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[Freeciv-Dev] Re: Animated nukes
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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Animated nukes
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Thu, 29 Dec 2005 01:01:44 -0500

The problem with animation is it quickly consumes memory. I wrote an animation patch for units (it's in RT), but the animation graphics take 30 megabytes of memory for each unit type! In our current method of preloading everything, this is unacceptable...we will need a caching system, or an animation library that has reasonable compression.

Nuke graphics are pretty simple but the animation code should be the same as for all other animations.

P.S.  This whole conversation should be in rt...

-jason




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