Essentials: =========== Granary(60/1/Pottery) Allow faster population growth Aqueduct(80/2/Construction) Allow size > 8 Sewer System(120/2/Sanitation) Allow size > 12 Mass Transit(160/4/Mass Prod.) Eliminate pullution by population Recycl. Center(200/2/Recycling) Reduce pollution by 65% ------- Pyramids(200/Mansory/None) A Granary in every city Food: ===== Harbour(60/1/Seafaring) 1 extra food on Ocean square Supermarket(120/3/Refrig.) Increase food by 50% on Framland square Production: =========== Factory(200/4/Industrial.) Increase shield by 50% / cause pollution Mfg. Plant(320/6/Robotics) Increase shield by 100% w/ Factory Power Plant(160/4/Refining) Increase shield by 75% w/Factory, 150% w/ both Hydro Plant(240/4/Electronics) See Power Plant / reduce pollution Nuclear Plant(160/2/Nuc. Power) See Hydro Plant Offshore Platform(160/3/Mini.) 1 extra shield on Ocean square ------- King Rich's(300/Eng./Indust.) 1 extra shield on every square in city built Hoover Dam(600/Electron./None) A Hydro Plant in every city Trade: ====== Super Highways(160/3/Auto.) Increase trade by 50% on Road square ------- Colosus(200/Bronze/Flight) 1 extra trade on every square in city built) Money: ====== Marketplace(80/1/Currency) Increase lux/tax by 50% Bank(120/3/Banking) Increase lux/tax by 100% w/ Marketplace Stock Exchange(160/4/Economics) Increase lux/tax by 150% w/ both Courthouse(80/1/Code of Laws) Reduce corruption by 50% Capitalization(999/0/The Corp.) Convert all shields to tax ------- A. Smith's(400/Economics/None) City improvements w/ upkeep of 1 are free Science: ======== Library(80/1/Writing) Increase science by 50% University(160/3/University) Increase science by 100% w/ Library Reseach Lab(160/3/Computers) Increase science by 150% w/ both ------- Copernicus'(300/Astronomy/None) Increase Science by 50% in city built Newton's(400/Gravity/None) Increase Science by 100% in city built SETI Prog.(600/Computers/None) A Research Lab in every city Great Library(300/Lit./Elec.) Get all advances at least 2 other civs have Darwin's(300/Railroad/None) Get 2 immediate tech advances Leonardo's(400/Invention/Auto.) Upgrade 1 obsolete unit per turn for free Happiness: ========== Temple(40/1/Ceremonial Burial) 1 Content (x2 w/ Myst. or Oracle, x4 w/ both) Colosseum(100/4/Construction) 3 Content (+1 w/ Electricity) Cathedrel(120/3/Monotheism) 3 content (+1 w/ Theology, -1 w/ Communism) Courthouse(80/1/Code of Laws) 1 content under Democracy Police Station(80/2/Communism) Reduce unhappy by military (-1 Dem./-2 Rep.) ======= Gardens(200/Pottery/Railroad) 1 happy in every city, 3 in city built Oracle(300/Mysticism/Theology) x2 effect of Temples in every city Shakespeare's(300/Medic./None) Make all citizens content in city built Michel's(400/Monotheism/None) A Cathedral in every city Bach's(400/Theology/None) 2 content in every city C4Cancer(600/Genetic Eng./None) 1 content in every city Women's Suffrage(600/Ind./None) A Police Station in every city Military: ========= Barracks/II/III(40/1/None) Vetaran land units / damage repair Port(80/3/Amphibious Warfare) Vetaran sea units / damage repair Airport(160/3/Radio) Vetaran air units / damage repair / airlift City Walls(80/0/Masonry) x3 defense against ground/heli units Coast. Defense(80/1/Matallurgy) x2 defense against ships SAM Battery(100/2/Rocketry) x2 defense non-nuke air units SDI Defense(200/4/Laser) x2 defense non-nuke air units / no nukes ------- Great Wall(300/Masonry/Metal.) A City Wall in every city Sun Tsu's(300/Feud./Mob. War.) A Barracks in every city Lighthouse(200/Map/Magnetism) +1 move for ships / safe Trireme Magellan's(400/Navigation/None) +2 moves for ships U.N.(600/Communism/None) Units regain 1 extra hitpoint per turn Manhattan(600/fission/None) Allow nukes for all players w/ Rocketry Space: ====== Structural(80/0/Space flight) Base structure, up to 32 units Component(160/0/Plastics) Propulsion/Fuel, up to 8 pairs Module(320/0/Superconductors) Hab./Life/Solar, up to 4 each ------- Apollo(600/Space Flight/None) Allow spaceship w/tech / see all cities Other: ====== Marco Polo's(200/Trade/Comm.) An embassy with every player Liberty(400/Democracy/None) Allow any government / no Anarchy