# examining core.17805 in /games/366976/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-26_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-26_10.00+mintimeout/share/freeciv/../../bin/civserver core.17805 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-26_10.00+mintimeout/shar'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x0807c99b in check_players () at sanitycheck.c:407 #5 0x0804f6bf in main_loop () at srv_main.c:1528 #6 0x0804f8d1 in srv_main () at srv_main.c:1648 #7 0x0804a600 in main (argc=15, argv=0xbfffeb34) at civserver.c:202 #8 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "clyWQnGzrvtABGhlyjQJNjsnT5OebH8o", civstyle = 2, gold = 50, start_units = "ccxw", '\0' , dispersion = 0, tech = 0, skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1106784578, pingtimeout = 60, pingtime = 20, turn_start = 1106784584, end_year = 2000, year = 360, turn = 118, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 5, nplayers = 5, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 1, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f7ff8, players = {{player_no = 0, name = "Joseph", '\0' , username = "matti\0gned", '\0' , is_male = true, government = 4, target_government = 4, nation = 46, team = 255, turn_done = false, nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 14, head_link = 0x8a74958, tail_link = 0x84b9768}}, cities = {list = {nelements = 13, head_link = 0x847f738, tail_link = 0x8410720}}, score = {happy = 30, content = 39, unhappy = 10, angry = 0, taxmen = 0, scientists = 0, elvis = 1, wonders = 0, techs = 31, techout = 216, landarea = 127000, settledarea = 112000, population = 3180, cities = 13, units = 3, pollution = 0, literacy = 3060, bnp = 189, mfg = 71, spaceship = 0}, economic = {gold = 24, tax = 20, science = 60, luxury = 20}, research = { bulbs_last_turn = 216, bulbs_researched = 1384, techs_researched = 31, researching = 37, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\230äp(4\f\020\022 Q", '\0' }, num_required_techs = 26, bulbs_required = 38102}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020$ \b\004\b\020\0\200@", '\0' }, num_required_techs = 11, bulbs_required = 9932}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 4, bulbs_required = 1886}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020( \f\020\020 A", '\0' }, num_required_techs = 16, bulbs_required = 21961}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 1645}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BØäp(4,\020\022 Q", '\0' }, num_required_techs = 29, bulbs_required = 49836}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@\020(\0\004\020\020\0A", '\0' }, num_required_techs = 11, bulbs_required = 12998}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 \0\0\020", '\0' }, num_required_techs = 3, bulbs_required = 3847}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230æ1(4\035\020\020 A", '\0' }, num_required_techs = 27, bulbs_required = 44112}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0$\0\b\0\b\020\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 4363}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 1290}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\b \b\020\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 4732}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001( \b\020\0\0A", '\0' }, num_required_techs = 10, bulbs_required = 11757}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b \0\0\020", '\0' }, num_required_techs = 5, bulbs_required = 6617}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\b\0\004\020\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 3535}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P(\0\004\020\020\0Q", '\0' }, num_required_techs = 13, bulbs_required = 16285}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021)\"\r\034\020`Q", '\0' }, num_required_techs = 25, bulbs_required = 48196}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\004\020\0\0A", '\0' }, num_required_techs = 7, bulbs_required = 7751}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020% ,\004\b\020\0\200@", '\0' }, num_required_techs = 13, bulbs_required = 14129}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1726}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230å0,%\r\020\020 A", '\0' }, num_required_techs = 26, bulbs_required = 39628}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021(\"\r\034\020 Q", '\0' }, num_required_techs = 23, bulbs_required = 40150}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \b\004", '\0' }, num_required_techs = 4, bulbs_required = 2057}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020¤ (4\b\020\0 @", '\0' }, num_required_techs = 15, bulbs_required = 17248}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020( \r\020\020 A", '\0' }, num_required_techs = 17, bulbs_required = 25183}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020", '\0' }, num_required_techs = 2, bulbs_required = 641}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\b\0\b\020\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 2261}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020ä!(4\030\020\0 A", '\0' }, num_required_techs = 19, bulbs_required = 26082}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230ä0($,\020\020 A", '\0' }, num_required_techs = 23, bulbs_required = 31258}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210À\020( \r\024\020 Q", '\0' }, num_required_techs = 20, bulbs_required = 30014}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021( \r\034\020 Q", '\0' }, num_required_techs = 22, bulbs_required = 36292}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230æq(4\035P\222¤Q", '\0' }, num_required_techs = 34, bulbs_required = 69815}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210ÀP( \f\020\022\0Q", '\0' }, num_required_techs = 17, bulbs_required = 23009}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210à\020( \r\020\030 A", '\0' }, num_required_techs = 19, bulbs_required = 29313}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b@\0 \0\004\020\020\0A", '\0' }, num_required_techs = 8, bulbs_required = 8483}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\b \f\020 \001@", '\0' }, num_required_techs = 9, bulbs_required = 7892}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230æ1(4=\020P A", '\0' }, num_required_techs = 29, bulbs_required = 52727}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\230äq(4\f\020\222 Q", '\0' }, num_required_techs = 28, bulbs_required = 45162}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\001", '\0' }, num_required_techs = 3, bulbs_required = 1404}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230æq(4\035\020\222¤Q", '\0' }, num_required_techs = 33, bulbs_required = 64575}, { state = TECH_UNKNOWN, required_techs = { vec = "`\230æ1(6=\034PèQ", '\0' }, num_required_techs = 36, bulbs_required = 74617}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0( \b\020\0 @", '\0' }, num_required_techs = 8, bulbs_required = 8800}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021(\"\r\034\020`Q", '\0' }, num_required_techs = 24, bulbs_required = 44118}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020$ \b\004\b\020\0\200@", '\0' }, num_required_techs = 10, bulbs_required = 7590}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\020\0\0A", '\0' }, num_required_techs = 5, bulbs_required = 5086}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\220\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 1435}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1058}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 590}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 37, prev_gold = 7, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82c3358, tail_link = 0x82c3358}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8766a80, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83426d0 "¨Ï\026@¨Ï\026@", attribute_block = {length = 653, data = 0x848eb98}, debug = false}, {player_no = 1, name = "Crazy Horse", '\0' , username = "Zant\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 30, team = 255, turn_done = false, nturns_idle = 113, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 50, head_link = 0x8a76620, tail_link = 0x84877a0}}, cities = {list = {nelements = 26, head_link = 0x89d0598, tail_link = 0x84732c8}}, score = {happy = 2, content = 63, unhappy = 36, angry = 0, taxmen = 1, scientists = 0, elvis = 4, wonders = 1, techs = 26, techout = 39, landarea = 180000, settledarea = 162000, population = 3060, cities = 26, units = 22, pollution = 0, literacy = 0, bnp = 198, mfg = 30, spaceship = 0}, economic = {gold = 28, tax = 10, science = 80, luxury = 10}, research = { bulbs_last_turn = 34, bulbs_researched = 342, techs_researched = 26, researching = 57, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\231äp 4\f2\026°Q", '\0' }, num_required_techs = 31, bulbs_required = 41453}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020$ \0\004\b\022\0\200@", '\0' }, num_required_techs = 12, bulbs_required = 9972}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\02\0\0P", '\0' }, num_required_techs = 6, bulbs_required = 2830}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \f2\0240A", '\0' }, num_required_techs = 21, bulbs_required = 25312}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\020\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 1645}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÙäp 4,2\026°Q", '\0' }, num_required_techs = 34, bulbs_required = 53187}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@\020 \0\0042\024\020A", '\0' }, num_required_techs = 16, bulbs_required = 16349}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0 \0\02\004\020", '\0' }, num_required_techs = 9, bulbs_required = 7838}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 4\0352\024°A", '\0' }, num_required_techs = 32, bulbs_required = 47463}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b\020\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 4039}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 1606}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b2\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 5036}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001 \b2\004\020A", '\0' }, num_required_techs = 15, bulbs_required = 15108}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\b \0\02\004\020", '\0' }, num_required_techs = 11, bulbs_required = 10608}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004\020\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 2895}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@P \0\0042\024\020Q", '\0' }, num_required_techs = 18, bulbs_required = 19636}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021!\"\r>\024pQ", '\0' }, num_required_techs = 30, bulbs_required = 51547}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0\"\0\0042\004\020A", '\0' }, num_required_techs = 13, bulbs_required = 11742}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021% $\004\b2\004\220@", '\0' }, num_required_techs = 18, bulbs_required = 17480}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0 \0\0\"\004\020", '\0' }, num_required_techs = 7, bulbs_required = 5717}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\231å0$%\r2\024°A", '\0' }, num_required_techs = 31, bulbs_required = 42979}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \"\r>\0240Q", '\0' }, num_required_techs = 28, bulbs_required = 43501}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004", '\0' }, num_required_techs = 3, bulbs_required = 1417}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¤ 4\b2\004°@", '\0' }, num_required_techs = 20, bulbs_required = 20599}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0 \0\"", '\0' }, num_required_techs = 3, bulbs_required = 1772}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \r2\0240A", '\0' }, num_required_techs = 22, bulbs_required = 28534}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020", '\0' }, num_required_techs = 2, bulbs_required = 641}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\020\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 1621}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ä! 4\0302\004°A", '\0' }, num_required_techs = 24, bulbs_required = 29433}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231ä0 $,2\024°A", '\0' }, num_required_techs = 28, bulbs_required = 34609}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 364}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\020 \r6\0240Q", '\0' }, num_required_techs = 25, bulbs_required = 33365}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \r>\0240Q", '\0' }, num_required_techs = 27, bulbs_required = 39643}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\"", '\0' }, num_required_techs = 2, bulbs_required = 944}, { state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq 4\035r\226´Q", '\0' }, num_required_techs = 39, bulbs_required = 73166}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÀP \f2\026\020Q", '\0' }, num_required_techs = 22, bulbs_required = 26360}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0\0\0\0\"\004\020", '\0' }, num_required_techs = 5, bulbs_required = 3675}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211à\020 \r2\0340A", '\0' }, num_required_techs = 24, bulbs_required = 32664}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\t@\0 \0\0042\024\020A", '\0' }, num_required_techs = 14, bulbs_required = 12474}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \f2 \001@", '\0' }, num_required_techs = 10, bulbs_required = 8196}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 4=2T°A", '\0' }, num_required_techs = 34, bulbs_required = 56078}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231äq 4\f2\226°Q", '\0' }, num_required_techs = 33, bulbs_required = 48513}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\001", '\0' }, num_required_techs = 3, bulbs_required = 1404}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq 4\0352\226´Q", '\0' }, num_required_techs = 38, bulbs_required = 67926}, { state = TECH_UNKNOWN, required_techs = { vec = "à\231æ1 6=>TøQ", '\0' }, num_required_techs = 41, bulbs_required = 77968}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\"\0\020", '\0' }, num_required_techs = 3, bulbs_required = 2047}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0 \b2\0040@", '\0' }, num_required_techs = 13, bulbs_required = 12151}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \"\r>\024pQ", '\0' }, num_required_techs = 29, bulbs_required = 47469}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ \0\004\b\020\0\200@", '\0' }, num_required_techs = 10, bulbs_required = 7266}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0 \0\02\004\020A", '\0' }, num_required_techs = 11, bulbs_required = 9077}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\220\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 1435}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1058}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 590}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 76, prev_gold = 26, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 128945, 0, 0, 1135591, 0, 0, 0, 0, 0, 9864, 12300, 17753, 0, 0, 0, 130227, 0, 0, 0, 0, 238246, 0, 0, 0, 0, 97889, 89995, 0, 0, 0, 0, 45504, 198712, 0, 13047, 0, 0, 126932, 0, 58939, 0, 12787, 99806, 15500, 0, 0, 0, 0, 5934, 0, 99351, 39645, 0, 0, 22572, 0, 0, 0, 0, 0, 0, 3729, 0, 0, 0, 0, 0, 41897, 183198, 0, 0, 0, 0, 353083, 300248, 0, 221171, 3355, 76911, 0, 0, 0, 80, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-375, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x877e6c8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x83429c0 "¨Ï\026@¨Ï\026@..\n....", ' ' , attribute_block = {length = 65, data = 0x847c600}, debug = false}, { player_no = 2, name = "Wilhelm Tell", '\0' , username = "FireROK\0ed", '\0' , is_male = true, government = 0, target_government = 5, nation = 26, team = 255, turn_done = false, nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = 119, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 22, head_link = 0x8a72c50, tail_link = 0x846e6c8}}, cities = {list = {nelements = 9, head_link = 0x832fc78, tail_link = 0x8422758}}, score = {happy = 25, content = 10, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 5, wonders = 0, techs = 27, techout = 0, landarea = 118000, settledarea = 113000, population = 1140, cities = 9, units = 12, pollution = 0, literacy = 400, bnp = 54, mfg = 35, spaceship = 0}, economic = {gold = 551, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 67, techs_researched = 27, researching = 4, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\022\230Äp(4L\"\026²\021", '\0' }, num_required_techs = 30, bulbs_required = 40668}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\030\020\004 \b\004H\002\0\202", '\0' }, num_required_techs = 12, bulbs_required = 9413}, {state = TECH_REACHABLE, required_techs = {vec = "\020", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\0\0\"\0\002\020", '\0' }, num_required_techs = 6, bulbs_required = 2536}, { state = TECH_UNKNOWN, required_techs = { vec = "P\210À\020( \f\"\0242\001", '\0' }, num_required_techs = 20, bulbs_required = 25116}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1055}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 566}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "RØÄp(4l\"\026²\021", '\0' }, num_required_techs = 33, bulbs_required = 52402}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\210@\020(\0\004\"\024\022\001", '\0' }, num_required_techs = 15, bulbs_required = 16153}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\001\0 \0\0\"\004\022", '\0' }, num_required_techs = 8, bulbs_required = 7366}, { state = TECH_UNKNOWN, required_techs = { vec = "P\230Æ1(4]\"\024²\001", '\0' }, num_required_techs = 31, bulbs_required = 46678}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\b\0\b", '\0' }, num_required_techs = 3, bulbs_required = 3073}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\b \b\"\0\002", '\0' }, num_required_techs = 8, bulbs_required = 5382}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0À\001( \b\"\004\022\001", '\0' }, num_required_techs = 14, bulbs_required = 14912}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\001\b \0\0\"\004\022", '\0' }, num_required_techs = 9, bulbs_required = 9436}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\b\0\004", '\0' }, num_required_techs = 4, bulbs_required = 2945}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 296}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\210@P(\0\004\"\024\022\021", '\0' }, num_required_techs = 17, bulbs_required = 19440}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "p\210À\021)\"\r.\024r\021", '\0' }, num_required_techs = 29, bulbs_required = 51351}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0@\0\"\0\004\"\004\022\001", '\0' }, num_required_techs = 11, bulbs_required = 10906}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\020\005 ,\004H\"\004\222", '\0' }, num_required_techs = 17, bulbs_required = 16695}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0 \0\0\"\004\022", '\0' }, num_required_techs = 7, bulbs_required = 5471}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "P\230Å0,%M\"\024²\001", '\0' }, num_required_techs = 30, bulbs_required = 42194}, { state = TECH_UNKNOWN, required_techs = { vec = "p\210À\021(\"\r.\0242\021", '\0' }, num_required_techs = 27, bulbs_required = 43305}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \b\004@", '\0' }, num_required_techs = 5, bulbs_required = 2168}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\020\204 (4H\"\004²", '\0' }, num_required_techs = 19, bulbs_required = 19814}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0 \0\"\0\002", '\0' }, num_required_techs = 5, bulbs_required = 2068}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "P\210À\020( \r\"\0242\001", '\0' }, num_required_techs = 21, bulbs_required = 28338}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 415}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\b\0\b", '\0' }, num_required_techs = 2, bulbs_required = 1671}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\020Ä!(4X\"\004²\001", '\0' }, num_required_techs = 23, bulbs_required = 28648}, { state = TECH_UNKNOWN, required_techs = { vec = "P\230Ä0($l\"\024²\001", '\0' }, num_required_techs = 27, bulbs_required = 33824}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\002\0\002", '\0' }, num_required_techs = 3, bulbs_required = 660}, { state = TECH_UNKNOWN, required_techs = { vec = "p\210À\020( \r&\0242\021", '\0' }, num_required_techs = 24, bulbs_required = 33169}, { state = TECH_UNKNOWN, required_techs = { vec = "p\210À\021( \r.\0242\021", '\0' }, num_required_techs = 26, bulbs_required = 39447}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\"\0\002", '\0' }, num_required_techs = 4, bulbs_required = 1240}, { state = TECH_UNKNOWN, required_techs = { vec = "R\230Æq(4]b\226¶\021", '\0' }, num_required_techs = 38, bulbs_required = 72381}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\210ÀP( \f\"\026\022\021", '\0' }, num_required_techs = 21, bulbs_required = 26164}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\"\004\022", '\0' }, num_required_techs = 6, bulbs_required = 3745}, { state = TECH_UNKNOWN, required_techs = { vec = "P\210À\020( \r\"\0342\001", '\0' }, num_required_techs = 22, bulbs_required = 31768}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\b@\0 \0\004\"\024\022\001", '\0' }, num_required_techs = 12, bulbs_required = 11638}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\b \f\" \003", '\0' }, num_required_techs = 11, bulbs_required = 8542}, { state = TECH_UNKNOWN, required_techs = { vec = "P\230Æ1(4}\"T²\001", '\0' }, num_required_techs = 33, bulbs_required = 55293}, { state = TECH_UNKNOWN, required_techs = { vec = "\022\230Äq(4L\"\226²\021", '\0' }, num_required_techs = 32, bulbs_required = 47728}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1178}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "R\230Æq(4]\"\226¶\021", '\0' }, num_required_techs = 37, bulbs_required = 67141}, { state = TECH_UNKNOWN, required_techs = { vec = "p\230Æ1(6}.Tú\021", '\0' }, num_required_techs = 40, bulbs_required = 77183}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\"\0\022", '\0' }, num_required_techs = 5, bulbs_required = 2343}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0( \b\"\0042", '\0' }, num_required_techs = 12, bulbs_required = 11955}, { state = TECH_UNKNOWN, required_techs = { vec = "p\210À\021(\"\r.\024r\021", '\0' }, num_required_techs = 28, bulbs_required = 47273}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\004 \b\004H\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 6411}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0@\0 \0\0\"\004\022\001", '\0' }, num_required_techs = 9, bulbs_required = 8241}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\200\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 1320}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 653}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 76, prev_gold = 551, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82ce420, tail_link = 0x82ce420}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8796310, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8342cb0 "¨Ï\026@¨Ï\026@ .......", ' ' , ". ....\n...", ' ' , "....", attribute_block = { length = 457, data = 0x89ed7f8}, debug = false}, {player_no = 3, name = "Lagislazuli", '\0' , username = "e.t.\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 79, team = 255, turn_done = false, nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 28, head_link = 0x89a1280, tail_link = 0x84c5768}}, cities = {list = {nelements = 31, head_link = 0x88ab0a0, tail_link = 0x83313f8}}, score = {happy = 0, content = 64, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 22, techout = 72, landarea = 157000, settledarea = 140000, population = 1040, cities = 31, units = 3, pollution = 0, literacy = 990, bnp = 192, mfg = 61, spaceship = 0}, economic = {gold = 277, tax = 80, science = 20, luxury = 0}, research = { bulbs_last_turn = 72, bulbs_researched = 238, techs_researched = 22, researching = 38, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\231äpè4L\020\026°ñ", '\0' }, num_required_techs = 35, bulbs_required = 41982}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020$ È\004H\020\0\200à", '\0' }, num_required_techs = 17, bulbs_required = 11081}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 4, bulbs_required = 1886}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020è \f\020\0240á", '\0' }, num_required_techs = 24, bulbs_required = 25730}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 462}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 334}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1791}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 594}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÙäpè4l\020\026°ñ", '\0' }, num_required_techs = 38, bulbs_required = 53716}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@\020è\0\004\020\024\020á", '\0' }, num_required_techs = 19, bulbs_required = 16767}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0à\0\0\020\004\020 ", '\0' }, num_required_techs = 11, bulbs_required = 7616}, {state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1è4]\020\024°á", '\0' }, num_required_techs = 36, bulbs_required = 47992}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0È\0\b\020\0\0à", '\0' }, num_required_techs = 11, bulbs_required = 5401}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 \0@\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 1630}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1752}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0È \b\020\0\0À", '\0' }, num_required_techs = 9, bulbs_required = 5308}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001è \b\020\004\020á", '\0' }, num_required_techs = 18, bulbs_required = 15526}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\bà\0\0\020\004\020 ", '\0' }, num_required_techs = 13, bulbs_required = 10386}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020È\0\004\020\0\0à", '\0' }, num_required_techs = 10, bulbs_required = 4257}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 324}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@Pè\0\004\020\024\020ñ", '\0' }, num_required_techs = 21, bulbs_required = 20054}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021é\"\r\034\024pñ", '\0' }, num_required_techs = 33, bulbs_required = 51965}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0â\0\004\020\004\020á", '\0' }, num_required_techs = 15, bulbs_required = 11520}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021% ì\004H\020\004\220à", '\0' }, num_required_techs = 22, bulbs_required = 18009}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0È\0\0\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 1216}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0à\0\0\0\004\020 ", '\0' }, num_required_techs = 9, bulbs_required = 5495}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231å0ì%M\020\024°á", '\0' }, num_required_techs = 35, bulbs_required = 43508}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021è\"\r\034\0240ñ", '\0' }, num_required_techs = 31, bulbs_required = 43919}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 È\004@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 2744}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¤ è4H\020\004°à", '\0' }, num_required_techs = 24, bulbs_required = 21128}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\200 \0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 936}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020è \r\020\0240á", '\0' }, num_required_techs = 25, bulbs_required = 28952}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 787}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0È\0\b\020\0\0À", '\0' }, num_required_techs = 7, bulbs_required = 2837}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ä!è4X\020\004°á", '\0' }, num_required_techs = 28, bulbs_required = 29962}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231ä0è$l\020\024°á", '\0' }, num_required_techs = 32, bulbs_required = 35138}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\020è \r\024\0240ñ", '\0' }, num_required_techs = 28, bulbs_required = 33783}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021è \r\034\0240ñ", '\0' }, num_required_techs = 30, bulbs_required = 40061}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æqè4]P\226´ñ", '\0' }, num_required_techs = 43, bulbs_required = 73695}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÀPè \f\020\026\020ñ", '\0' }, num_required_techs = 25, bulbs_required = 26778}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0À\0\0\0\004\020\200", '\0' }, num_required_techs = 6, bulbs_required = 3307}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211à\020è \r\020\0340á", '\0' }, num_required_techs = 27, bulbs_required = 33082}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\t@\0à\0\004\020\024\020á", '\0' }, num_required_techs = 16, bulbs_required = 12252}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0È \f\020 \001à", '\0' }, num_required_techs = 13, bulbs_required = 8614}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1è4}\020T°á", '\0' }, num_required_techs = 38, bulbs_required = 56607}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231äqè4L\020\226°ñ", '\0' }, num_required_techs = 37, bulbs_required = 49042}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\001 ", '\0' }, num_required_techs = 4, bulbs_required = 1550}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æqè4]\020\226´ñ", '\0' }, num_required_techs = 42, bulbs_required = 68455}, { state = TECH_UNKNOWN, required_techs = { vec = "à\231æ1è6}\034Tøñ", '\0' }, num_required_techs = 45, bulbs_required = 78497}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0@\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1571}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0è \b\020\0040à", '\0' }, num_required_techs = 16, bulbs_required = 12569}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021è\"\r\034\024pñ", '\0' }, num_required_techs = 32, bulbs_required = 47887}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ È\004H\020\0\200à", '\0' }, num_required_techs = 16, bulbs_required = 8739}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0à\0\0\020\004\020á", '\0' }, num_required_techs = 13, bulbs_required = 8855}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\220\0\0\210", '\0' }, num_required_techs = 7, bulbs_required = 1574}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1058}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 590}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 76, prev_gold = 107, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8330a28, tail_link = 0x8330a28}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87adf58, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8342fa0 "¨Ï\026@¨Ï\026@", ' ' , ". .", ' ' , attribute_block = {length = 1535, data = 0x8a8a660}, debug = false}, {player_no = 4, name = "Attila\0r", '\0' , username = "Unassigned", '\0' , is_male = true, government = 0, target_government = 0, nation = 84, team = 255, turn_done = false, nturns_idle = 1, is_alive = false, is_observer = true, is_dying = false, got_tech = false, revolution_finishes = 1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 4, head_link = 0x8ac5460, tail_link = 0x8ac8638}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 87, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 44370}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 12889}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 400}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 3633}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 28118}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 729}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 56104}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 10004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 50380}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 2405}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 7550}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 17914}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 12774}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 5180}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 431}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 22442}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 54353}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 20397}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 1980}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 7883}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 1232}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 45896}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 46307}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 3536}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 241}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 23516}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 2711}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 31340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 1186}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 3760}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 32350}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 37526}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 36171}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 546}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 1747}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 76083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 29166}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 5549}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 35470}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 58995}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 51430}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 2393}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 70843}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 80885}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 3813}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 14957}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 50275}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 9808}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 1922}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 1671}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 304}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 87, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 0, barbarian_type = LAND_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8b27ed8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 5, name = "noname\0r", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{ type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = 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false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, 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island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 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= {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 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NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 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= "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, 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really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 18, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic 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head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, 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0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 20, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = 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{control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 21, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 22, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 23, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 3, head_link = 0x82ce670, tail_link = 0x82f7320}}, est_connections = {list = {nelements = 3, head_link = 0x82e0418, tail_link = 0x8331408}}, game_connections = { list = {nelements = 3, head_link = 0x82ce628, tail_link = 0x8330a38}}, global_advances = {5, 0, 4, 0, 3, 0, 0, 2, 2, 4, 4, 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 3, 3, 0, 0, 0, 4, 0, 0, 4, 4, 0, 4, 0, 0, 0, 0, 2, 0, 4, 2, 0, 0, 1, 2, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 4, 4, 0, 0, 3, 1, 3, 4, 0 }, global_wonders = {0 , 170, 0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1106778750, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = true, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)