# examining core.15446 in /games/354701/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-03_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-03_10.00+mintimeout/share/freeciv/../../bin/civserver core.15446 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-12-03_10.00+mintimeout/shar'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x080a154d in same_pos (tile1=0x401e2788, tile2=0x0) at map.c:1411 #5 0x0806976a in do_unit_goto (punit=0x87d7a70, restriction=GOTO_MOVE_ANY, trigger_special_ability=true) at gotohand.c:1299 #6 0x0806a7aa in server_handle_packet (type=PACKET_UNIT_GOTO, packet=0x874e910, pplayer=0x81f85b0, pconn=0x817e620) at hand_gen.c:177 #7 0x0804ec9a in handle_packet_input (pconn=0x817e620, packet=0x874e910, type=58) at srv_main.c:1013 #8 0x0808778e in sniff_packets () at sernet.c:629 #9 0x0804f7ed in main_loop () at srv_main.c:1569 #10 0x0804f9a1 in srv_main () at srv_main.c:1662 #11 0x0804a5c4 in main (argc=12, argv=0xbfffefd4) at civserver.c:196 #12 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "MXhWJy1hWg21xnXM2fdcPaNFQ8l8mLst", civstyle = 2, gold = 50, start_units = "cccxxww\0xwww\0\0\0\0\0\0\0\0", dispersion = 0, tech = 0, skill_level = 3, timeout = 60, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1102125150, pingtimeout = 60, pingtime = 20, turn_start = 1102125098, end_year = 2000, year = -1150, turn = 57, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 3, nplayers = 4, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f20d8, players = {{player_no = 0, name = "Adolf Ogi", '\0' , username = "michael\0ed", '\0' , is_male = true, government = 4, target_government = 4, nation = 26, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 0, reputation = 878, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 13}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 11, head_link = 0x84574b0, tail_link = 0x82eea58}}, cities = {list = {nelements = 23, head_link = 0x8474dd0, tail_link = 0x83f61f8}}, score = {happy = 0, content = 34, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 17, techout = 91, landarea = 657000, settledarea = 241000, population = 460, cities = 22, units = 6, pollution = 0, literacy = 0, bnp = 113, mfg = 45, spaceship = 0}, economic = {gold = 48, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 91, bulbs_researched = 135, techs_researched = 17, researching = 12, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\233üRè´\016\"\027²q", '\0' }, num_required_techs = 42, bulbs_required = 43224}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\022<\002È\204\n\002\001\202`", '\0' }, num_required_techs = 23, bulbs_required = 11743}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 293}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\200\002\"\001\002P", '\0' }, num_required_techs = 10, bulbs_required = 3036}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022è \016\"\0252a", '\0' }, num_required_techs = 33, bulbs_required = 27268}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 541}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200", '\0' }, num_required_techs = 6, bulbs_required = 524}, { state = TECH_REACHABLE, required_techs = { vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\020\0\0\200\006\0\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 1752}, { state = TECH_REACHABLE, required_techs = { vec = "\0\020", '\0' }, num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÛüRè´.\"\027²q", '\0' }, num_required_techs = 45, bulbs_required = 54958}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213X\022è\200\006\"\025\022a", '\0' }, num_required_techs = 28, bulbs_required = 18305}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\031\002à\200\002\"\005\022 ", '\0' }, num_required_techs = 20, bulbs_required = 9154}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ\023è´\037\"\025²a", '\0' }, num_required_techs = 43, bulbs_required = 49234}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002<\002È\200\n\0\0\0`", '\0' }, num_required_techs = 15, bulbs_required = 5671}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002@\200\0\0\0\0 ", '\0' }, num_required_techs = 9, bulbs_required = 2074}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002P\0\0\200\002\0\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 1713}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002È \n\"\001\002@", '\0' }, num_required_techs = 18, bulbs_required = 6846}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003Ø\003è \n\"\005\022a", '\0' }, num_required_techs = 27, bulbs_required = 17064}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\200", '\0' }, num_required_techs = 5, bulbs_required = 444}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\0039\nà\200\002\"\005\022 ", '\0' }, num_required_techs = 22, bulbs_required = 11924}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\n\030\022È\200\006\0\0\0`", '\0' }, num_required_techs = 14, bulbs_required = 4527}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\213XRè\200\006\"\025\022q", '\0' }, num_required_techs = 30, bulbs_required = 21592}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023é¢\017.\025rq", '\0' }, num_required_techs = 42, bulbs_required = 53503}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002â\200\006\"\005\022a", '\0' }, num_required_techs = 24, bulbs_required = 13058}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023=\002ì\204\n\"\005\222`", '\0' }, num_required_techs = 29, bulbs_required = 19251}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\200", '\0' }, num_required_techs = 8, bulbs_required = 1632}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\030\002à\200\002\"\005\022 ", '\0' }, num_required_techs = 19, bulbs_required = 7259}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002@\200", '\0' }, num_required_techs = 6, bulbs_required = 912}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ý\022ì¥\017\"\025²a", '\0' }, num_required_techs = 42, bulbs_required = 44750}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023è¢\017.\0252q", '\0' }, num_required_techs = 40, bulbs_required = 45457}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\022\030\002È\204", '\0' }, num_required_techs = 10, bulbs_required = 2864}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023¼\002è´\n\"\005²`", '\0' }, num_required_techs = 31, bulbs_required = 22370}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\0\0\200 \002\"\001\002", '\0' }, num_required_techs = 10, bulbs_required = 2312}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022è \017\"\0252a", '\0' }, num_required_techs = 34, bulbs_required = 30490}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\004\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 640}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\200\n\0\0\0@", '\0' }, num_required_techs = 11, bulbs_required = 3107}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023ü\003è´\032\"\005²a", '\0' }, num_required_techs = 35, bulbs_required = 31204}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ü\022è¤.\"\025²a", '\0' }, num_required_techs = 39, bulbs_required = 36380}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\002\001\002", '\0' }, num_required_techs = 6, bulbs_required = 796}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\022è \017&\0252q", '\0' }, num_required_techs = 37, bulbs_required = 35321}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023è \017.\0252q", '\0' }, num_required_techs = 39, bulbs_required = 41599}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\"\001\002", '\0' }, num_required_techs = 7, bulbs_required = 1376}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þSè´\037b\227¶q", '\0' }, num_required_techs = 50, bulbs_required = 74937}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213ØRè \016\"\027\022q", '\0' }, num_required_techs = 34, bulbs_required = 28316}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\003\030\002À\200\002\"\005\022", '\0' }, num_required_techs = 16, bulbs_required = 5071}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\213ø\022è \017\"\0352a", '\0' }, num_required_techs = 36, bulbs_required = 34620}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\vX\002à\200\006\"\025\022a", '\0' }, num_required_techs = 25, bulbs_required = 13790}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002È \016\"!\003`", '\0' }, num_required_techs = 22, bulbs_required = 10152}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ\023è´?\"U²a", '\0' }, num_required_techs = 45, bulbs_required = 57849}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233üSè´\016\"\227²q", '\0' }, num_required_techs = 44, bulbs_required = 50284}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\200\004\0\0\001 ", '\0' }, num_required_techs = 8, bulbs_required = 1768}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\001\002", '\0' }, num_required_techs = 2, bulbs_required = 139}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þSè´\037\"\227¶q", '\0' }, num_required_techs = 49, bulbs_required = 69697}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\233þ\023è¶?.Uúq", '\0' }, num_required_techs = 52, bulbs_required = 79739}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\030\002@\200\002\"\001\022", '\0' }, num_required_techs = 13, bulbs_required = 3363}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\230\002è \n\"\0052`", '\0' }, num_required_techs = 25, bulbs_required = 14107}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023è¢\017.\025rq", '\0' }, num_required_techs = 41, bulbs_required = 49425}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\022<\002È\204\n\0\0\200`", '\0' }, num_required_techs = 18, bulbs_required = 8713}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002à\200\002\"\005\022a", '\0' }, num_required_techs = 22, bulbs_required = 10393}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\0\0\0P", '\0' }, num_required_techs = 5, bulbs_required = 1125}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 472}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 57, prev_gold = 26, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82bd430, tail_link = 0x82bd430}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x841cf88, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x82e6a58 "¨Ï\026@¨Ï\026@", '.' , ' ' , "..", attribute_block = {length = 310, data = 0x82b6490}, debug = false}, {player_no = 1, name = "Beruthiel", '\0' , username = "dorje\0gned", '\0' , is_male = false, government = 4, target_government = 4, nation = 42, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_PEACE, turns_left = 1, has_reason_to_cancel = 0, contact_turns_left = 7}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 17, head_link = 0x8417c00, tail_link = 0x83f5bc8}}, cities = {list = {nelements = 20, head_link = 0x893d040, tail_link = 0x84753e0}}, score = {happy = 3, content = 42, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, elvis = 3, wonders = 0, techs = 21, techout = 77, landarea = 548000, settledarea = 254000, population = 990, cities = 20, units = 10, pollution = 0, literacy = 0, bnp = 94, mfg = 60, spaceship = 0}, economic = {gold = 120, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 77, bulbs_researched = 99, techs_researched = 21, researching = 19, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\231ìrh4L0\026°q", '\0' }, num_required_techs = 36, bulbs_required = 42791}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020,\"H\004H\020\0\200`", '\0' }, num_required_techs = 17, bulbs_required = 11310}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\00\0\0P", '\0' }, num_required_techs = 5, bulbs_required = 2466}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211È\022h \f0\0240a", '\0' }, num_required_techs = 25, bulbs_required = 26539}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 462}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\b", '\0' }, num_required_techs = 2, bulbs_required = 337}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1791}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 566}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÙìrh4l0\026°q", '\0' }, num_required_techs = 39, bulbs_required = 54525}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211H\022h\0\0040\024\020a", '\0' }, num_required_techs = 20, bulbs_required = 17576}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\t\002`\0\00\004\020 ", '\0' }, num_required_techs = 12, bulbs_required = 8425}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231î3h4]0\024°a", '\0' }, num_required_techs = 37, bulbs_required = 48801}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0,\002H\0\b\020\0\0`", '\0' }, num_required_techs = 11, bulbs_required = 5630}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0(\002@\0\0\0\0\0 ", '\0' }, num_required_techs = 6, bulbs_required = 1967}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1752}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\210\002H \b0\0\0@", '\0' }, num_required_techs = 10, bulbs_required = 6117}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001È\003h \b0\004\020a", '\0' }, num_required_techs = 19, bulbs_required = 16335}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002", '\0' }, num_required_techs = 2, bulbs_required = 337}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001)\n`\0\00\004\020 ", '\0' }, num_required_techs = 14, bulbs_required = 11195}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\b\022H\0\004\020\0\0`", '\0' }, num_required_techs = 10, bulbs_required = 4486}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 296}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211HRh\0\0040\024\020q", '\0' }, num_required_techs = 22, bulbs_required = 20863}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211È\023i\"\r<\024pq", '\0' }, num_required_techs = 34, bulbs_required = 52774}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001H\002b\0\0040\004\020a", '\0' }, num_required_techs = 16, bulbs_required = 12329}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021-\"l\004H0\004\220`", '\0' }, num_required_techs = 23, bulbs_required = 18818}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002H", '\0' }, num_required_techs = 4, bulbs_required = 1445}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\b\002`\0\0 \004\020 ", '\0' }, num_required_techs = 10, bulbs_required = 6304}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002@", '\0' }, num_required_techs = 3, bulbs_required = 805}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\231í2l%M0\024°a", '\0' }, num_required_techs = 36, bulbs_required = 44317}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211È\023h\"\r<\0240q", '\0' }, num_required_techs = 32, bulbs_required = 44728}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\b\"H\004@", '\0' }, num_required_techs = 8, bulbs_required = 2973}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¬\"h4H0\004°`", '\0' }, num_required_techs = 25, bulbs_required = 21937}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0 \0 ", '\0' }, num_required_techs = 2, bulbs_required = 1408}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211È\022h \r0\0240a", '\0' }, num_required_techs = 26, bulbs_required = 29761}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 787}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002H\0\b\020\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 3066}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ì#h4X0\004°a", '\0' }, num_required_techs = 29, bulbs_required = 30771}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231ì2h$l0\024°a", '\0' }, num_required_techs = 33, bulbs_required = 35947}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211È\022h \r4\0240q", '\0' }, num_required_techs = 29, bulbs_required = 34592}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211È\023h \r<\0240q", '\0' }, num_required_techs = 31, bulbs_required = 40870}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_UNKNOWN, required_techs = { vec = "Â\231îsh4]p\226´q", '\0' }, num_required_techs = 44, bulbs_required = 74504}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÈRh \f0\026\020q", '\0' }, num_required_techs = 26, bulbs_required = 27587}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\b\002@\0\0 \004\020", '\0' }, num_required_techs = 7, bulbs_required = 4116}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211è\022h \r0\0340a", '\0' }, num_required_techs = 28, bulbs_required = 33891}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\tH\002`\0\0040\024\020a", '\0' }, num_required_techs = 17, bulbs_required = 13061}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\210\002H \f0 \001`", '\0' }, num_required_techs = 14, bulbs_required = 9423}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231î3h4}0T°a", '\0' }, num_required_techs = 39, bulbs_required = 57416}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231ìsh4L0\226°q", '\0' }, num_required_techs = 38, bulbs_required = 49851}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002\0\0\004\020\0\001 ", '\0' }, num_required_techs = 6, bulbs_required = 1887}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231îsh4]0\226´q", '\0' }, num_required_techs = 43, bulbs_required = 69264}, { state = TECH_UNKNOWN, required_techs = { vec = "à\231î3h6}}, num_required_techs = 46, bulbs_required = 79306}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\b\002@\0\0 \0\020", '\0' }, num_required_techs = 5, bulbs_required = 2488}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\210\002h \b0\0040`", '\0' }, num_required_techs = 17, bulbs_required = 13378}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211È\023h\"\r<\024pq", '\0' }, num_required_techs = 33, bulbs_required = 48696}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020,\"H\004H\020\0\200`", '\0' }, num_required_techs = 16, bulbs_required = 8968}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001H\002`\0\00\004\020a", '\0' }, num_required_techs = 14, bulbs_required = 9664}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0À\220\0\0\b", '\0' }, num_required_techs = 6, bulbs_required = 1546}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1058}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 590}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 25, prev_gold = 108, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82b3808, tail_link = 0x82b3808}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8434f90, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x82e6b70 "¨Ï\026@¨Ï\026@", attribute_block = {length = 2025, data = 0x891bfd8}, debug = false}, {player_no = 2, name = "Fingolfin", '\0' , username = "sc123\0gned", '\0' , is_male = true, government = 1, target_government = 0, nation = 69, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{ type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 13}, {type = DS_PEACE, turns_left = 1, has_reason_to_cancel = 0, contact_turns_left = 7}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 12, head_link = 0x87d7fa0, tail_link = 0x83f62c8}}, cities = {list = {nelements = 4, head_link = 0x86e07b8, tail_link = 0x82bdaa8}}, score = {happy = 1, content = 9, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 8, techout = 4, landarea = 840000, settledarea = 81000, population = 190, cities = 4, units = 7, pollution = 0, literacy = 0, bnp = 7, mfg = 10, spaceship = 0}, economic = {gold = 272, tax = 0, science = 60, luxury = 40}, research = { bulbs_last_turn = 4, bulbs_researched = 71, techs_researched = 8, researching = 54, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\233ürø}, num_required_techs = 49, bulbs_required = 44128}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\022<\"Ø\fJ\023\0\202f\001", '\0' }, num_required_techs = 30, bulbs_required = 12647}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 316}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\b\0023\0\002P\001", '\0' }, num_required_techs = 12, bulbs_required = 3419}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022ø(\0163\0242g\001", '\0' }, num_required_techs = 38, bulbs_required = 27876}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 7, bulbs_required = 849}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200", '\0' }, num_required_techs = 5, bulbs_required = 496}, { state = TECH_REACHABLE, required_techs = { vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\020\0\0\b\006\021\0\0`\001", '\0' }, num_required_techs = 11, bulbs_required = 2163}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \020\0@", '\0' }, num_required_techs = 4, bulbs_required = 594}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÛürø}, num_required_techs = 52, bulbs_required = 55862}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213X\022ø\b\0063\024\022g\001", '\0' }, num_required_techs = 33, bulbs_required = 18913}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\031\002ð\b\0023\004\022&\001", '\0' }, num_required_techs = 25, bulbs_required = 9762}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3ø<_3\024²g\001", '\0' }, num_required_techs = 50, bulbs_required = 50138}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002<\002Ø\b\n\021\0\0f\001", '\0' }, num_required_techs = 21, bulbs_required = 6307}, {state = TECH_UNKNOWN, required_techs = {vec = "\0\002\030", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002P\b\0\0\0\0&\001", '\0' }, num_required_techs = 13, bulbs_required = 2433}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002P\0\0\b\002\021\0\0b\001", '\0' }, num_required_techs = 12, bulbs_required = 2270}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Ø(\n3\0\002D\001", '\0' }, num_required_techs = 22, bulbs_required = 7308}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003Ø\003ø(\n3\004\022g\001", '\0' }, num_required_techs = 32, bulbs_required = 17672}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\0\0\0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\0039\nð\b\0023\004\022&\001", '\0' }, num_required_techs = 27, bulbs_required = 12532}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\n\030\022Ø\b\006\021\0\0d\001", '\0' }, num_required_techs = 19, bulbs_required = 5017}, {state = TECH_UNKNOWN, required_techs = {vec = "\0\0\0 \0\0@", '\0' }, num_required_techs = 2, bulbs_required = 296}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213XRø\b\0063\024\022w\001", '\0' }, num_required_techs = 35, bulbs_required = 22200}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023ù*\017?\024rw\001", '\0' }, num_required_techs = 47, bulbs_required = 54111}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002ò\b\0063\004\022g\001", '\0' }, num_required_techs = 29, bulbs_required = 13666}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023=\"ü\fJ3\004\222f\001", '\0' }, num_required_techs = 36, bulbs_required = 20155}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002Ø\b\0\0\0\0\004\001", '\0' }, num_required_techs = 11, bulbs_required = 1845}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\030\002ð\b\002#\004\022&\001", '\0' }, num_required_techs = 23, bulbs_required = 7641}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002P\b\0\0\0\0\004\001", '\0' }, num_required_techs = 9, bulbs_required = 1125}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ý2ü-O3\024²g\001", '\0' }, num_required_techs = 49, bulbs_required = 45654}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023ø*\017?\0242w\001", '\0' }, num_required_techs = 45, bulbs_required = 46065}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\022\030\"Ø\f@\0\0\0\004\001", '\0' }, num_required_techs = 15, bulbs_required = 3373}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023¼\"ø}, num_required_techs = 38, bulbs_required = 23274}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\0\0\200(\002#\0\002\0\001", '\0' }, num_required_techs = 11, bulbs_required = 2469}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022ø(\0173\0242g\001", '\0' }, num_required_techs = 39, bulbs_required = 31098}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 8, bulbs_required = 1079}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002Ø\b\n\021\0\0D\001", '\0' }, num_required_techs = 16, bulbs_required = 3597}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023ü#ø}, num_required_techs = 42, bulbs_required = 32108}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ü2ø,n3\024²g\001", '\0' }, num_required_techs = 46, bulbs_required = 37284}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 911}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\003\0\002", '\0' }, num_required_techs = 5, bulbs_required = 791}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\022ø(\0177\0242w\001", '\0' }, num_required_techs = 42, bulbs_required = 35929}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023ø(\017?\0242w\001", '\0' }, num_required_techs = 44, bulbs_required = 42207}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 439}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\b\002#\0\002\0\001", '\0' }, num_required_techs = 8, bulbs_required = 1533}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsø<_s\226¶w\001", '\0' }, num_required_techs = 57, bulbs_required = 75841}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\213ØRø(\0163\026\022w\001", '\0' }, num_required_techs = 39, bulbs_required = 28924}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\003\030\002Ð\b\002#\004\022\004\001", '\0' }, num_required_techs = 19, bulbs_required = 5307}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213ø\022ø(\0173\0342g\001", '\0' }, num_required_techs = 41, bulbs_required = 35228}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\vX\002ð\b\0063\024\022g\001", '\0' }, num_required_techs = 30, bulbs_required = 14398}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Ø(\0163 \003d\001", '\0' }, num_required_techs = 26, bulbs_required = 10614}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3ø<\1773T²g\001", '\0' }, num_required_techs = 52, bulbs_required = 58753}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233üsø}, num_required_techs = 51, bulbs_required = 51188}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\b\004\021\0\001$\001", '\0' }, num_required_techs = 13, bulbs_required = 2258}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsø<_3\226¶w\001", '\0' }, num_required_techs = 56, bulbs_required = 70601}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\233þ3ø>\177?Túw\001", '\0' }, num_required_techs = 59, bulbs_required = 80643}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\030\002P\b\002#\0\022\004\001", '\0' }, num_required_techs = 16, bulbs_required = 3599}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\230\002ø(\n3\0042f\001", '\0' }, num_required_techs = 30, bulbs_required = 14715}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023ø*\017?\024rw\001", '\0' }, num_required_techs = 46, bulbs_required = 50033}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\022<\"Ø\fJ\021\0\200f\001", '\0' }, num_required_techs = 26, bulbs_required = 9645}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002ð\b\0023\004\022g\001", '\0' }, num_required_techs = 27, bulbs_required = 11001}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 308}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \020\bÀ\221\0\0\b\001", '\0' }, num_required_techs = 10, bulbs_required = 1787}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\b\002\021\0\0P\001", '\0' }, num_required_techs = 8, bulbs_required = 1536}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\002\021\0\0@\001", '\0' }, num_required_techs = 6, bulbs_required = 883}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 275, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 154, 1, 0 , 148, 0, 0, 0, 0, 600, 0 , 1678, 0, 0, 0, -141, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {77, 77, 1 }}, was_created = false, is_connected = true, current_conn = 0x817e620, connections = {list = {nelements = 1, head_link = 0x89102c0, tail_link = 0x89102c0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x872a3a0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x82e6c88 "¨Ï\026@¨Ï\026@", attribute_block = {length = 212, data = 0x875ec80}, debug = false}, {player_no = 3, name = "Observer", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 83, team = 255, turn_done = false, nturns_idle = 17, is_alive = false, is_observer = true, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 2, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 44370}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 12889}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 400}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 3633}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 28118}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 729}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 56104}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 10004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 50380}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 2405}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 7550}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 17914}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 12774}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 5180}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 431}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 22442}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 54353}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 20397}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 1980}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 7883}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 1232}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 45896}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 46307}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 3536}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 241}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 23516}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 2711}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 31340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 1186}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 3760}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 32350}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 37526}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 36171}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 546}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 1747}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 76083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 29166}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 5549}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 35470}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 58995}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 51430}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 2393}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 70843}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 80885}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 3813}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 14957}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 50275}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 9808}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 1922}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 1671}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 304}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x87d3808, tail_link = 0x87d3808}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x88c9860, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 4, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 5, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 6, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic 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0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, 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is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, 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name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, 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gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 18, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, 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{list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 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false}, { player_no = 23, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, 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false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 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handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = 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capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec 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{length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, 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wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 5, head_link = 0x82c21f0, tail_link = 0x885c918}}, est_connections = {list = {nelements = 4, head_link = 0x82c7218, tail_link = 0x84570c0}}, game_connections = { list = {nelements = 4, head_link = 0x82bd440, tail_link = 0x84169c8}}, global_advances = {4, 0, 3, 0, 1, 0, 0, 0, 0, 1, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 2, 0, 0, 3, 2, 0, 1, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 1, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 3, 2, 0 }, global_wonders = {0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1102122377, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 15, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)