# examining core.13635 in /games/357825/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-16_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-16_10.00+mintimeout/share/freeciv/../../bin/civserver core.13635 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-16_10.00+mintimeout/shar'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x080644b0 in handle_authentication_reply (pconn=) at connecthand.c:438 438 } (gdb) #0 0x080644b0 in handle_authentication_reply (pconn=) at connecthand.c:438 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "A028LZepfVIm6Z4fZNxUFfNl692qG8J3", civstyle = 2, gold = 50, start_units = "ccx", '\0' , dispersion = 0, tech = 0, skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1103182593, pingtimeout = 60, pingtime = 20, turn_start = 1103182603, end_year = 2000, year = -1750, turn = 45, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 2, nplayers = 2, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f28d8, players = {{player_no = 0, name = "Kazimierz Wielki", '\0' , username = "jbroda\0ned", '\0' , is_male = true, government = 1, target_government = 0, nation = 21, team = 255, turn_done = false, nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 4, head_link = 0x83cec48, tail_link = 0x86a4bd0}}, cities = {list = {nelements = 2, head_link = 0x8460060, tail_link = 0x83abb80}}, score = {happy = 0, content = 3, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 3, techout = 1, landarea = 184000, settledarea = 27000, population = 40, cities = 2, units = 3, pollution = 0, literacy = 0, bnp = 2, mfg = 4, spaceship = 0}, economic = {gold = 330, tax = 40, science = 60, luxury = 0}, research = { bulbs_last_turn = 1, bulbs_researched = 2, techs_researched = 3, researching = 13, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222»ürøüN3\027²÷\001", '\0' }, num_required_techs = 54, bulbs_required = 44314}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\2302<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 35, bulbs_required = 12833}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\001", '\0' }, num_required_techs = 4, bulbs_required = 344}, { state = TECH_UNKNOWN, required_techs = { vec = "0 \0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 16, bulbs_required = 3577}, { state = TECH_UNKNOWN, required_techs = { vec = "ЫØ\022øè\0163\0252ç\001", '\0' }, num_required_techs = 43, bulbs_required = 28062}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 8, bulbs_required = 900}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0*\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 13, bulbs_required = 2242}, {state = TECH_UNKNOWN, required_techs = { vec = "\00\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 673}, { state = TECH_REACHABLE, required_techs = { vec = "\0 ", '\0' }, num_required_techs = 1, bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = { vec = "Òûürøün3\027²÷\001", '\0' }, num_required_techs = 57, bulbs_required = 56048}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 38, bulbs_required = 19099}, {state = TECH_UNKNOWN, required_techs = { vec = "\220#\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 9948}, {state = TECH_UNKNOWN, required_techs = { vec = "лþ3øü_3\025²ç\001", '\0' }, num_required_techs = 55, bulbs_required = 50324}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 24, bulbs_required = 6414}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 15, bulbs_required = 2512}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 14, bulbs_required = 2349}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\"\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 27, bulbs_required = 7494}, {state = TECH_UNKNOWN, required_techs = { vec = "\220#Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 17858}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 12718}, { state = TECH_UNKNOWN, required_techs = { vec = "\0*\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 22, bulbs_required = 5124}, {state = TECH_UNKNOWN, required_techs = { vec = "\0 \0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 375}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 40, bulbs_required = 22386}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð«Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 52, bulbs_required = 54297}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 13852}, {state = TECH_UNKNOWN, required_techs = { vec = "\2203=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 41, bulbs_required = 20341}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 14, bulbs_required = 1952}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 28, bulbs_required = 7827}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 11, bulbs_required = 1204}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "лý2üíO3\025²ç\001", '\0' }, num_required_techs = 54, bulbs_required = 45840}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 50, bulbs_required = 46251}, { state = TECH_UNKNOWN, required_techs = { vec = "\02\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 18, bulbs_required = 3480}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 213}, { state = TECH_UNKNOWN, required_techs = { vec = "\2203¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 43, bulbs_required = 23460}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\"\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 16, bulbs_required = 2655}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "ЫØ\022øè\0173\0252ç\001", '\0' }, num_required_techs = 44, bulbs_required = 31284}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 9, bulbs_required = 1130}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 19, bulbs_required = 3704}, {state = TECH_UNKNOWN, required_techs = { vec = "\2203ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 47, bulbs_required = 32294}, { state = TECH_UNKNOWN, required_techs = { vec = "лü2øìn3\025²ç\001", '\0' }, num_required_techs = 51, bulbs_required = 37470}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 8, bulbs_required = 962}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 8, bulbs_required = 898}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 47, bulbs_required = 36115}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 42393}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 5, bulbs_required = 490}, { state = TECH_UNKNOWN, required_techs = { vec = "\020 \0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 12, bulbs_required = 1691}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò»þsøü_s\227¶÷\001", '\0' }, num_required_techs = 62, bulbs_required = 76027}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 44, bulbs_required = 29110}, { state = TECH_UNKNOWN, required_techs = { vec = "\020#\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 24, bulbs_required = 5493}, {state = TECH_UNKNOWN, required_techs = { vec = "Ыø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 46, bulbs_required = 35414}, { state = TECH_UNKNOWN, required_techs = { vec = "\220+X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 35, bulbs_required = 14584}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\"\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 31, bulbs_required = 10800}, {state = TECH_UNKNOWN, required_techs = { vec = "лþ3øü\1773U²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 58939}, { state = TECH_UNKNOWN, required_techs = { vec = "\222»üsøüN3\227²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 51374}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 15, bulbs_required = 2337}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò»þsøü_3\227¶÷\001", '\0' }, num_required_techs = 61, bulbs_required = 70787}, { state = TECH_UNKNOWN, required_techs = { vec = "ð»þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 64, bulbs_required = 80829}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\"\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 20, bulbs_required = 3757}, {state = TECH_UNKNOWN, required_techs = { vec = "\220#\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 35, bulbs_required = 14901}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 51, bulbs_required = 50219}, { state = TECH_UNKNOWN, required_techs = { vec = "\2002<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 29, bulbs_required = 9752}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 32, bulbs_required = 11187}, {state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 4, bulbs_required = 359}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 12, bulbs_required = 1866}, { state = TECH_UNKNOWN, required_techs = { vec = "\020 \0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 10, bulbs_required = 1615}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 276}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 8, bulbs_required = 962}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 81, prev_gold = 329, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x8414c30, tail_link = 0x8414c30}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x86ee7b8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x844ce00 "¨Ï\026@¨Ï\026@", attribute_block = {length = 114, data = 0x8462c90}, debug = false}, {player_no = 1, name = "José Miguel Carrera", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 57, team = 255, turn_done = false, nturns_idle = 45, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 5, head_link = 0x8377078, tail_link = 0x8460050}}, cities = {list = {nelements = 5, head_link = 0x83ea660, tail_link = 0x8376048}}, score = {happy = 0, content = 10, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 5, techout = 6, landarea = 204000, settledarea = 62000, population = 170, cities = 5, units = 1, pollution = 0, literacy = 0, bnp = 9, mfg = 11, spaceship = 0}, economic = {gold = 24, tax = 0, science = 60, luxury = 40}, research = { bulbs_last_turn = 6, bulbs_researched = 41, techs_researched = 5, researching = 88, changed_from = -1, bulbs_researched_before = 10, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\237ürø¼N3\026²÷\001", '\0' }, num_required_techs = 52, bulbs_required = 44212}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\026<\"Ø\214J\023\0\202æ\001", '\0' }, num_required_techs = 33, bulbs_required = 12731}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\200\002\001", '\0' }, num_required_techs = 5, bulbs_required = 372}, { state = TECH_UNKNOWN, required_techs = { vec = "0\004\0\0\0\210\0023\0\002P\001", '\0' }, num_required_techs = 14, bulbs_required = 3475}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022ø¨\0163\0242ç\001", '\0' }, num_required_techs = 41, bulbs_required = 27960}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 7, bulbs_required = 849}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\016\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 13, bulbs_required = 2219}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\024\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 650}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Òßürø¼n3\026²÷\001", '\0' }, num_required_techs = 55, bulbs_required = 55946}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217X\022ø\210\0063\024\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 18997}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\a\031\002ð\210\0023\004\022¦\001", '\0' }, num_required_techs = 28, bulbs_required = 9846}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3ø¼_3\024²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 50222}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\006<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 24, bulbs_required = 6391}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 14, bulbs_required = 2461}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\006P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 14, bulbs_required = 2326}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002ب\n3\0\002Ä\001", '\0' }, num_required_techs = 25, bulbs_required = 7392}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\aØ\003ø¨\n3\004\022ç\001", '\0' }, num_required_techs = 35, bulbs_required = 17756}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a9\nð\210\0023\004\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 12616}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\016\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 22, bulbs_required = 5101}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 352}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217XRø\210\0063\024\022÷\001", '\0' }, num_required_techs = 38, bulbs_required = 22284}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023ùª\017?\024r÷\001", '\0' }, num_required_techs = 50, bulbs_required = 54195}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002ò\210\0063\004\022ç\001", '\0' }, num_required_techs = 32, bulbs_required = 13750}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\027=\"ü\214J3\004\222æ\001", '\0' }, num_required_techs = 39, bulbs_required = 20239}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 13, bulbs_required = 1901}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\030\002ð\210\002#\004\022¦\001", '\0' }, num_required_techs = 26, bulbs_required = 7725}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 10, bulbs_required = 1153}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ý2ü­O3\024²ç\001", '\0' }, num_required_techs = 52, bulbs_required = 45738}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øª\017?\0242÷\001", '\0' }, num_required_techs = 48, bulbs_required = 46149}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\026\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 18, bulbs_required = 3457}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\027¼\"ø¼J3\004²æ\001", '\0' }, num_required_techs = 41, bulbs_required = 23358}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\0\0\200¨\002#\0\002\200\001", '\0' }, num_required_techs = 14, bulbs_required = 2553}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022ø¨\0173\0242ç\001", '\0' }, num_required_techs = 42, bulbs_required = 31182}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 9, bulbs_required = 1107}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 19, bulbs_required = 3681}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\027ü#ø¼Z3\004²ç\001", '\0' }, num_required_techs = 45, bulbs_required = 32192}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ü2ø¬n3\024²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 37368}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 139}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 8, bulbs_required = 939}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\200\002\003\0\002", '\0' }, num_required_techs = 7, bulbs_required = 847}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\022ø¨\0177\0242÷\001", '\0' }, num_required_techs = 45, bulbs_required = 36013}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023ø¨\017?\0242÷\001", '\0' }, num_required_techs = 47, bulbs_required = 42291}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\210\002#\0\002\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1589}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsø¼_s\226¶÷\001", '\0' }, num_required_techs = 60, bulbs_required = 75925}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\217ØRø¨\0163\026\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 29008}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\a\030\002Ð\210\002#\004\022\204\001", '\0' }, num_required_techs = 22, bulbs_required = 5391}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217ø\022ø¨\0173\0342ç\001", '\0' }, num_required_techs = 44, bulbs_required = 35312}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\017X\002ð\210\0063\024\022ç\001", '\0' }, num_required_techs = 33, bulbs_required = 14482}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002ب\0163 \003ä\001", '\0' }, num_required_techs = 29, bulbs_required = 10698}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3ø¼\1773T²ç\001", '\0' }, num_required_techs = 55, bulbs_required = 58837}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\237üsø¼N3\226²÷\001", '\0' }, num_required_techs = 54, bulbs_required = 51272}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 15, bulbs_required = 2314}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsø¼_3\226¶÷\001", '\0' }, num_required_techs = 59, bulbs_required = 70685}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\237þ3ø¾\177?Tú÷\001", '\0' }, num_required_techs = 62, bulbs_required = 80727}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\030\002P\210\002#\0\022\004\001", '\0' }, num_required_techs = 18, bulbs_required = 3655}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\230\002ø¨\n3\0042æ\001", '\0' }, num_required_techs = 33, bulbs_required = 14799}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øª\017?\024r÷\001", '\0' }, num_required_techs = 49, bulbs_required = 50117}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\026<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 29, bulbs_required = 9729}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002ð\210\0023\004\022ç\001", '\0' }, num_required_techs = 30, bulbs_required = 11085}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 308}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 12, bulbs_required = 1843}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 10, bulbs_required = 1592}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 8, bulbs_required = 939}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 24, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 17250, 0 , 20065, 0, 0, 0, 0, 0, 0, 0, 0, 10948, 0, 0, 0, 0, 0, 0, 0, 10948, 17500, 0, 0, 0, 0, 0, 0, 0, 8400, 0, 0, 10948, 0, 0, 0, 0, 0, 0, 15382, 0 , 24775, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8706400, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x844d200 "¨Ï\026@¨Ï\026@", ' ' , '.' , ' ' , "\n ......", attribute_block = { length = 0, data = 0x0}, debug = false}, {player_no = 2, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 3, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 4, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 5, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = 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{control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = 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tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 2, head_link = 0x82cde70, tail_link = 0x82bda30}}, est_connections = {list = {nelements = 2, head_link = 0x838e018, tail_link = 0x82c8740}}, game_connections = { list = {nelements = 1, head_link = 0x8414c98, tail_link = 0x8414c98}}, global_advances = {2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0 , 1, 0 , 1, 0 }, global_wonders = {0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1103181617, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)