# examining core.26694 in /games/366752/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-25_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-25_10.00+mintimeout/share/freeciv/../../bin/civserver core.26694 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-25_10.00+mintimeout/shar'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x0804bd5a in real_die () at shared.c:666 #5 0x080e4871 in ai_goldequiv_clause (pplayer=0x82049a8, aplayer=0x81fb264, pclause=0x849aaf0, ai=0x81c9160, verbose=true) at advdiplomacy.c:457 #6 0x080e4918 in ai_treaty_evaluate (pplayer=0x82049a8, aplayer=0x81fb264, ptreaty=0x84af898) at advdiplomacy.c:481 #7 0x080658d2 in handle_diplomacy_create_clause_req (pplayer=0x81fb264, counterpart=4, giver=4, type=CLAUSE_LAST, value=0) at diplhand.c:576 #8 0x0806b1cc in server_handle_packet ( type=PACKET_DIPLOMACY_CREATE_CLAUSE_REQ, packet=0x8be1280, pplayer=0x81fb264, pconn=0x8180880) at hand_gen.c:263 #9 0x0804eb9e in handle_packet_input (pconn=0x8180880, packet=0x8be1280, type=77) at srv_main.c:992 #10 0x08087f8a in sniff_packets () at sernet.c:629 #11 0x0804f71d in main_loop () at srv_main.c:1555 #12 0x0804f8d1 in srv_main () at srv_main.c:1648 #13 0x0804a600 in main (argc=15, argv=0xbffff1b4) at civserver.c:202 #14 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "GDNF8MrJNt6ZyzximOhjKDOBDZ2eYhGl", civstyle = 2, gold = 1000, start_units = "cccwwwxx", '\0' , dispersion = 2, tech = 0, skill_level = 3, timeout = 90, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1106696649, pingtimeout = 60, pingtime = 20, turn_start = 1106696648, end_year = 2000, year = 500, turn = 125, researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6, nplayers = 7, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 6, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f7ff8, players = {{player_no = 0, name = "Kilo\0e", '\0' , username = "kilo\0igned", '\0' , is_male = true, government = 1, target_government = 0, nation = 25, team = 255, turn_done = false, nturns_idle = 121, is_alive = false, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 12, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 1121, tax = 40, science = 60, luxury = 0}, research = {bulbs_last_turn = 0, bulbs_researched = 35, techs_researched = 12, researching = 60, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233ürètN2\026²u", '\0' }, num_required_techs = 45, bulbs_required = 21888}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\022<\"ÈDJ\022\0\202d", '\0' }, num_required_techs = 26, bulbs_required = 6151}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 132}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0@\0022\0\002P", '\0' }, num_required_techs = 10, bulbs_required = 1627}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022è`\0162\0242e", '\0' }, num_required_techs = 34, bulbs_required = 13764}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 270}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200", '\0' }, num_required_techs = 5, bulbs_required = 247}, { state = TECH_REACHABLE, required_techs = { vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 14}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\020\0\0\0\006\020\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 974}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 282}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÛürètn2\026²u", '\0' }, num_required_techs = 48, bulbs_required = 27754}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213X\022è@\0062\024\022e", '\0' }, num_required_techs = 29, bulbs_required = 9284}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\031\002à@\0022\004\022$", '\0' }, num_required_techs = 21, bulbs_required = 4709}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èt_2\024²e", '\0' }, num_required_techs = 46, bulbs_required = 24892}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002<\002È\0\n\020\0\0d", '\0' }, num_required_techs = 16, bulbs_required = 2958}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030", '\0' }, num_required_techs = 3, bulbs_required = 94}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002@\0\0\0\0\0$", '\0' }, num_required_techs = 9, bulbs_required = 1047}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002P\0\0\0\002\020\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 955}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002È`\n2\0\002D", '\0' }, num_required_techs = 19, bulbs_required = 3555}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003Ø\003è`\n2\004\022e", '\0' }, num_required_techs = 28, bulbs_required = 8663}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\0\0\0\0\0\004", '\0' }, num_required_techs = 5, bulbs_required = 232}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\0039\nà@\0022\004\022$", '\0' }, num_required_techs = 23, bulbs_required = 6094}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\030\022È\0\006\020\0\0d", '\0' }, num_required_techs = 15, bulbs_required = 2386}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 147}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213XRè@\0062\024\022u", '\0' }, num_required_techs = 31, bulbs_required = 10927}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023éb\017>\024ru", '\0' }, num_required_techs = 43, bulbs_required = 26880}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002â@\0062\004\022e", '\0' }, num_required_techs = 25, bulbs_required = 6661}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023=\"ìDJ2\004\222d", '\0' }, num_required_techs = 32, bulbs_required = 9904}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\0\0\0\0\0\004", '\0' }, num_required_techs = 8, bulbs_required = 826}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\030\002à@\002\"\004\022$", '\0' }, num_required_techs = 19, bulbs_required = 3649}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002@\0\0\0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 466}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 54}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ý2ìeO2\024²e", '\0' }, num_required_techs = 45, bulbs_required = 22651}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èb\017>\0242u", '\0' }, num_required_techs = 41, bulbs_required = 22857}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\022\030\"È\004@\0\0\0\004", '\0' }, num_required_techs = 12, bulbs_required = 1589}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023¼\"ètJ2\004²d", '\0' }, num_required_techs = 34, bulbs_required = 11463}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\0\0\200`\002\"\0\002", '\0' }, num_required_techs = 9, bulbs_required = 1152}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 25}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022è`\0172\0242e", '\0' }, num_required_techs = 35, bulbs_required = 15375}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 40}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\004\020\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 432}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\0\n\020\0\0D", '\0' }, num_required_techs = 12, bulbs_required = 1676}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023ü#ètZ2\004²e", '\0' }, num_required_techs = 38, bulbs_required = 15879}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ü2èdn2\024²e", '\0' }, num_required_techs = 42, bulbs_required = 18467}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 55}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 335}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002\002\0\002", '\0' }, num_required_techs = 5, bulbs_required = 394}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\022è`\0176\0242u", '\0' }, num_required_techs = 38, bulbs_required = 17790}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023è`\017>\0242u", '\0' }, num_required_techs = 40, bulbs_required = 20928}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 113}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002\"\0\002", '\0' }, num_required_techs = 6, bulbs_required = 684}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèt_r\226¶u", '\0' }, num_required_techs = 53, bulbs_required = 37742}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 40}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213ØRè`\0162\026\022u", '\0' }, num_required_techs = 35, bulbs_required = 14288}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\003\030\002À@\002\"\004\022\004", '\0' }, num_required_techs = 16, bulbs_required = 2555}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\213ø\022è`\0172\0342e", '\0' }, num_required_techs = 37, bulbs_required = 17440}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\vX\002à@\0062\024\022e", '\0' }, num_required_techs = 26, bulbs_required = 7027}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002È`\0162 \003d", '\0' }, num_required_techs = 23, bulbs_required = 5207}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èt\1772T²e", '\0' }, num_required_techs = 48, bulbs_required = 29199}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233üsètN2\226²u", '\0' }, num_required_techs = 47, bulbs_required = 25417}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\0\004\020\0\001$", '\0' }, num_required_techs = 9, bulbs_required = 1006}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 80}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèt_2\226¶u", '\0' }, num_required_techs = 52, bulbs_required = 35122}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\233þ3èv\177>Túu", '\0' }, num_required_techs = 55, bulbs_required = 40143}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\030\002@@\002\"\0\022\004", '\0' }, num_required_techs = 13, bulbs_required = 1701}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\230\002è`\n2\0042d", '\0' }, num_required_techs = 26, bulbs_required = 7185}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èb\017>\024ru", '\0' }, num_required_techs = 42, bulbs_required = 24841}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\022<\"È\004J\020\0\200d", '\0' }, num_required_techs = 21, bulbs_required = 4626}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002à@\0022\004\022e", '\0' }, num_required_techs = 23, bulbs_required = 5329}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 25}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\220\0\0\b", '\0' }, num_required_techs = 6, bulbs_required = 772}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\020\0\0P", '\0' }, num_required_techs = 5, bulbs_required = 661}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 112}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\002\020\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 335}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 1121, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87e2750, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x847f890 "¨Ï\026@¨Ï\026@", attribute_block = { length = 212, data = 0x84b0378}, debug = false}, {player_no = 1, name = "Red Cloud", '\0' , username = "Zant\0igned", '\0' , is_male = true, government = 5, target_government = 5, nation = 30, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 6}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 3, units = {list = {nelements = 22, head_link = 0x84340c8, tail_link = 0x84b6fc8}}, cities = {list = {nelements = 9, head_link = 0x83854d8, tail_link = 0x848df90}}, score = {happy = 0, content = 60, unhappy = 0, angry = 0, taxmen = 0, scientists = 1, elvis = 0, wonders = 3, techs = 46, techout = 369, landarea = 71000, settledarea = 71000, population = 2600, cities = 9, units = 16, pollution = 19, literacy = 2540, bnp = 166, mfg = 93, spaceship = 0}, economic = {gold = 136, tax = 50, science = 50, luxury = 0}, research = { bulbs_last_turn = 369, bulbs_researched = 921, techs_researched = 46, researching = 30, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\020\200`\04@\0\002 ", '\0' }, num_required_techs = 12, bulbs_required = 10804}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\020\0 \0\004@\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 2839}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = " ", '\0' }, num_required_techs = 1, bulbs_required = 414}, {state = TECH_UNKNOWN, required_techs = { vec = "@\0\200\0\0 \0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 3965}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 282}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BP\200`\04`\0\002 ", '\0' }, num_required_techs = 15, bulbs_required = 16670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 947}, { state = TECH_UNKNOWN, required_techs = { vec = "@\020\202!\04Q\0\0 ", '\0' }, num_required_techs = 14, bulbs_required = 14042}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1235}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\001\0 ", '\0' }, num_required_techs = 3, bulbs_required = 2499}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 1982}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 147}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 1409}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "`\0\200\001\001\"\001\f\0`", '\0' }, num_required_techs = 12, bulbs_required = 16847}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 1125}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\001 \004\004@\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 4074}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\020\201 \004%A\0\0 ", '\0' }, num_required_techs = 13, bulbs_required = 11801}, { state = TECH_UNKNOWN, required_techs = { vec = "`\0\200\001\0\"\001\f\0 ", '\0' }, num_required_techs = 10, bulbs_required = 12824}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@", '\0' }, num_required_techs = 4, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\200 \04@\0\0 ", '\0' }, num_required_techs = 9, bulbs_required = 5633}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 414}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\0\200\0\0 \001\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 5576}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\200!\04P\0\0 ", '\0' }, num_required_techs = 11, bulbs_required = 8664}, { state = TECH_UNKNOWN, required_techs = { vec = "@\020\200 \0$`\0\0 ", '\0' }, num_required_techs = 10, bulbs_required = 7617}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 55}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "`\0\200\0\0 \001\004\0 ", '\0' }, num_required_techs = 7, bulbs_required = 7757}, { state = TECH_UNKNOWN, required_techs = { vec = "`\0\200\001\0 \001\f\0 ", '\0' }, num_required_techs = 9, bulbs_required = 10895}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\020\202a\04Q@\202¤", '\0' }, num_required_techs = 20, bulbs_required = 26658}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 40}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200@\0 \0\0\002", '\0' }, num_required_techs = 4, bulbs_required = 4255}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\0\200\0\0 \001\0\b ", '\0' }, num_required_techs = 6, bulbs_required = 7291}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0 \001", '\0' }, num_required_techs = 4, bulbs_required = 2607}, { state = TECH_UNKNOWN, required_techs = { vec = "@\020\202!\04q\0@ ", '\0' }, num_required_techs = 16, bulbs_required = 18349}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\020\200a\04@\0\202 ", '\0' }, num_required_techs = 14, bulbs_required = 14333}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 381}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\020\202a\04Q\0\202¤", '\0' }, num_required_techs = 19, bulbs_required = 24038}, { state = TECH_UNKNOWN, required_techs = { vec = "`\020\202!\06q\f@è", '\0' }, num_required_techs = 22, bulbs_required = 29059}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 2406}, { state = TECH_UNKNOWN, required_techs = { vec = "`\0\200\001\0\"\001\f\0`", '\0' }, num_required_techs = 11, bulbs_required = 14808}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 1668}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@\0\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 437}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 23, prev_gold = 102, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x8180880, connections = {list = {nelements = 1, head_link = 0x8493738, tail_link = 0x8493738}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87f3798, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x847fcd8 "¨Ï\026@¨Ï\026@\n .... . .......... . .... . ....... ", attribute_block = {length = 457, data = 0x84520a8}, debug = false}, {player_no = 2, name = "Urnammu", '\0' , username = "e.t.\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 79, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 25, head_link = 0x8930908, tail_link = 0x848e6d0}}, cities = {list = {nelements = 50, head_link = 0x8b53cd0, tail_link = 0x8494b20}}, score = {happy = 0, content = 157, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 1, techs = 38, techout = 124, landarea = 216000, settledarea = 203000, population = 3460, cities = 50, units = 12, pollution = 0, literacy = 2640, bnp = 341, mfg = 168, spaceship = 0}, economic = {gold = 452, tax = 80, science = 20, luxury = 0}, research = { bulbs_last_turn = 124, bulbs_researched = 886, techs_researched = 38, researching = 16, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\210@P\0\020\004\0\022 \021", '\0' }, num_required_techs = 13, bulbs_required = 13155}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = "\b", '\0' }, num_required_techs = 1, bulbs_required = 1171}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 648}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0\004\0\020 \001", '\0' }, num_required_techs = 9, bulbs_required = 7750}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 527}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 282}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÈ@P\0\020$\0\022 \021", '\0' }, num_required_techs = 16, bulbs_required = 19021}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@\020\0\0\004\0\020\0\001", '\0' }, num_required_techs = 7, bulbs_required = 5020}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 947}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210B\021\0\020\025\0\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 16159}, {state = TECH_UNKNOWN, required_techs = {vec = "\0\0$", '\0' }, num_required_techs = 2, bulbs_required = 1051}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 350}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 350}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\001\0\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 2649}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b", '\0' }, num_required_techs = 3, bulbs_required = 2332}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 1152}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 147}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P\0\0\004\0\020\0\021", '\0' }, num_required_techs = 9, bulbs_required = 6663}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210@\021\001\002\005\f\020`\021", '\0' }, num_required_techs = 18, bulbs_required = 20866}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\002\0\004\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 2717}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0\004", '\0' }, num_required_techs = 2, bulbs_required = 2406}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210A\020\004\001\005\0\020 \001", '\0' }, num_required_techs = 13, bulbs_required = 13918}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210@\021\0\002\005\f\020 \021", '\0' }, num_required_techs = 16, bulbs_required = 16843}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@", '\0' }, num_required_techs = 4, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\020\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2730}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0\005\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 9361}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 207}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\001\0\020\020\0\0 \001", '\0' }, num_required_techs = 6, bulbs_required = 7146}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0$\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 9734}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 55}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 222}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210@\020\0\0\005\004\020 \021", '\0' }, num_required_techs = 13, bulbs_required = 11776}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210@\021\0\0\005\f\020 \021", '\0' }, num_required_techs = 15, bulbs_required = 14914}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210BQ\0\020\025@\222$\021", '\0' }, num_required_techs = 21, bulbs_required = 29009}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 40}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P\0\0\004\0\022\0\021", '\0' }, num_required_techs = 10, bulbs_required = 8274}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210`\020\0\0\005\0\030 \001", '\0' }, num_required_techs = 12, bulbs_required = 11426}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b@\0\0\0\004\0\020\0\001", '\0' }, num_required_techs = 5, bulbs_required = 3083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0 \001", '\0' }, num_required_techs = 3, bulbs_required = 1579}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210B\021\0\0205\0P \001", '\0' }, num_required_techs = 16, bulbs_required = 20466}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\210@Q\0\020\004\0\222 \021", '\0' }, num_required_techs = 15, bulbs_required = 16684}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 588}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210BQ\0\020\025\0\222$\021", '\0' }, num_required_techs = 20, bulbs_required = 26389}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210B\021\0\0225\fPh\021", '\0' }, num_required_techs = 23, bulbs_required = 31410}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1171}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210@\021\0\002\005\f\020`\021", '\0' }, num_required_techs = 17, bulbs_required = 18827}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1385}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\200\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 659}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 234}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 42, prev_gold = 164, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8497208, tail_link = 0x8497208}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88047e0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8480120 "¨Ï\026@¨Ï\026@...... .......... ......... \n", ' ' , ". ", attribute_block = {length = 2515, data = 0x8c21b90}, debug = false}, {player_no = 3, name = "Black Adder", '\0' , username = "guest\0gned", '\0' , is_male = true, government = 4, target_government = 4, nation = 12, team = 255, turn_done = false, nturns_idle = 20, is_alive = false, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 6}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 5}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 42, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 180, tax = 80, science = 0, luxury = 20}, research = { bulbs_last_turn = 0, bulbs_researched = 81, techs_researched = 42, researching = 11, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\230dp\0\024\0\0\022\200\001", '\0' }, num_required_techs = 16, bulbs_required = 14207}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\b\020$ \0\004\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 3835}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0\0\0\020\0\001", '\0' }, num_required_techs = 7, bulbs_required = 6372}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\b", '\0' }, num_required_techs = 1, bulbs_required = 320}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 227}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BØdp\0\024 \0\022\200\001", '\0' }, num_required_techs = 19, bulbs_required = 20073}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@\020\0\0\0\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 4813}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 947}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230f1\0\024\021\0\020\200\001", '\0' }, num_required_techs = 18, bulbs_required = 17445}, {state = TECH_UNKNOWN, required_techs = {vec = "\0\0$", '\0' }, num_required_techs = 2, bulbs_required = 1051}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 350}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 350}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\001\0\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 2649}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0!\b", '\0' }, num_required_techs = 3, bulbs_required = 2332}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020", '\0' }, num_required_techs = 2, bulbs_required = 945}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 92}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P\0\0\0\0\020\0\001", '\0' }, num_required_techs = 7, bulbs_required = 6222}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\021\001\002\001\f\020@\001", '\0' }, num_required_techs = 14, bulbs_required = 18840}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\002\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 2510}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020% \004\004\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 5070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230e0\004\005\001\0\020\200\001", '\0' }, num_required_techs = 17, bulbs_required = 15204}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\021\0\002\001\f\020\0\001", '\0' }, num_required_techs = 12, bulbs_required = 14817}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004", '\0' }, num_required_techs = 3, bulbs_required = 708}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020$ \0\024\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 4223}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0\001\0\020\0\001", '\0' }, num_required_techs = 8, bulbs_required = 7983}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020d!\0\024\020\0\0\200\001", '\0' }, num_required_techs = 11, bulbs_required = 8639}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230d0\0\004 \0\020\200\001", '\0' }, num_required_techs = 14, bulbs_required = 11020}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 222}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\020\0\0\001\004\020\0\001", '\0' }, num_required_techs = 9, bulbs_required = 9750}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\021\0\0\001\f\020\0\001", '\0' }, num_required_techs = 11, bulbs_required = 12888}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "B\230fq\0\024\021@\222\204\001", '\0' }, num_required_techs = 24, bulbs_required = 30061}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 40}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P\0\0\0\0\022\0\001", '\0' }, num_required_techs = 8, bulbs_required = 7833}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210`\020\0\0\001\0\030\0\001", '\0' }, num_required_techs = 10, bulbs_required = 10048}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b@\0\0\0\0\0\020\0\001", '\0' }, num_required_techs = 4, bulbs_required = 2876}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0 \001", '\0' }, num_required_techs = 2, bulbs_required = 1372}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230f1\0\0241\0P\200\001", '\0' }, num_required_techs = 20, bulbs_required = 21752}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\230dq\0\024\0\0\222\200\001", '\0' }, num_required_techs = 18, bulbs_required = 17736}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 381}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230fq\0\024\021\0\222\204\001", '\0' }, num_required_techs = 23, bulbs_required = 27441}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230f1\0\0261\fPÈ\001", '\0' }, num_required_techs = 25, bulbs_required = 32048}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210@\021\0\002\001\f\020@\001", '\0' }, num_required_techs = 13, bulbs_required = 16801}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020$ \0\004\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 2664}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1385}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 604}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 6, prev_gold = 180, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8815828, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8480568 "¨Ï\026@¨Ï\026@", '.' , "\n", attribute_block = {length = 653, data = 0x8499638}, debug = false}, { player_no = 4, name = "Nucleon", '\0' , username = "nucleon\0ed", '\0' , is_male = true, government = 5, target_government = 5, nation = 45, team = 255, turn_done = false, nturns_idle = 11, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 6}, { type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 6}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 72, head_link = 0x84b0c40, tail_link = 0x847b130}}, cities = {list = {nelements = 45, head_link = 0x835ba90, tail_link = 0x848f4c8}}, score = {happy = 10, content = 181, unhappy = 0, angry = 0, taxmen = 0, scientists = 9, elvis = 13, wonders = 4, techs = 59, techout = 94, landarea = 267000, settledarea = 252000, population = 7530, cities = 45, units = 53, pollution = 5, literacy = 3110, bnp = 480, mfg = 167, spaceship = 0}, economic = {gold = 427, tax = 100, science = 0, luxury = 0}, research = { bulbs_last_turn = 94, bulbs_researched = 251, techs_researched = 59, researching = 44, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\0\0@\0\020\0\0\002", '\0' }, num_required_techs = 4, bulbs_required = 6730}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\b", '\0' }, num_required_techs = 1, bulbs_required = 1171}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002@\0@\0\020\0\0\002", '\0' }, num_required_techs = 5, bulbs_required = 9053}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 947}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\002\001\0\020\021", '\0' }, num_required_techs = 5, bulbs_required = 8409}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 1264}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 1982}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 1409}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\001\001\002\001\f\0@", '\0' }, num_required_techs = 7, bulbs_required = 12468}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 1125}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0\004", '\0' }, num_required_techs = 2, bulbs_required = 2406}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0\004\001\001", '\0' }, num_required_techs = 4, bulbs_required = 6168}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\001\0\002\001\f", '\0' }, num_required_techs = 5, bulbs_required = 8445}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 1559}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 1611}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\001\0\020\020", '\0' }, num_required_techs = 3, bulbs_required = 4590}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\001\004", '\0' }, num_required_techs = 2, bulbs_required = 3378}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\001\0\0\001\f", '\0' }, num_required_techs = 4, bulbs_required = 6516}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\0\002A\0\020\021@\202\004", '\0' }, num_required_techs = 11, bulbs_required = 21025}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0@\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 3020}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\001\0\b", '\0' }, num_required_techs = 2, bulbs_required = 3326}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0 \001", '\0' }, num_required_techs = 2, bulbs_required = 1372}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\002\001\0\020\021\0@", '\0' }, num_required_techs = 6, bulbs_required = 10732}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\0\0A\0\020\0\0\202", '\0' }, num_required_techs = 6, bulbs_required = 10259}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 381}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\0\002A\0\020\021\0\202\004", '\0' }, num_required_techs = 10, bulbs_required = 18405}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\002\001\0\022\021\f@H", '\0' }, num_required_techs = 11, bulbs_required = 21028}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\001\0\002\001\f\0@", '\0' }, num_required_techs = 6, bulbs_required = 10429}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 2, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 44, prev_gold = 24, maxbuycost = 105, est_upkeep = 0, tech_want = {0, 0, 0, 17049, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1384, 0 , 2847, 0, 0, 0, 0, 0, 21805, 0, 0, 0, 36822, 0, 0, 0, 0, 0, 0, 0, 0, 8396, 0 , 27760, 11557, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 147, -130, 1, 1, 25, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8826870, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001\0\001\0\0\0\002", '\0' , island_improv = 0x84809b0 "¨Ï\026@¨Ï\026@\b", attribute_block = { length = 1927, data = 0x8bd3920}, debug = false}, {player_no = 5, name = "Kanishka", '\0' , username = "Jamie\0gned", '\0' , is_male = false, government = 5, target_government = 5, nation = 63, team = 255, turn_done = false, nturns_idle = 9, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 914, diplstates = {{type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 5}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 23, head_link = 0x845a4f8, tail_link = 0x84b8290}}, cities = {list = {nelements = 8, head_link = 0x87b8d28, tail_link = 0x848dc30}}, score = {happy = 9, content = 24, unhappy = 7, angry = 0, taxmen = 0, scientists = 0, elvis = 8, wonders = 3, techs = 40, techout = 205, landarea = 71000, settledarea = 69000, population = 2320, cities = 8, units = 19, pollution = 0, literacy = 1930, bnp = 120, mfg = 22, spaceship = 0}, economic = {gold = 188, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 205, bulbs_researched = 795, techs_researched = 40, researching = 23, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\230\200p\0\024D\0\022 \021", '\0' }, num_required_techs = 18, bulbs_required = 15294}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\b\020\0 \0\004@\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 2839}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 648}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0\0\004\0\020 \001", '\0' }, num_required_techs = 9, bulbs_required = 8221}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 527}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 282}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BØ\200p\0\024d\0\022 \021", '\0' }, num_required_techs = 21, bulbs_required = 21160}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0\020\0\0\004\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 4670}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 947}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230\2021\0\024U\0\020 \001", '\0' }, num_required_techs = 19, bulbs_required = 18298}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 821}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\001\0\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 3120}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 1982}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 1152}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 147}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210\0P\0\0\004\0\020\0\021", '\0' }, num_required_techs = 8, bulbs_required = 6313}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\001\002\005\f\020`\021", '\0' }, num_required_techs = 18, bulbs_required = 21337}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\002\0\004\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 2367}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\001 \004\004@\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 4074}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\230\2010\004\005E\0\020 \001", '\0' }, num_required_techs = 18, bulbs_required = 16057}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\002\005\f\020 \021", '\0' }, num_required_techs = 16, bulbs_required = 17314}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@", '\0' }, num_required_techs = 4, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\200 \0\024@\0\0 ", '\0' }, num_required_techs = 8, bulbs_required = 5219}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0\0\005\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 9832}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 207}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\200!\0\024P\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 9285}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230\2000\0\004d\0\020 \001", '\0' }, num_required_techs = 15, bulbs_required = 11873}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 55}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\020\0\0\005\004\020 \021", '\0' }, num_required_techs = 13, bulbs_required = 12247}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\0\005\f\020 \021", '\0' }, num_required_techs = 15, bulbs_required = 15385}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "B\230\202q\0\024U@\222¤\021", '\0' }, num_required_techs = 26, bulbs_required = 31148}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210\200P\0\0\004\0\022\0\021", '\0' }, num_required_techs = 10, bulbs_required = 8745}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 701}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210\200\020\0\0\005\0\030 \001", '\0' }, num_required_techs = 11, bulbs_required = 11547}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\0\020\0\001", '\0' }, num_required_techs = 4, bulbs_required = 2733}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\004\0 \001", '\0' }, num_required_techs = 4, bulbs_required = 2400}, { state = TECH_UNKNOWN, required_techs = { vec = "@\230\2021\0\024u\0P \001", '\0' }, num_required_techs = 21, bulbs_required = 22605}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\230\200q\0\024D\0\222 \021", '\0' }, num_required_techs = 20, bulbs_required = 18823}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 588}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\230\202q\0\024U\0\222¤\021", '\0' }, num_required_techs = 25, bulbs_required = 28528}, { state = TECH_UNKNOWN, required_techs = { vec = "`\230\2021\0\026u\fPè\021", '\0' }, num_required_techs = 28, bulbs_required = 33549}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1992}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210\200\021\0\002\005\f\020`\021", '\0' }, num_required_techs = 17, bulbs_required = 19298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004@\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 1668}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 1035}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@\0\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 437}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 234}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 23, prev_gold = 194, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 560, 0, 0, 3654, 0, 0, 0, 0, 0, 33, 0, 46, 0, 0, 0, 0, 0, 0, 0, 0, 1059, 0, 0, 0, 0, 3263, 277, 0, 0, 0, 0, 233, 0, 0, 0, 0, 0, 436, 0, 203, 0, 6165, 0, 0, 0, 0, 0, 0, 0, 0, 370, 0 , 131, 510, 0, 0, 0, 0, 0, 1422, 0, 1123, 14, 0 }, handicap = 5602, skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, -77, 299, 1, -77, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88378b8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x8480df8 "¨Ï\026@¨Ï\026@\b", attribute_block = {length = 261, data = 0x8b517a0}, debug = false}, { player_no = 6, name = "Observer", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 83, team = 255, turn_done = false, nturns_idle = 25, is_alive = false, is_observer = true, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 9, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 22175}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 14}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 6438}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 199}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 1813}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 14051}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 462}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 275}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 1146}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 363}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 39}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 28041}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 9571}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 4996}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 25179}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 3231}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 1267}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 1200}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 3769}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 8950}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 260}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 6381}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 2586}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 214}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 11214}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 27167}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 6948}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 10191}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 987}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 3936}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 613}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 68}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 22938}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 23144}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 1764}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 119}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 11750}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 1352}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 15662}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 68}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 590}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 1876}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 16166}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 18754}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 507}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 475}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 18077}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 21215}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 271}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 870}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 38029}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 68}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 14575}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 2769}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 17727}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 7314}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 5421}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 29486}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 25704}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 1192}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 35409}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 40430}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 1901}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 7472}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 25128}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 4899}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 5616}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 192}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 958}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 833}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 151}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 507}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 14}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 39}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x84f31e0, tail_link = 0x84f31e0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8a27f10, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 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= {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 16, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 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{control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 3, head_link = 0x84bffc0, tail_link = 0x8340ad0}}, est_connections = {list = {nelements = 3, head_link = 0x84a9568, tail_link = 0x82ea6e8}}, game_connections = { list = {nelements = 3, head_link = 0x82e21e0, tail_link = 0x835b248}}, global_advances = {7, 0, 6, 0, 5, 2, 1, 5, 5, 5, 6, 2, 1, 6, 0, 2, 0, 0, 3, 5, 5, 3, 3, 3, 0, 5, 0, 0, 2, 1, 0, 0, 0, 0, 0, 5, 6, 5, 5, 5, 0, 0, 1, 6, 0, 4, 5, 6, 0, 5, 3, 5, 0, 1, 2, 3, 6, 5, 0, 0, 5, 5, 0, 2, 6, 0, 4, 0, 2, 0, 0, 0, 0, 5, 0, 0, 5, 2, 0, 2, 2, 6, 5, 1, 3, 5, 5, 6, 6, 0 }, global_wonders = {0 , 193, 165, 154, 0, 0, 0, 155, 0, 0, 0, 155, 0, 155, 0, 0, 229, 0, 165, 236, 0, 154, 0, 0, 0, 236, 0 }, improvements = '\0' , heating = 3, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 0, techpenalty = 100, razechance = 0, scorelog = true, seed = 1106688237, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)