# examining core.17250 in /games/351902/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-20_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-20_10.00+mintimeout/share/freeciv/../../bin/civserver core.17250 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-20_10.00+mintimeout/shar'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x08069541 in do_unit_goto (punit=0x8406fc8, restriction=GOTO_MOVE_ANY, trigger_special_ability=false) at gotohand.c:1294 #5 0x080ee9d1 in ai_unit_goto (punit=0x8406fc8, ptile=0x401f1ff8) at aitools.c:285 #6 0x080e9c78 in ai_manage_explorer (punit=0x8406fc8) at aiexplorer.c:315 #7 0x08057669 in update_unit_activity (punit=0x8406fc8) at unittools.c:595 #8 0x08057343 in update_unit_activities (pplayer=0x81f501c) at unittools.c:473 #9 0x0804e42c in after_game_advance_year () at srv_main.c:684 #10 0x0804e3d2 in end_turn () at srv_main.c:660 #11 0x0804f60c in main_loop () at srv_main.c:1572 #12 0x0804f78d in srv_main () at srv_main.c:1648 #13 0x0804a5c4 in main (argc=12, argv=0xbfffec54) at civserver.c:196 #14 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "b6FCoxxRAFYSjcAhFu3sfVbEPs0NcKPH", civstyle = 2, gold = 50, start_units = "ccx", '\0' , dispersion = 0, tech = 0, skill_level = 10, timeout = 40, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1100969772, pingtimeout = 60, pingtime = 20, turn_start = 1100969775, end_year = 2000, year = -2500, turn = 30, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 2, max_players = 5, nplayers = 5, aifill = 5, notradesize = 0, fulltradesize = 1, barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f1db0, players = {{player_no = 0, name = "Ebcdic", '\0' , username = "ebcdic\0ned", '\0' , is_male = true, government = 1, target_government = 0, nation = 19, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{ type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 2}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 3, units = {list = {nelements = 1, head_link = 0x82ce3a0, tail_link = 0x82ce3a0}}, cities = {list = {nelements = 5, head_link = 0x84613f8, tail_link = 0x839e7e0}}, score = {happy = 0, content = 7, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 3, techout = 5, landarea = 134000, settledarea = 46000, population = 90, cities = 5, units = 0, pollution = 0, literacy = 0, bnp = 9, mfg = 12, spaceship = 0}, economic = {gold = 13, tax = 40, science = 60, luxury = 0}, research = { bulbs_last_turn = 5, bulbs_researched = 11, techs_researched = 3, researching = 64, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222¿ürøüN3\027²w\001", '\0' }, num_required_techs = 54, bulbs_required = 44314}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\2306<\"ØÌJ\023\001\202f\001", '\0' }, num_required_techs = 35, bulbs_required = 12833}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\200\002\001", '\0' }, num_required_techs = 5, bulbs_required = 372}, { state = TECH_UNKNOWN, required_techs = { vec = "0$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 17, bulbs_required = 3605}, { state = TECH_UNKNOWN, required_techs = { vec = "ЯØ\022øè\0163\0252g\001", '\0' }, num_required_techs = 43, bulbs_required = 28062}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 8, bulbs_required = 900}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200", '\0' }, num_required_techs = 6, bulbs_required = 524}, { state = TECH_REACHABLE, required_techs = { vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\0.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 14, bulbs_required = 2270}, {state = TECH_UNKNOWN, required_techs = {vec = "\04\0 \020\0@", '\0' }, num_required_techs = 6, bulbs_required = 673}, { state = TECH_REACHABLE, required_techs = { vec = "\0 ", '\0' }, num_required_techs = 1, bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = { vec = "Òÿürøün3\027²w\001", '\0' }, num_required_techs = 57, bulbs_required = 56048}, { state = TECH_UNKNOWN, required_techs = { vec = "\220¯X\022øÈ\0063\025\022g\001", '\0' }, num_required_techs = 38, bulbs_required = 19099}, {state = TECH_UNKNOWN, required_techs = { vec = "\220'\031\002ðÈ\0023\005\022&\001", '\0' }, num_required_techs = 30, bulbs_required = 9948}, {state = TECH_UNKNOWN, required_techs = { vec = "пþ3øü_3\025²g\001", '\0' }, num_required_techs = 55, bulbs_required = 50324}, { state = TECH_UNKNOWN, required_techs = { vec = "\200&<\002Ø\210\n\021\0\0f\001", '\0' }, num_required_techs = 24, bulbs_required = 6414}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 15, bulbs_required = 2512}, { state = TECH_UNKNOWN, required_techs = { vec = "\200&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 15, bulbs_required = 2377}, {state = TECH_UNKNOWN, required_techs = { vec = "\020&\230\002Øè\n3\001\002D\001", '\0' }, num_required_techs = 27, bulbs_required = 7494}, {state = TECH_UNKNOWN, required_techs = { vec = "\220'Ø\003øè\n3\005\022g\001", '\0' }, num_required_techs = 37, bulbs_required = 17858}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220'9\nðÈ\0023\005\022&\001", '\0' }, num_required_techs = 32, bulbs_required = 12718}, { state = TECH_UNKNOWN, required_techs = { vec = "\0.\030\022Ø\210\006\021\0\0d\001", '\0' }, num_required_techs = 22, bulbs_required = 5124}, {state = TECH_UNKNOWN, required_techs = {vec = "\0$\0 \0\0@", '\0' }, num_required_techs = 4, bulbs_required = 375}, { state = TECH_UNKNOWN, required_techs = { vec = "\220¯XRøÈ\0063\025\022w\001", '\0' }, num_required_techs = 40, bulbs_required = 22386}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð¯Ø\023ùê\017?\025rw\001", '\0' }, num_required_techs = 52, bulbs_required = 54297}, { state = TECH_UNKNOWN, required_techs = { vec = "\220'X\002òÈ\0063\005\022g\001", '\0' }, num_required_techs = 34, bulbs_required = 13852}, {state = TECH_UNKNOWN, required_techs = { vec = "\2207=\"üÌJ3\005\222f\001", '\0' }, num_required_techs = 41, bulbs_required = 20341}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002Ø\210\0\0\0\0\004\001", '\0' }, num_required_techs = 13, bulbs_required = 1924}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220'\030\002ðÈ\002#\005\022&\001", '\0' }, num_required_techs = 28, bulbs_required = 7827}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 11, bulbs_required = 1204}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "пý2üíO3\025²g\001", '\0' }, num_required_techs = 54, bulbs_required = 45840}, { state = TECH_UNKNOWN, required_techs = { vec = "ð¯Ø\023øê\017?\0252w\001", '\0' }, num_required_techs = 50, bulbs_required = 46251}, { state = TECH_UNKNOWN, required_techs = { vec = "\06\030\"Ø\214@\0\0\0\004\001", '\0' }, num_required_techs = 18, bulbs_required = 3480}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 213}, { state = TECH_UNKNOWN, required_techs = { vec = "\2207¼\"øüJ3\005²f\001", '\0' }, num_required_techs = 43, bulbs_required = 23460}, { state = TECH_UNKNOWN, required_techs = { vec = "\020&\0\0\200è\002#\001\002\0\001", '\0' }, num_required_techs = 16, bulbs_required = 2655}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "ЯØ\022øè\0173\0252g\001", '\0' }, num_required_techs = 44, bulbs_required = 31284}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 10, bulbs_required = 1158}, {state = TECH_UNKNOWN, required_techs = { vec = "\0&\030\002Ø\210\n\021\0\0D\001", '\0' }, num_required_techs = 19, bulbs_required = 3704}, {state = TECH_UNKNOWN, required_techs = { vec = "\2207ü#øüZ3\005²g\001", '\0' }, num_required_techs = 47, bulbs_required = 32294}, { state = TECH_UNKNOWN, required_techs = { vec = "пü2øìn3\025²g\001", '\0' }, num_required_techs = 51, bulbs_required = 37470}, { state = TECH_UNKNOWN, required_techs = { vec = "\0$\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "\0$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 9, bulbs_required = 990}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 9, bulbs_required = 926}, {state = TECH_UNKNOWN, required_techs = { vec = "ð¯Ø\022øè\0177\0252w\001", '\0' }, num_required_techs = 47, bulbs_required = 36115}, { state = TECH_UNKNOWN, required_techs = { vec = "ð¯Ø\023øè\017?\0252w\001", '\0' }, num_required_techs = 49, bulbs_required = 42393}, { state = TECH_UNKNOWN, required_techs = { vec = "\0$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 518}, { state = TECH_UNKNOWN, required_techs = { vec = "\020$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 13, bulbs_required = 1719}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò¿þsøü_s\227¶w\001", '\0' }, num_required_techs = 62, bulbs_required = 76027}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220¯ØRøè\0163\027\022w\001", '\0' }, num_required_techs = 44, bulbs_required = 29110}, { state = TECH_UNKNOWN, required_techs = { vec = "\020'\030\002ÐÈ\002#\005\022\004\001", '\0' }, num_required_techs = 24, bulbs_required = 5493}, {state = TECH_UNKNOWN, required_techs = { vec = "Яø\022øè\0173\0352g\001", '\0' }, num_required_techs = 46, bulbs_required = 35414}, { state = TECH_UNKNOWN, required_techs = { vec = "\220/X\002ðÈ\0063\025\022g\001", '\0' }, num_required_techs = 35, bulbs_required = 14584}, {state = TECH_UNKNOWN, required_techs = { vec = "\020&\230\002Øè\0163!\003d\001", '\0' }, num_required_techs = 31, bulbs_required = 10800}, {state = TECH_UNKNOWN, required_techs = { vec = "пþ3øü\1773U²g\001", '\0' }, num_required_techs = 57, bulbs_required = 58939}, { state = TECH_UNKNOWN, required_techs = { vec = "\222¿üsøüN3\227²w\001", '\0' }, num_required_techs = 56, bulbs_required = 51374}, { state = TECH_UNKNOWN, required_techs = { vec = "\0&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 16, bulbs_required = 2365}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò¿þsøü_3\227¶w\001", '\0' }, num_required_techs = 61, bulbs_required = 70787}, { state = TECH_UNKNOWN, required_techs = { vec = "ð¿þ3øþ\177?Uúw\001", '\0' }, num_required_techs = 64, bulbs_required = 80829}, { state = TECH_UNKNOWN, required_techs = { vec = "\020&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 21, bulbs_required = 3785}, {state = TECH_UNKNOWN, required_techs = { vec = "\220'\230\002øè\n3\0052f\001", '\0' }, num_required_techs = 35, bulbs_required = 14901}, { state = TECH_UNKNOWN, required_techs = { vec = "ð¯Ø\023øê\017?\025rw\001", '\0' }, num_required_techs = 51, bulbs_required = 50219}, { state = TECH_UNKNOWN, required_techs = { vec = "\2006<\"Ø\214J\021\0\200f\001", '\0' }, num_required_techs = 29, bulbs_required = 9752}, { state = TECH_UNKNOWN, required_techs = { vec = "\220'X\002ðÈ\0023\005\022g\001", '\0' }, num_required_techs = 32, bulbs_required = 11187}, {state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 4, bulbs_required = 359}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0$\0 \020\bÀ\221\0\0\b\001", '\0' }, num_required_techs = 12, bulbs_required = 1866}, { state = TECH_UNKNOWN, required_techs = { vec = "\020$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 11, bulbs_required = 1643}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 276}, { state = TECH_UNKNOWN, required_techs = { vec = "\0$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 9, bulbs_required = 990}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 81, prev_gold = 9, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82bf840, tail_link = 0x82bf840}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x841b340, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83da5b8 "ðÑ\026@ðÑ\026@\020", attribute_block = { length = 261, data = 0x8310f88}, debug = false}, {player_no = 1, name = "Bw\0kkie", '\0' , username = "bwakkie\0ed", '\0' , is_male = true, government = 1, target_government = 0, nation = 63, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{ type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 13}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 2, head_link = 0x83105a8, tail_link = 0x8407088}}, cities = {list = {nelements = 4, head_link = 0x82bd788, tail_link = 0x83daed8}}, score = {happy = 0, content = 6, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 4, techout = 12, landarea = 69000, settledarea = 42000, population = 80, cities = 4, units = 0, pollution = 0, literacy = 0, bnp = 12, mfg = 9, spaceship = 0}, economic = {gold = 11, tax = 10, science = 90, luxury = 0}, research = { bulbs_last_turn = 12, bulbs_researched = 80, techs_researched = 4, researching = 43, changed_from = -1, bulbs_researched_before = 10, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\237ürøüN3\027²÷", '\0' }, num_required_techs = 53, bulbs_required = 44240}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\026<\"ØÌJ\023\001\202æ", '\0' }, num_required_techs = 34, bulbs_required = 12759}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\200\002\001", '\0' }, num_required_techs = 5, bulbs_required = 372}, { state = TECH_UNKNOWN, required_techs = { vec = "0\004\0\0\0È\0023\001\002P", '\0' }, num_required_techs = 15, bulbs_required = 3503}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022øè\0163\0252ç", '\0' }, num_required_techs = 42, bulbs_required = 27988}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"", '\0' }, num_required_techs = 6, bulbs_required = 798}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\016\020\0\0\210\006\021\0\0`", '\0' }, num_required_techs = 12, bulbs_required = 2168}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\024\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 650}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Òßürøün3\027²÷", '\0' }, num_required_techs = 56, bulbs_required = 55974}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217X\022øÈ\0063\025\022ç", '\0' }, num_required_techs = 37, bulbs_required = 19025}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\031\002ðÈ\0023\005\022¦", '\0' }, num_required_techs = 29, bulbs_required = 9874}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3øü_3\025²ç", '\0' }, num_required_techs = 54, bulbs_required = 50250}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\006<\002Ø\210\n\021\0\0æ", '\0' }, num_required_techs = 23, bulbs_required = 6340}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002P\210\0\0\0\0&", '\0' }, num_required_techs = 13, bulbs_required = 2410}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\006P\0\0\210\002\021\0\0b", '\0' }, num_required_techs = 13, bulbs_required = 2275}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002Øè\n3\001\002Ä", '\0' }, num_required_techs = 26, bulbs_required = 7420}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\aØ\003øè\n3\005\022ç", '\0' }, num_required_techs = 36, bulbs_required = 17784}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a9\nðÈ\0023\005\022¦", '\0' }, num_required_techs = 31, bulbs_required = 12644}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\016\030\022Ø\210\006\021\0\0ä", '\0' }, num_required_techs = 21, bulbs_required = 5050}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 352}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217XRøÈ\0063\025\022÷", '\0' }, num_required_techs = 39, bulbs_required = 22312}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023ùê\017?\025r÷", '\0' }, num_required_techs = 51, bulbs_required = 54223}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002òÈ\0063\005\022ç", '\0' }, num_required_techs = 33, bulbs_required = 13778}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\027=\"üÌJ3\005\222æ", '\0' }, num_required_techs = 40, bulbs_required = 20267}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002Ø\210\0\0\0\0\204", '\0' }, num_required_techs = 12, bulbs_required = 1850}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\030\002ðÈ\002#\005\022¦", '\0' }, num_required_techs = 27, bulbs_required = 7753}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002P\210\0\0\0\0\004", '\0' }, num_required_techs = 9, bulbs_required = 1102}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ý2üíO3\025²ç", '\0' }, num_required_techs = 53, bulbs_required = 45766}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øê\017?\0252÷", '\0' }, num_required_techs = 49, bulbs_required = 46177}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\026\030\"Ø\214@\0\0\0\204", '\0' }, num_required_techs = 17, bulbs_required = 3406}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\027¼\"øüJ3\005²æ", '\0' }, num_required_techs = 42, bulbs_required = 23386}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\0\0\200è\002#\001\002\200", '\0' }, num_required_techs = 15, bulbs_required = 2581}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022øè\0173\0252ç", '\0' }, num_required_techs = 43, bulbs_required = 31210}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\020\0\0\b\004\021\0\0 ", '\0' }, num_required_techs = 8, bulbs_required = 1056}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002Ø\210\n\021\0\0Ä", '\0' }, num_required_techs = 18, bulbs_required = 3630}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\027ü#øüZ3\005²ç", '\0' }, num_required_techs = 46, bulbs_required = 32220}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ü2øìn3\025²ç", '\0' }, num_required_techs = 50, bulbs_required = 37396}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 139}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\b\200\221", '\0' }, num_required_techs = 7, bulbs_required = 888}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 9, bulbs_required = 926}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\022øè\0177\0252÷", '\0' }, num_required_techs = 46, bulbs_required = 36041}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øè\017?\0252÷", '\0' }, num_required_techs = 48, bulbs_required = 42319}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\b\0\021", '\0' }, num_required_techs = 4, bulbs_required = 416}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0È\002#\001\002", '\0' }, num_required_techs = 11, bulbs_required = 1617}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsøü_s\227¶÷", '\0' }, num_required_techs = 61, bulbs_required = 75953}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217ØRøè\0163\027\022÷", '\0' }, num_required_techs = 43, bulbs_required = 29036}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\a\030\002ÐÈ\002#\005\022\204", '\0' }, num_required_techs = 23, bulbs_required = 5419}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\217ø\022øè\0173\0352ç", '\0' }, num_required_techs = 45, bulbs_required = 35340}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\017X\002ðÈ\0063\025\022ç", '\0' }, num_required_techs = 34, bulbs_required = 14510}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002Øè\0163!\003ä", '\0' }, num_required_techs = 30, bulbs_required = 10726}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3øü\1773U²ç", '\0' }, num_required_techs = 56, bulbs_required = 58865}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\237üsøüN3\227²÷", '\0' }, num_required_techs = 55, bulbs_required = 51300}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002\020\210\004\021\0\001$", '\0' }, num_required_techs = 14, bulbs_required = 2263}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsøü_3\227¶÷", '\0' }, num_required_techs = 60, bulbs_required = 70713}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\237þ3øþ\177?Uú÷", '\0' }, num_required_techs = 63, bulbs_required = 80755}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\030\002PÈ\002#\001\022\004", '\0' }, num_required_techs = 19, bulbs_required = 3683}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\a\230\002øè\n3\0052æ", '\0' }, num_required_techs = 34, bulbs_required = 14827}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øê\017?\025r÷", '\0' }, num_required_techs = 50, bulbs_required = 50145}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\026<\"Ø\214J\021\0\200æ", '\0' }, num_required_techs = 28, bulbs_required = 9678}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002ðÈ\0023\005\022ç", '\0' }, num_required_techs = 31, bulbs_required = 11113}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 257}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \020\bÀ\221\0\0\210", '\0' }, num_required_techs = 11, bulbs_required = 1792}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\210\002\021\0\0P", '\0' }, num_required_techs = 9, bulbs_required = 1541}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\210\002\021\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 888}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 11, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 0, 0, 0, 0, 0, 0, 105, 0, 0, 0, 5100, 0 , 2230, 0, 0, 0, 0, 0, 0, 0, 1433, 0, 0, 661, 0, 0, 0, 0, 0, 0, 1500, 0, 0, 637, 0, 0, 0, 0, 6450, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2230, 0 , 15910, 1202, 0, 0, 0, 0, 1012, 0 }, handicap = 16, skill_level = 10, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 1, -271, 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82bdd98, tail_link = 0x82bdd98}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x842c4a8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x849dcb8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 212, data = 0x87b9e20}, debug = false}, {player_no = 2, name = "Fred\0e", '\0' , username = "fred\0igned", '\0' , is_male = true, government = 1, target_government = 0, nation = 37, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 16, reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 12}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 18}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 3, head_link = 0x830f600, tail_link = 0x841aef8}}, cities = {list = {nelements = 3, head_link = 0x82be5b0, tail_link = 0x82e5878}}, score = {happy = 0, content = 3, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 5, techout = 4, landarea = 149000, settledarea = 31000, population = 30, cities = 3, units = 0, pollution = 0, literacy = 0, bnp = 8, mfg = 9, spaceship = 0}, economic = {gold = 142, tax = 40, science = 60, luxury = 0}, research = { bulbs_last_turn = 4, bulbs_researched = 22, techs_researched = 5, researching = 54, changed_from = -1, bulbs_researched_before = 13, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\233ürèüN3\027²÷\001", '\0' }, num_required_techs = 52, bulbs_required = 44235}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\022<\"ÈÌJ\023\001\202æ\001", '\0' }, num_required_techs = 33, bulbs_required = 12754}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\001", '\0' }, num_required_techs = 4, bulbs_required = 344}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 15, bulbs_required = 3526}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022èè\0163\0252ç\001", '\0' }, num_required_techs = 41, bulbs_required = 27983}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 7, bulbs_required = 849}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 12, bulbs_required = 2191}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 594}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÛürèün3\027²÷\001", '\0' }, num_required_techs = 55, bulbs_required = 55969}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213X\022èÈ\0063\025\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 19020}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\031\002àÈ\0023\005\022¦\001", '\0' }, num_required_techs = 28, bulbs_required = 9869}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èü_3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 50245}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002<\002È\210\n\021\0\0æ\001", '\0' }, num_required_techs = 22, bulbs_required = 6335}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002@\210\0\0\0\0&\001", '\0' }, num_required_techs = 13, bulbs_required = 2433}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\002P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 13, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Èè\n3\001\002Ä\001", '\0' }, num_required_techs = 25, bulbs_required = 7415}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003Ø\003èè\n3\005\022ç\001", '\0' }, num_required_techs = 35, bulbs_required = 17779}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\200\0\0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\0039\nàÈ\0023\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 12639}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\n\030\022È\210\006\021\0\0ä\001", '\0' }, num_required_techs = 20, bulbs_required = 5045}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 324}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213XRèÈ\0063\025\022÷\001", '\0' }, num_required_techs = 38, bulbs_required = 22307}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023éê\017?\025r÷\001", '\0' }, num_required_techs = 50, bulbs_required = 54218}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002âÈ\0063\005\022ç\001", '\0' }, num_required_techs = 32, bulbs_required = 13773}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023=\"ìÌJ3\005\222æ\001", '\0' }, num_required_techs = 39, bulbs_required = 20262}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\210\0\0\0\0\204\001", '\0' }, num_required_techs = 12, bulbs_required = 1873}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\030\002àÈ\002#\005\022¦\001", '\0' }, num_required_techs = 26, bulbs_required = 7748}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002@\210\0\0\0\0\004\001", '\0' }, num_required_techs = 9, bulbs_required = 1125}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ý2ìíO3\025²ç\001", '\0' }, num_required_techs = 52, bulbs_required = 45761}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èê\017?\0252÷\001", '\0' }, num_required_techs = 48, bulbs_required = 46172}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\022\030\"È\214@\0\0\0\204\001", '\0' }, num_required_techs = 16, bulbs_required = 3401}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023¼\"èüJ3\005²æ\001", '\0' }, num_required_techs = 41, bulbs_required = 23381}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 15, bulbs_required = 2604}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022èè\0173\0252ç\001", '\0' }, num_required_techs = 42, bulbs_required = 31205}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 8, bulbs_required = 1079}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 17, bulbs_required = 3625}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023ü#èüZ3\005²ç\001", '\0' }, num_required_techs = 45, bulbs_required = 32215}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ü2èìn3\025²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 37391}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\200\221\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 883}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 8, bulbs_required = 898}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\022èè\0177\0252÷\001", '\0' }, num_required_techs = 45, bulbs_required = 36036}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èè\017?\0252÷\001", '\0' }, num_required_techs = 47, bulbs_required = 42314}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 439}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 11, bulbs_required = 1640}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèü_s\227¶÷\001", '\0' }, num_required_techs = 60, bulbs_required = 75948}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213ØRèè\0163\027\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 29031}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\003\030\002ÀÈ\002#\005\022\204\001", '\0' }, num_required_techs = 22, bulbs_required = 5414}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213ø\022èè\0173\0352ç\001", '\0' }, num_required_techs = 44, bulbs_required = 35335}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\vX\002àÈ\0063\025\022ç\001", '\0' }, num_required_techs = 33, bulbs_required = 14505}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Èè\0163!\003ä\001", '\0' }, num_required_techs = 29, bulbs_required = 10721}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èü\1773U²ç\001", '\0' }, num_required_techs = 55, bulbs_required = 58860}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233üsèüN3\227²÷\001", '\0' }, num_required_techs = 54, bulbs_required = 51295}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\210\004\021\0\001$\001", '\0' }, num_required_techs = 13, bulbs_required = 2258}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèü_3\227¶÷\001", '\0' }, num_required_techs = 59, bulbs_required = 70708}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\233þ3èþ\177?Uú÷\001", '\0' }, num_required_techs = 62, bulbs_required = 80750}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\030\002@È\002#\001\022\004\001", '\0' }, num_required_techs = 18, bulbs_required = 3678}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\230\002èè\n3\0052æ\001", '\0' }, num_required_techs = 33, bulbs_required = 14822}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èê\017?\025r÷\001", '\0' }, num_required_techs = 49, bulbs_required = 50140}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\022<\"È\214J\021\0\200æ\001", '\0' }, num_required_techs = 27, bulbs_required = 9673}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002àÈ\0023\005\022ç\001", '\0' }, num_required_techs = 30, bulbs_required = 11108}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 308}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 10, bulbs_required = 1787}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 9, bulbs_required = 1564}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 7, bulbs_required = 911}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 54, prev_gold = 138, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82fffb0, tail_link = 0x82fffb0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x871e180, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x849e140 "¨Ï\026@¨Ï\026@", attribute_block = {length = 163, data = 0x8416be8}, debug = false}, {player_no = 3, name = "Ezekiel Apindi", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 41, team = 255, turn_done = false, nturns_idle = 29, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 13}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 2, head_link = 0x846c190, tail_link = 0x83c2918}}, cities = {list = {nelements = 4, head_link = 0x82bf0a8, tail_link = 0x8342eb0}}, score = {happy = 0, content = 6, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 5, techout = 11, landarea = 165000, settledarea = 47000, population = 80, cities = 4, units = 0, pollution = 0, literacy = 0, bnp = 11, mfg = 9, spaceship = 0}, economic = {gold = 13, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 11, bulbs_researched = 68, techs_researched = 5, researching = 43, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\237ürøüN3\026²÷", '\0' }, num_required_techs = 52, bulbs_required = 44212}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\026<\"ØÌJ\023\0\202æ", '\0' }, num_required_techs = 33, bulbs_required = 12731}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\200\002\001", '\0' }, num_required_techs = 5, bulbs_required = 372}, { state = TECH_UNKNOWN, required_techs = { vec = "0\004\0\0\0È\0023\0\002P", '\0' }, num_required_techs = 14, bulbs_required = 3475}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022øè\0163\0242ç", '\0' }, num_required_techs = 41, bulbs_required = 27960}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"", '\0' }, num_required_techs = 6, bulbs_required = 798}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\016\020\0\0\210\006\021\0\0`", '\0' }, num_required_techs = 12, bulbs_required = 2168}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\024\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 650}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Òßürøün3\026²÷", '\0' }, num_required_techs = 55, bulbs_required = 55946}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217X\022øÈ\0063\024\022ç", '\0' }, num_required_techs = 36, bulbs_required = 18997}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\031\002ðÈ\0023\004\022¦", '\0' }, num_required_techs = 28, bulbs_required = 9846}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3øü_3\024²ç", '\0' }, num_required_techs = 53, bulbs_required = 50222}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\006<\002Ø\210\n\021\0\0æ", '\0' }, num_required_techs = 23, bulbs_required = 6340}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002P\210\0\0\0\0&", '\0' }, num_required_techs = 13, bulbs_required = 2410}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\006P\0\0\210\002\021\0\0b", '\0' }, num_required_techs = 13, bulbs_required = 2275}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002Øè\n3\0\002Ä", '\0' }, num_required_techs = 25, bulbs_required = 7392}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aØ\003øè\n3\004\022ç", '\0' }, num_required_techs = 35, bulbs_required = 17756}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a9\nðÈ\0023\004\022¦", '\0' }, num_required_techs = 30, bulbs_required = 12616}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\016\030\022Ø\210\006\021\0\0ä", '\0' }, num_required_techs = 21, bulbs_required = 5050}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 352}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\217XRøÈ\0063\024\022÷", '\0' }, num_required_techs = 38, bulbs_required = 22284}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023ùê\017?\024r÷", '\0' }, num_required_techs = 50, bulbs_required = 54195}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002òÈ\0063\004\022ç", '\0' }, num_required_techs = 32, bulbs_required = 13750}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\027=\"üÌJ3\004\222æ", '\0' }, num_required_techs = 39, bulbs_required = 20239}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002Ø\210\0\0\0\0\204", '\0' }, num_required_techs = 12, bulbs_required = 1850}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\a\030\002ðÈ\002#\004\022¦", '\0' }, num_required_techs = 26, bulbs_required = 7725}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002P\210\0\0\0\0\004", '\0' }, num_required_techs = 9, bulbs_required = 1102}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ý2üíO3\024²ç", '\0' }, num_required_techs = 52, bulbs_required = 45738}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øê\017?\0242÷", '\0' }, num_required_techs = 48, bulbs_required = 46149}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\026\030\"Ø\214@\0\0\0\204", '\0' }, num_required_techs = 17, bulbs_required = 3406}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\027¼\"øüJ3\004²æ", '\0' }, num_required_techs = 41, bulbs_required = 23358}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\0\0\200è\002#\0\002\200", '\0' }, num_required_techs = 14, bulbs_required = 2553}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\217Ø\022øè\0173\0242ç", '\0' }, num_required_techs = 42, bulbs_required = 31182}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\020\0\0\b\004\021\0\0 ", '\0' }, num_required_techs = 8, bulbs_required = 1056}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002Ø\210\n\021\0\0Ä", '\0' }, num_required_techs = 18, bulbs_required = 3630}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\027ü#øüZ3\004²ç", '\0' }, num_required_techs = 45, bulbs_required = 32192}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237ü2øìn3\024²ç", '\0' }, num_required_techs = 49, bulbs_required = 37368}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 139}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\b\200\221", '\0' }, num_required_techs = 7, bulbs_required = 888}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0À\002\003\0\002", '\0' }, num_required_techs = 8, bulbs_required = 898}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\022øè\0177\0242÷", '\0' }, num_required_techs = 45, bulbs_required = 36013}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øè\017?\0242÷", '\0' }, num_required_techs = 47, bulbs_required = 42291}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\b\0\021", '\0' }, num_required_techs = 4, bulbs_required = 416}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0È\002#\0\002", '\0' }, num_required_techs = 10, bulbs_required = 1589}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsøü_s\226¶÷", '\0' }, num_required_techs = 60, bulbs_required = 75925}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\217ØRøè\0163\026\022÷", '\0' }, num_required_techs = 42, bulbs_required = 29008}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\a\030\002ÐÈ\002#\004\022\204", '\0' }, num_required_techs = 22, bulbs_required = 5391}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\217ø\022øè\0173\0342ç", '\0' }, num_required_techs = 44, bulbs_required = 35312}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\017X\002ðÈ\0063\024\022ç", '\0' }, num_required_techs = 33, bulbs_required = 14482}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\230\002Øè\0163 \003ä", '\0' }, num_required_techs = 29, bulbs_required = 10698}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\237þ3øü\1773T²ç", '\0' }, num_required_techs = 55, bulbs_required = 58837}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\237üsøüN3\226²÷", '\0' }, num_required_techs = 54, bulbs_required = 51272}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\006\030\002\020\210\004\021\0\001$", '\0' }, num_required_techs = 14, bulbs_required = 2263}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\237þsøü_3\226¶÷", '\0' }, num_required_techs = 59, bulbs_required = 70685}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\237þ3øþ\177?Tú÷", '\0' }, num_required_techs = 62, bulbs_required = 80727}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\006\030\002PÈ\002#\0\022\004", '\0' }, num_required_techs = 18, bulbs_required = 3655}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\a\230\002øè\n3\0042æ", '\0' }, num_required_techs = 33, bulbs_required = 14799}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\217Ø\023øê\017?\024r÷", '\0' }, num_required_techs = 49, bulbs_required = 50117}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\026<\"Ø\214J\021\0\200æ", '\0' }, num_required_techs = 28, bulbs_required = 9678}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\aX\002ðÈ\0023\004\022ç", '\0' }, num_required_techs = 30, bulbs_required = 11085}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 257}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0 \020\bÀ\221\0\0\210", '\0' }, num_required_techs = 11, bulbs_required = 1792}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\004\0\0\0\210\002\021\0\0P", '\0' }, num_required_techs = 9, bulbs_required = 1541}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\210\002\021\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 888}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 13, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 0, 0, 0, 0, 0, 0, 284, 0, 0, 15, 5100, 0 , 4690, 0, 0, 0, 0, 0, 0, 0, 2410, 0, 0, 1147, 0, 0, 0, 0, 0, 0, 6500, 0, 0, 1060, 0, 0, 0, 0, 7350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1429, 0 , 18465, 1995, 0, 0, 0, 0, 1744, 0 }, handicap = 16, skill_level = 10, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 64, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x872f2e8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x849e5c8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 4, name = "John Curtin", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 32, team = 255, turn_done = false, nturns_idle = 29, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 4, reputation = 1000, diplstates = {{type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 2}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 18}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 3, head_link = 0x83f9890, tail_link = 0x83fb238}}, cities = {list = {nelements = 5, head_link = 0x84192f8, tail_link = 0x831c720}}, score = {happy = 0, content = 6, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 5, techout = 6, landarea = 66000, settledarea = 50000, population = 70, cities = 5, units = 0, pollution = 0, literacy = 0, bnp = 6, mfg = 15, spaceship = 0}, economic = {gold = 0, tax = 10, science = 90, luxury = 0}, research = { bulbs_last_turn = 6, bulbs_researched = 47, techs_researched = 5, researching = 46, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\233ürèüN3\027²÷\001", '\0' }, num_required_techs = 52, bulbs_required = 44235}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\022<\"ÈÌJ\023\001\202æ\001", '\0' }, num_required_techs = 33, bulbs_required = 12754}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\200\002\001", '\0' }, num_required_techs = 4, bulbs_required = 344}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 15, bulbs_required = 3526}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022èè\0163\0252ç\001", '\0' }, num_required_techs = 41, bulbs_required = 27983}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 7, bulbs_required = 849}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\n\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 12, bulbs_required = 2191}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 594}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÛürèün3\027²÷\001", '\0' }, num_required_techs = 55, bulbs_required = 55969}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213X\022èÈ\0063\025\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 19020}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003\031\002àÈ\0023\005\022¦\001", '\0' }, num_required_techs = 28, bulbs_required = 9869}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èü_3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 50245}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\002<\002È\210\n\021\0\0æ\001", '\0' }, num_required_techs = 22, bulbs_required = 6335}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0028\002@\210\0\0\0\0&\001", '\0' }, num_required_techs = 13, bulbs_required = 2433}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\002P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 13, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Èè\n3\001\002Ä\001", '\0' }, num_required_techs = 25, bulbs_required = 7415}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003Ø\003èè\n3\005\022ç\001", '\0' }, num_required_techs = 35, bulbs_required = 17779}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\200\0\0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 495}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\0039\nàÈ\0023\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 12639}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\n\030\022È\210\006\021\0\0ä\001", '\0' }, num_required_techs = 20, bulbs_required = 5045}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 324}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213XRèÈ\0063\025\022÷\001", '\0' }, num_required_techs = 38, bulbs_required = 22307}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023éê\017?\025r÷\001", '\0' }, num_required_techs = 50, bulbs_required = 54218}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002âÈ\0063\005\022ç\001", '\0' }, num_required_techs = 32, bulbs_required = 13773}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023=\"ìÌJ3\005\222æ\001", '\0' }, num_required_techs = 39, bulbs_required = 20262}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\210\0\0\0\0\204\001", '\0' }, num_required_techs = 12, bulbs_required = 1873}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\030\002àÈ\002#\005\022¦\001", '\0' }, num_required_techs = 26, bulbs_required = 7748}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002@\210\0\0\0\0\004\001", '\0' }, num_required_techs = 9, bulbs_required = 1125}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ý2ìíO3\025²ç\001", '\0' }, num_required_techs = 52, bulbs_required = 45761}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èê\017?\0252÷\001", '\0' }, num_required_techs = 48, bulbs_required = 46172}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\022\030\"È\214@\0\0\0\204\001", '\0' }, num_required_techs = 16, bulbs_required = 3401}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\023¼\"èüJ3\005²æ\001", '\0' }, num_required_techs = 41, bulbs_required = 23381}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 15, bulbs_required = 2604}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213Ø\022èè\0173\0252ç\001", '\0' }, num_required_techs = 42, bulbs_required = 31205}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\200\002", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 8, bulbs_required = 1079}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002È\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 17, bulbs_required = 3625}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\023ü#èüZ3\005²ç\001", '\0' }, num_required_techs = 45, bulbs_required = 32215}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\233ü2èìn3\025²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 37391}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\200\221\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 883}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 8, bulbs_required = 898}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\022èè\0177\0252÷\001", '\0' }, num_required_techs = 45, bulbs_required = 36036}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èè\017?\0252÷\001", '\0' }, num_required_techs = 47, bulbs_required = 42314}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 439}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 11, bulbs_required = 1640}, {state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèü_s\227¶÷\001", '\0' }, num_required_techs = 60, bulbs_required = 75948}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\213ØRèè\0163\027\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 29031}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\003\030\002ÀÈ\002#\005\022\204\001", '\0' }, num_required_techs = 22, bulbs_required = 5414}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\213ø\022èè\0173\0352ç\001", '\0' }, num_required_techs = 44, bulbs_required = 35335}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\vX\002àÈ\0063\025\022ç\001", '\0' }, num_required_techs = 33, bulbs_required = 14505}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\002\230\002Èè\0163!\003ä\001", '\0' }, num_required_techs = 29, bulbs_required = 10721}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\233þ3èü\1773U²ç\001", '\0' }, num_required_techs = 55, bulbs_required = 58860}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\233üsèüN3\227²÷\001", '\0' }, num_required_techs = 54, bulbs_required = 51295}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\0\210\004\021\0\001$\001", '\0' }, num_required_techs = 13, bulbs_required = 2258}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\233þsèü_3\227¶÷\001", '\0' }, num_required_techs = 59, bulbs_required = 70708}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\233þ3èþ\177?Uú÷\001", '\0' }, num_required_techs = 62, bulbs_required = 80750}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\002\030\002@È\002#\001\022\004\001", '\0' }, num_required_techs = 18, bulbs_required = 3678}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\003\230\002èè\n3\0052æ\001", '\0' }, num_required_techs = 33, bulbs_required = 14822}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\213Ø\023èê\017?\025r÷\001", '\0' }, num_required_techs = 49, bulbs_required = 50140}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\022<\"È\214J\021\0\200æ\001", '\0' }, num_required_techs = 27, bulbs_required = 9673}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\003X\002àÈ\0023\005\022ç\001", '\0' }, num_required_techs = 30, bulbs_required = 11108}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 308}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 10, bulbs_required = 1787}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 9, bulbs_required = 1564}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 225}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 7, bulbs_required = 911}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = '\0' , "\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 46, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 11400, 0 , 4567, 0, 0, 0, 0, 0, 0, 0, 759, 0, 0, 234, 0, 0, 0, 0, 0, 0, 14500, 0, 0, 222, 0, 0, 0, 0, 5100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4567, 0 , 15610, 564, 0, 0, 0, 0, 495, 0 }, handicap = 16, skill_level = 10, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {602, 1, 474, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8740450, gives_shared_vision = 4, really_gives_vision = 4, improvements = '\0' , "\001", '\0' , island_improv = 0x849ea50 "¨Ï\026@¨Ï\026@", attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 5, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 6, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, 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false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 23, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 3, head_link = 0x82a6808, tail_link = 0x839e7f0}}, est_connections = {list = {nelements = 3, head_link = 0x82bd0a0, tail_link = 0x84a1180}}, game_connections = { list = {nelements = 3, head_link = 0x82bd090, tail_link = 0x82c1048}}, global_advances = {5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 4, 0 , 2, 0 , 1, 0 , 1, 2, 0 }, global_wonders = {0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1100968868, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 1, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)