Is this what whoever it was (sorry this is a
> > > very messy account for me to get/send email to/from) was planning?
> > 
> > More or less (though not me).
> > Ref: http://ulven.ifi.ntnu.no/freeciv/
> > especially: http://ulven.ifi.ntnu.no/freeciv/buildings.ruleset
> 
> A more flexible approach, of course, would be to embed a simple
> interpreter...
> 
> Possibly overkill, but makes more complex rules possible - you write a
> (simple) custom language for your rulesets, and compile into something
> interpretable - or simply write in an existing embeddable language,
> python is supposed to be good.

A problem of this is that the AI would have to use lots of the
interpreted rules, which would slow it down *much*.

Without an AI running as thread this would be bad.

        Falk


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