# examining core.24020 in /games/389017/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-23_10.00+mintimeout+timeaddenemymove/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-23_10.00+mintimeout+timeaddenemymove/share/freeciv/../../bin/civserver core.24020 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-03-23_10.00+mintimeout+time'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x0807ba78 in check_fow () at sanitycheck.c:70 #5 0x0807ce70 in sanity_check () at sanitycheck.c:428 #6 0x0804f756 in main_loop () at srv_main.c:1564 #7 0x0804f8ed in srv_main () at srv_main.c:1648 #8 0x0804a5f0 in main (argc=14, argv=0xbfffe3d4) at civserver.c:200 #9 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "yNzCRE032svIR6aqBqHsopPukEqkksXa", civstyle = 2, gold = 50, start_units = "cccwwwxxxx\0\0\0\0\0\0\0\0\0\0", dispersion = 3, tech = 0, skill_level = 3, timeout = 124, timeoutint = 10, timeoutinc = 1, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 8, timeoutaddenemymove = 30, tcptimeout = 10, netwait = 4, last_ping = 1111623293, pingtimeout = 60, pingtime = 20, turn_start = 1111623173, end_year = 2000, year = -325, turn = 87, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 1, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 7, nplayers = 8, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f86dc, players = {{player_no = 0, name = "Sun Tzu", '\0' , username = "Sun Tzu\0ed", '\0' , is_male = true, government = 4, target_government = 4, nation = 11, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 96, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 4}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 3, units = {list = {nelements = 21, head_link = 0x82becb0, tail_link = 0x83294a0}}, cities = {list = {nelements = 3, head_link = 0x84ec9c8, tail_link = 0x84ec8c0}}, score = {happy = 16, content = 12, unhappy = 6, angry = 0, taxmen = 0, scientists = 2, elvis = 0, wonders = 3, techs = 27, techout = 118, landarea = 374000, settledarea = 55000, population = 2340, cities = 3, units = 4, pollution = 12, literacy = 2340, bnp = 105, mfg = 55, spaceship = 0}, economic = {gold = 102, tax = 20, science = 50, luxury = 30}, research = {bulbs_last_turn = 118, bulbs_researched = 74, techs_researched = 27, researching = 72, changed_from = -1, bulbs_researched_before = 100, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231äp 4H\"\026°Q", '\0' }, num_required_techs = 30, bulbs_required = 40923}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020$ \0\004H\002\0\200@", '\0' }, num_required_techs = 12, bulbs_required = 9857}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\"\0\0P", '\0' }, num_required_techs = 5, bulbs_required = 2604}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \b\"\0240A", '\0' }, num_required_techs = 19, bulbs_required = 24671}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 1004}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 566}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÙäp 4h\"\026°Q", '\0' }, num_required_techs = 33, bulbs_required = 52657}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@\020 \0\0\"\024\020A", '\0' }, num_required_techs = 14, bulbs_required = 15708}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0 \0\0\"\004\020", '\0' }, num_required_techs = 8, bulbs_required = 7612}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 4Y\"\024°A", '\0' }, num_required_techs = 31, bulbs_required = 46933}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 3813}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 1380}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b\"\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 4810}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001 \b\"\004\020A", '\0' }, num_required_techs = 14, bulbs_required = 14882}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\b \0\0\"\004\020", '\0' }, num_required_techs = 10, bulbs_required = 10382}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 2254}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 296}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@P \0\0\"\024\020Q", '\0' }, num_required_techs = 16, bulbs_required = 18995}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021!\"\t.\024pQ", '\0' }, num_required_techs = 28, bulbs_required = 50906}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0\"\0\0\"\004\020A", '\0' }, num_required_techs = 11, bulbs_required = 11101}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021% $\004H\"\004\220@", '\0' }, num_required_techs = 18, bulbs_required = 17365}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0 \0\0\"\004\020", '\0' }, num_required_techs = 7, bulbs_required = 5717}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\231å0$%I\"\024°A", '\0' }, num_required_techs = 30, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \"\t.\0240Q", '\0' }, num_required_techs = 26, bulbs_required = 42860}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@", '\0' }, num_required_techs = 4, bulbs_required = 1528}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¤ 4H\"\004°@", '\0' }, num_required_techs = 20, bulbs_required = 20484}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0 \0\"", '\0' }, num_required_techs = 3, bulbs_required = 1772}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \t\"\0240A", '\0' }, num_required_techs = 20, bulbs_required = 27893}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 1395}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ä! 4X\"\004°A", '\0' }, num_required_techs = 24, bulbs_required = 29318}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231ä0 $h\"\024°A", '\0' }, num_required_techs = 27, bulbs_required = 34079}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 364}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\020 \t&\0240Q", '\0' }, num_required_techs = 23, bulbs_required = 32724}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \t.\0240Q", '\0' }, num_required_techs = 25, bulbs_required = 39002}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\"", '\0' }, num_required_techs = 2, bulbs_required = 944}, { state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq 4Yb\226´Q", '\0' }, num_required_techs = 38, bulbs_required = 72636}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÀP \b\"\026\020Q", '\0' }, num_required_techs = 20, bulbs_required = 25719}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0\0\0\0\"\004\020", '\0' }, num_required_techs = 5, bulbs_required = 3675}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211à\020 \t\"\0340A", '\0' }, num_required_techs = 22, bulbs_required = 32023}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\t@\0 \0\0\"\024\020A", '\0' }, num_required_techs = 12, bulbs_required = 11833}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b\" \001@", '\0' }, num_required_techs = 8, bulbs_required = 7555}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 4y\"T°A", '\0' }, num_required_techs = 33, bulbs_required = 55548}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231äq 4H\"\226°Q", '\0' }, num_required_techs = 32, bulbs_required = 47983}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq 4Y\"\226´Q", '\0' }, num_required_techs = 37, bulbs_required = 67396}, { state = TECH_UNKNOWN, required_techs = { vec = "à\231æ1 6y.TøQ", '\0' }, num_required_techs = 40, bulbs_required = 77438}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\"\0\020", '\0' }, num_required_techs = 3, bulbs_required = 2047}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0 \b\"\0040@", '\0' }, num_required_techs = 12, bulbs_required = 11925}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \"\t.\024pQ", '\0' }, num_required_techs = 27, bulbs_required = 46828}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ \0\004H\0\0\200@", '\0' }, num_required_techs = 10, bulbs_required = 7151}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0 \0\0\"\004\020A", '\0' }, num_required_techs = 10, bulbs_required = 8851}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\200\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 1320}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 2, bulbs_required = 832}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 364}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 84, prev_gold = 86, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8be97d8, tail_link = 0x8be97d8}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88145c8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x8454ae8 "øÐ\026@øÐ\026@", attribute_block = {length = 163, data = 0x8af9d18}, debug = false}, { player_no = 1, name = "Www.Wikinerds.org", '\0' , username = "www.Wikinerds.org", '\0' , is_male = true, government = 4, target_government = 4, nation = 5, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 124, reputation = 1000, diplstates = {{ type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 11}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 7}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 15, head_link = 0x8d7dc38, tail_link = 0x847efc0}}, cities = {list = {nelements = 3, head_link = 0x8a68030, tail_link = 0x83294b0}}, score = {happy = 19, content = 6, unhappy = 3, angry = 0, taxmen = 2, scientists = 0, elvis = 0, wonders = 0, techs = 43, techout = 57, landarea = 641000, settledarea = 63000, population = 1740, cities = 3, units = 9, pollution = 0, literacy = 0, bnp = 96, mfg = 37, spaceship = 0}, economic = {gold = 400, tax = 10, science = 60, luxury = 30}, research = {bulbs_last_turn = 54, bulbs_researched = 148, techs_researched = 43, researching = 12, changed_from = -1, bulbs_researched_before = 335, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\220ä@ 4\0\0\022 \001", '\0' }, num_required_techs = 17, bulbs_required = 32883}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 7486}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \0\0\020 \001", '\0' }, num_required_techs = 9, bulbs_required = 17395}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\020", '\0' }, num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÐä@ 4 \0\022 \001", '\0' }, num_required_techs = 20, bulbs_required = 44617}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\200@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 9463}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 ", '\0' }, num_required_techs = 2, bulbs_required = 3621}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 4\021\0\020 \001", '\0' }, num_required_techs = 19, bulbs_required = 39361}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0$", '\0' }, num_required_techs = 2, bulbs_required = 2102}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2471}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \0\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 9496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b ", '\0' }, num_required_techs = 4, bulbs_required = 6391}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200@@ \0\0\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 12282}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001!\"\001\f\020`\001", '\0' }, num_required_techs = 16, bulbs_required = 42334}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6746}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020%\0$\004\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 11683}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1726}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\220å\0$%\001\0\020 \001", '\0' }, num_required_techs = 18, bulbs_required = 34877}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \"\001\f\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 34288}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1232}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020¤\0 4\0\0\0 ", '\0' }, num_required_techs = 10, bulbs_required = 14802}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \001\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 20617}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020ä\001 4\020\0\0 \001", '\0' }, num_required_techs = 14, bulbs_required = 23636}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220ä\0 $ \0\020 \001", '\0' }, num_required_techs = 15, bulbs_required = 26507}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \001\004\020 \001", '\0' }, num_required_techs = 11, bulbs_required = 24152}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \001\f\020 \001", '\0' }, num_required_techs = 13, bulbs_required = 30430}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æA 4\021@\222¤\001", '\0' }, num_required_techs = 25, bulbs_required = 64596}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200À@ \0\0\022\0\001", '\0' }, num_required_techs = 9, bulbs_required = 17975}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200à\0 \001\0\030 \001", '\0' }, num_required_techs = 12, bulbs_required = 24747}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6838}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 4453}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 41\0P \001", '\0' }, num_required_techs = 21, bulbs_required = 47976}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\220äA 4\0\0\222 \001", '\0' }, num_required_techs = 19, bulbs_required = 39943}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æA 4\021\0\222¤\001", '\0' }, num_required_techs = 24, bulbs_required = 59356}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 61\fPè\001", '\0' }, num_required_techs = 26, bulbs_required = 68570}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 1103}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 6539}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \"\001\f\020`\001", '\0' }, num_required_techs = 15, bulbs_required = 38256}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 5144}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 4496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 37, prev_gold = 469, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82c83d0, tail_link = 0x82c83d0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x882c5d0, gives_shared_vision = 20, really_gives_vision = 20, improvements = '\0' , "\001", '\0' , island_improv = 0x84641b8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 261, data = 0x88c0cc0}, debug = false}, {player_no = 2, name = "Jp\0ame", '\0' , username = "jp\0ssigned", '\0' , is_male = true, government = 4, target_government = 4, nation = 23, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 122, reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 11}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 11}, { type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 23, head_link = 0x8912648, tail_link = 0x8485998}}, cities = {list = {nelements = 3, head_link = 0x89864a0, tail_link = 0x82cc368}}, score = {happy = 36, content = 7, unhappy = 12, angry = 0, taxmen = 2, scientists = 1, elvis = 2, wonders = 0, techs = 43, techout = 447, landarea = 186000, settledarea = 48000, population = 6330, cities = 3, units = 8, pollution = 1, literacy = 6330, bnp = 209, mfg = 39, spaceship = 0}, economic = {gold = 136, tax = 70, science = 0, luxury = 30}, research = { bulbs_last_turn = 447, bulbs_researched = 1499, techs_researched = 43, researching = 37, changed_from = -1, bulbs_researched_before = 82, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\220ä@ 4\0\0\022 \001", '\0' }, num_required_techs = 17, bulbs_required = 32883}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 7486}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \0\0\020 \001", '\0' }, num_required_techs = 9, bulbs_required = 17395}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\020", '\0' }, num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÐä@ 4 \0\022 \001", '\0' }, num_required_techs = 20, bulbs_required = 44617}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\200@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 9463}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 ", '\0' }, num_required_techs = 2, bulbs_required = 3621}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 4\021\0\020 \001", '\0' }, num_required_techs = 19, bulbs_required = 39361}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0$", '\0' }, num_required_techs = 2, bulbs_required = 2102}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2471}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \0\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 9496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b ", '\0' }, num_required_techs = 4, bulbs_required = 6391}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200@@ \0\0\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 12282}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001!\"\001\f\020`\001", '\0' }, num_required_techs = 16, bulbs_required = 42334}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6746}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020%\0$\004\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 11683}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1726}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\220å\0$%\001\0\020 \001", '\0' }, num_required_techs = 18, bulbs_required = 34877}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \"\001\f\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 34288}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1232}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020¤\0 4\0\0\0 ", '\0' }, num_required_techs = 10, bulbs_required = 14802}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \001\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 20617}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020ä\001 4\020\0\0 \001", '\0' }, num_required_techs = 14, bulbs_required = 23636}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220ä\0 $ \0\020 \001", '\0' }, num_required_techs = 15, bulbs_required = 26507}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \001\004\020 \001", '\0' }, num_required_techs = 11, bulbs_required = 24152}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \001\f\020 \001", '\0' }, num_required_techs = 13, bulbs_required = 30430}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æA 4\021@\222¤\001", '\0' }, num_required_techs = 25, bulbs_required = 64596}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200À@ \0\0\022\0\001", '\0' }, num_required_techs = 9, bulbs_required = 17975}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200à\0 \001\0\030 \001", '\0' }, num_required_techs = 12, bulbs_required = 24747}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6838}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 4453}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 41\0P \001", '\0' }, num_required_techs = 21, bulbs_required = 47976}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\220äA 4\0\0\222 \001", '\0' }, num_required_techs = 19, bulbs_required = 39943}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æA 4\021\0\222¤\001", '\0' }, num_required_techs = 24, bulbs_required = 59356}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ\001 61\fPè\001", '\0' }, num_required_techs = 26, bulbs_required = 68570}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 1103}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 6539}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\001 \"\001\f\020`\001", '\0' }, num_required_techs = 15, bulbs_required = 38256}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 5144}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 4496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 210, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82ccf98, tail_link = 0x82ccf98}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88445d8, gives_shared_vision = 18, really_gives_vision = 18, improvements = '\0' , "\001", '\0' , island_improv = 0x8464310 "¨Ï\026@¨Ï\026@", attribute_block = {length = 163, data = 0x88ce340}, debug = false}, {player_no = 3, name = "Fusion", '\0' , username = "fusion\0ned", '\0' , is_male = false, government = 0, target_government = 5, nation = 71, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = 89, capital = true, embassy = 86, reputation = 1000, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, { type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 3, units = {list = {nelements = 14, head_link = 0x8e63f20, tail_link = 0x84ee958}}, cities = {list = {nelements = 3, head_link = 0x8385b90, tail_link = 0x84ffbf8}}, score = {happy = 14, content = 17, unhappy = 3, angry = 0, taxmen = 0, scientists = 2, elvis = 0, wonders = 0, techs = 43, techout = 165, landarea = 525000, settledarea = 59000, population = 2410, cities = 3, units = 3, pollution = 0, literacy = 2410, bnp = 92, mfg = 38, spaceship = 0}, economic = {gold = 153, tax = 30, science = 50, luxury = 20}, research = {bulbs_last_turn = 285, bulbs_researched = 579, techs_researched = 43, researching = 42, changed_from = -1, bulbs_researched_before = 2, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\210\204P\04\b\0\022 \021", '\0' }, num_required_techs = 17, bulbs_required = 32876}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\0\004\0\0\004\b\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 7547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \b\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 17890}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÈ\204P\04(\0\022 \021", '\0' }, num_required_techs = 20, bulbs_required = 44610}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0\020\0\0\0\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 8927}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 1895}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\206\021\04\031\0\020 \001", '\0' }, num_required_techs = 18, bulbs_required = 38886}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\0\0\b", '\0' }, num_required_techs = 2, bulbs_required = 2433}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b", '\0' }, num_required_techs = 3, bulbs_required = 3502}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\001\0 \b\0\0\0\001", '\0' }, num_required_techs = 5, bulbs_required = 8101}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 3965}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1890}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0P\0\0\0\0\020\0\021", '\0' }, num_required_techs = 7, bulbs_required = 12214}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\001\"\t\f\020`\021", '\0' }, num_required_techs = 19, bulbs_required = 44125}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\002\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 4320}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\005\0\004\004\b\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 10018}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\205\020\004%\t\0\020 \001", '\0' }, num_required_techs = 17, bulbs_required = 34402}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\"\t\f\020 \021", '\0' }, num_required_techs = 17, bulbs_required = 36079}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 962}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\204\0\04\b\0\0 ", '\0' }, num_required_techs = 8, bulbs_required = 13137}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \t\0\020 \001", '\0' }, num_required_techs = 11, bulbs_required = 21112}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1031}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\204\001\04\030\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 21271}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\204\020\0$(\0\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 26032}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\020\0 \t\004\020 \021", '\0' }, num_required_techs = 14, bulbs_required = 25943}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0 \t\f\020 \021", '\0' }, num_required_techs = 16, bulbs_required = 32221}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210\206Q\04\031@\222¤\021", '\0' }, num_required_techs = 25, bulbs_required = 64589}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210\200P\0 \b\0\022\0\021", '\0' }, num_required_techs = 11, bulbs_required = 18938}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \t\0\030 \001", '\0' }, num_required_techs = 12, bulbs_required = 24542}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\0\0\020\0\001", '\0' }, num_required_techs = 3, bulbs_required = 5052}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b\0 ", '\0' }, num_required_techs = 4, bulbs_required = 5484}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\206\021\049\0P \001", '\0' }, num_required_techs = 20, bulbs_required = 47501}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\210\204Q\04\b\0\222 \021", '\0' }, num_required_techs = 19, bulbs_required = 39936}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210\206Q\04\031\0\222¤\021", '\0' }, num_required_techs = 24, bulbs_required = 59349}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\206\021\069\fPè\021", '\0' }, num_required_techs = 27, bulbs_required = 69391}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 5844}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\"\t\f\020`\021", '\0' }, num_required_techs = 18, bulbs_required = 40047}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\0\004\b\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 5205}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 2070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 42, prev_gold = 19, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82ad268, tail_link = 0x82ad268}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x885c5e0, gives_shared_vision = 64, really_gives_vision = 64, improvements = '\0' , "\001", '\0' , island_improv = 0x8464468 "¨Ï\026@¨Ï\026@", '.' , " .... ", '.' , " .", attribute_block = {length = 163, data = 0x8b1cc60}, debug = false}, {player_no = 4, name = "Kevin", '\0' , username = "kevin\0gned", '\0' , is_male = true, government = 4, target_government = 4, nation = 9, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 46, reputation = 1000, diplstates = {{ type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 13, head_link = 0x8912550, tail_link = 0x8357a70}}, cities = {list = {nelements = 3, head_link = 0x84f9ed0, tail_link = 0x84cfda8}}, score = {happy = 11, content = 17, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 42, techout = 110, landarea = 554000, settledarea = 60000, population = 1760, cities = 3, units = 3, pollution = 2, literacy = 1760, bnp = 90, mfg = 55, spaceship = 0}, economic = {gold = 349, tax = 20, science = 60, luxury = 20}, research = {bulbs_last_turn = 184, bulbs_researched = 634, techs_researched = 42, researching = 21, changed_from = -1, bulbs_researched_before = 450, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\230ä@ 4\0\0\022 \001", '\0' }, num_required_techs = 18, bulbs_required = 33523}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 7486}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\0 \0\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 18035}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, {state = TECH_REACHABLE, required_techs = { vec = "\0\020", '\0' }, num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BØä@ 4 \0\022 \001", '\0' }, num_required_techs = 21, bulbs_required = 45257}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 10103}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 ", '\0' }, num_required_techs = 2, bulbs_required = 3621}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230æ\001 4\021\0\020 \001", '\0' }, num_required_techs = 20, bulbs_required = 40001}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0$", '\0' }, num_required_techs = 2, bulbs_required = 2102}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2471}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \0\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 9496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b ", '\0' }, num_required_techs = 4, bulbs_required = 6391}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210@@ \0\0\0\020\0\001", '\0' }, num_required_techs = 7, bulbs_required = 12922}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\001!\"\001\f\020`\001", '\0' }, num_required_techs = 17, bulbs_required = 42974}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6746}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020%\0$\004\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 11683}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1726}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230å\0$%\001\0\020 \001", '\0' }, num_required_techs = 19, bulbs_required = 35517}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\001 \"\001\f\020 \001", '\0' }, num_required_techs = 15, bulbs_required = 34928}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1232}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020¤\0 4\0\0\0 ", '\0' }, num_required_techs = 10, bulbs_required = 14802}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\0 \001\0\020 \001", '\0' }, num_required_techs = 11, bulbs_required = 21257}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020ä\001 4\020\0\0 \001", '\0' }, num_required_techs = 14, bulbs_required = 23636}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230ä\0 $ \0\020 \001", '\0' }, num_required_techs = 16, bulbs_required = 27147}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\0 \001\004\020 \001", '\0' }, num_required_techs = 12, bulbs_required = 24792}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\001 \001\f\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 31070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230æA 4\021@\222¤\001", '\0' }, num_required_techs = 26, bulbs_required = 65236}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210À@ \0\0\022\0\001", '\0' }, num_required_techs = 10, bulbs_required = 18615}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210à\0 \001\0\030 \001", '\0' }, num_required_techs = 13, bulbs_required = 25387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 7478}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 4453}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230æ\001 41\0P \001", '\0' }, num_required_techs = 22, bulbs_required = 48616}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\230äA 4\0\0\222 \001", '\0' }, num_required_techs = 20, bulbs_required = 40583}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230æA 4\021\0\222¤\001", '\0' }, num_required_techs = 25, bulbs_required = 59996}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230æ\001 61\fPè\001", '\0' }, num_required_techs = 27, bulbs_required = 69210}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 1103}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 6539}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\001 \"\001\f\020`\001", '\0' }, num_required_techs = 16, bulbs_required = 38896}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020$\0\0\004\0\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 5144}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 4496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 45, prev_gold = 273, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82ce7c0, tail_link = 0x82ce7c0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88745e8, gives_shared_vision = 6, really_gives_vision = 6, improvements = '\0' , "\001", '\0' , island_improv = 0x84645c0 "¨Ï\026@¨Ï\026@....... ", '.' , " .. ....... \n", '.' , attribute_block = {length = 163, data = 0x88e6f38}, debug = false}, {player_no = 5, name = "Aa\0ame", '\0' , username = "aa\0ssigned", '\0' , is_male = true, government = 4, target_government = 4, nation = 46, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 22, reputation = 1000, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 4}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 7}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 11}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 14, head_link = 0x8e72188, tail_link = 0x8485bf8}}, cities = {list = {nelements = 3, head_link = 0x832a140, tail_link = 0x84e46b0}}, score = {happy = 47, content = 5, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 1, techs = 38, techout = 116, landarea = 565000, settledarea = 54000, population = 4780, cities = 3, units = 3, pollution = 0, literacy = 4780, bnp = 194, mfg = 39, spaceship = 0}, economic = {gold = 910, tax = 20, science = 30, luxury = 50}, research = {bulbs_last_turn = 116, bulbs_researched = 494, techs_researched = 38, researching = 66, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\220ä` 4\b\0\026 \021", '\0' }, num_required_techs = 21, bulbs_required = 35969}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020$ \0\004\b\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 8702}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \b\0\024 \001", '\0' }, num_required_techs = 11, bulbs_required = 19828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÐä` 4(\0\026 \021", '\0' }, num_required_techs = 24, bulbs_required = 47703}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\200@\0 \0\0\0\024\0\001", '\0' }, num_required_techs = 6, bulbs_required = 10865}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 \0\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 5023}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ! 4\031\0\024 \001", '\0' }, num_required_techs = 22, bulbs_required = 41979}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0$\0\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 3133}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b", '\0' }, num_required_techs = 3, bulbs_required = 3502}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \b\0\004\0\001", '\0' }, num_required_techs = 8, bulbs_required = 11929}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b \0\0\0\004", '\0' }, num_required_techs = 5, bulbs_required = 7793}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\200@@ \0\0\0\024\0\021", '\0' }, num_required_techs = 8, bulbs_required = 14152}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\200À\001!\"\t\f\024`\021", '\0' }, num_required_techs = 20, bulbs_required = 46063}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\0\0\004\0\001", '\0' }, num_required_techs = 5, bulbs_required = 8148}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020% $\004\b\0\004\200", '\0' }, num_required_techs = 11, bulbs_required = 14301}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0 \0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 3128}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\220å $%\t\0\024 \001", '\0' }, num_required_techs = 21, bulbs_required = 37495}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\001 \"\t\f\024 \021", '\0' }, num_required_techs = 18, bulbs_required = 38017}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004", '\0' }, num_required_techs = 3, bulbs_required = 1417}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020¤ 4\b\0\004 ", '\0' }, num_required_techs = 13, bulbs_required = 17420}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\0 \t\0\024 \001", '\0' }, num_required_techs = 12, bulbs_required = 23050}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1031}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020ä! 4\030\0\004 \001", '\0' }, num_required_techs = 17, bulbs_required = 26254}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220ä $(\0\024 \001", '\0' }, num_required_techs = 18, bulbs_required = 29125}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 364}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\200À\0 \t\004\024 \021", '\0' }, num_required_techs = 15, bulbs_required = 27881}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\001 \t\f\024 \021", '\0' }, num_required_techs = 17, bulbs_required = 34159}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æa 4\031@\226¤\021", '\0' }, num_required_techs = 29, bulbs_required = 67682}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200À@ \b\0\026\0\021", '\0' }, num_required_techs = 12, bulbs_required = 20876}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1402}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200à\0 \t\0\034 \001", '\0' }, num_required_techs = 14, bulbs_required = 27180}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\024\0\001", '\0' }, num_required_techs = 5, bulbs_required = 8240}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b\0 ", '\0' }, num_required_techs = 4, bulbs_required = 5484}, { state = TECH_UNKNOWN, required_techs = { vec = "@\220æ! 49\0T \001", '\0' }, num_required_techs = 24, bulbs_required = 50594}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\220äa 4\b\0\226 \021", '\0' }, num_required_techs = 23, bulbs_required = 43029}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\220æa 4\031\0\226¤\021", '\0' }, num_required_techs = 28, bulbs_required = 62442}, { state = TECH_UNKNOWN, required_techs = { vec = "`\220æ! 69\fTè\021", '\0' }, num_required_techs = 31, bulbs_required = 72484}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \b\0\004 ", '\0' }, num_required_techs = 6, bulbs_required = 8972}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\001 \"\t\f\024`\021", '\0' }, num_required_techs = 19, bulbs_required = 41985}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020$ \0\004\b\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 6360}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\004\0\001", '\0' }, num_required_techs = 4, bulbs_required = 5898}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\0\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 1129}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 37, prev_gold = 867, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8325de8, tail_link = 0x8325de8}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x888c5f0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\002", '\0' , island_improv = 0x8464718 "¨Ï\026@¨Ï\026@", '.' , " .......\n", '.' , attribute_block = {length = 163, data = 0x84f8a80}, debug = false}, {player_no = 6, name = "WWQT\0e", '\0' , username = "WWQT\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 69, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 14, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_PEACE, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 15, head_link = 0x8dd8c58, tail_link = 0x847f240}}, cities = {list = {nelements = 3, head_link = 0x84d8048, tail_link = 0x839f990}}, score = {happy = 0, content = 29, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 1, techs = 44, techout = 329, landarea = 464000, settledarea = 59000, population = 1590, cities = 3, units = 6, pollution = 7, literacy = 1590, bnp = 110, mfg = 46, spaceship = 0}, economic = {gold = 53, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 329, bulbs_researched = 229, techs_researched = 44, researching = 45, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\210\204P\04\0\0\022 \021", '\0' }, num_required_techs = 16, bulbs_required = 31845}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\0\004\0\0\004\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 6516}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \0\0\020 \001", '\0' }, num_required_techs = 9, bulbs_required = 16859}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÈ\204P\04 \0\022 \021", '\0' }, num_required_techs = 19, bulbs_required = 43579}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0\020\0\0\0\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 8927}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 1895}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\206\021\04\021\0\020 \001", '\0' }, num_required_techs = 17, bulbs_required = 37855}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1402}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2471}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\001\0 \0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 7070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 3965}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1890}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0P\0\0\0\0\020\0\021", '\0' }, num_required_techs = 7, bulbs_required = 12214}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\001\"\001\f\020`\021", '\0' }, num_required_techs = 18, bulbs_required = 43094}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\002\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 4320}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\005\0\004\004\0\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 8987}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\205\020\004%\001\0\020 \001", '\0' }, num_required_techs = 16, bulbs_required = 33371}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\"\001\f\020 \021", '\0' }, num_required_techs = 16, bulbs_required = 35048}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 962}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\204\0\04\0\0\0 ", '\0' }, num_required_techs = 7, bulbs_required = 12106}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \001\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 20081}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\204\001\04\020\0\0 \001", '\0' }, num_required_techs = 10, bulbs_required = 20240}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\204\020\0$ \0\020 \001", '\0' }, num_required_techs = 13, bulbs_required = 25001}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\020\0 \001\004\020 \021", '\0' }, num_required_techs = 13, bulbs_required = 24912}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0 \001\f\020 \021", '\0' }, num_required_techs = 15, bulbs_required = 31190}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "B\210\206Q\04\021@\222¤\021", '\0' }, num_required_techs = 24, bulbs_required = 63558}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210\200P\0 \0\0\022\0\021", '\0' }, num_required_techs = 10, bulbs_required = 17907}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0 \001\0\030 \001", '\0' }, num_required_techs = 11, bulbs_required = 23511}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\0\0\020\0\001", '\0' }, num_required_techs = 3, bulbs_required = 5052}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 4453}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\206\021\041\0P \001", '\0' }, num_required_techs = 19, bulbs_required = 46470}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\210\204Q\04\0\0\222 \021", '\0' }, num_required_techs = 18, bulbs_required = 38905}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210\206Q\04\021\0\222¤\021", '\0' }, num_required_techs = 23, bulbs_required = 58318}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\206\021\061\fPè\021", '\0' }, num_required_techs = 26, bulbs_required = 68360}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 4813}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\"\001\f\020`\021", '\0' }, num_required_techs = 17, bulbs_required = 39016}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\0\004\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 4174}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 2070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 69, prev_gold = 56, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82c46c0, tail_link = 0x82c46c0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88a45f8, gives_shared_vision = 8, really_gives_vision = 8, improvements = '\0' , "\001", '\0' , island_improv = 0x8464870 "¨Ï\026@¨Ï\026@....\n", '.' , " ", '.' , attribute_block = {length = 163, data = 0x8d5f448}, debug = false}, {player_no = 7, name = "Observer", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 83, team = 255, turn_done = false, nturns_idle = 70, is_alive = false, is_observer = true, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 36, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 44370}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 12889}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 400}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 3633}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 28118}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 729}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 56104}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 10004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 50380}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 2405}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 7550}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 17914}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 12774}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 5180}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 431}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 22442}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 54353}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 20397}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 1980}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 7883}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 1232}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 45896}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 46307}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 3536}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 241}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 23516}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 2711}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 31340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 1186}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 3760}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 32350}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 37526}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 36171}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 546}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 1747}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 76083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 29166}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 5549}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 35470}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 58995}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 51430}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 2393}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 70843}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 80885}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 3813}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 14957}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 50275}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 9808}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 1922}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 1671}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 304}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8a97230, tail_link = 0x8a97230}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8b76430, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, 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{control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = 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name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, 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gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, 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{list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 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expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 8, head_link = 0x82c83c0, tail_link = 0x84d6780}}, est_connections = {list = {nelements = 8, head_link = 0x82ca628, tail_link = 0x8943ca0}}, game_connections = { list = {nelements = 8, head_link = 0x82ca2d8, tail_link = 0x8dac058}}, global_advances = {8, 0, 7, 0, 7, 3, 0, 6, 6, 7, 7, 3, 2, 7, 0, 0, 0, 0, 0, 7, 7, 2, 2, 0, 0, 7, 0, 0, 4, 5, 0, 0, 0, 0, 0, 7, 7, 2, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7, 0, 7, 7, 4, 0, 0, 6, 5, 7, 6, 0, 0, 7, 6, 0, 6, 7, 0, 5, 0, 0, 0, 0, 0, 6, 7, 0, 0, 3, 0, 0, 0, 0, 7, 7, 0, 3, 7, 6, 7, 7, 0 }, global_wonders = {0 , 174, 182, 0, 0, 0, 0, 0, 196, 0, 0, 0, 174, 0, 0, 0, 0, 0, 0, 181, 0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 0, razechance = 20, scorelog = true, seed = 1111614668, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = false, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)