# examining core.31910 in /games/353302/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-27_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-27_10.00+mintimeout/share/freeciv/../../bin/civserver core.31910 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-27_10.00+mintimeout/shar'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x0807ac87 in check_fow () at sanitycheck.c:73 #5 0x0807c044 in sanity_check () at sanitycheck.c:428 #6 0x0804f61e in main_loop () at srv_main.c:1578 #7 0x0804f7b5 in srv_main () at srv_main.c:1662 #8 0x0804a5c4 in main (argc=12, argv=0xbffff4d4) at civserver.c:196 #9 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "vGx36zdOXiFFITiwJlz1Hyi0glvAgosg", civstyle = 2, gold = 50, start_units = "ccccxxxxwww\0\0\0\0\0\0\0\0\0", dispersion = 0, tech = 0, skill_level = 3, timeout = 136, timeoutint = 50, timeoutinc = 3, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 26, tcptimeout = 10, netwait = 4, last_ping = 1101595662, pingtimeout = 60, pingtime = 20, turn_start = 1101595531, end_year = 2000, year = -100, turn = 96, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 5, nplayers = 6, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f1db8, players = {{player_no = 0, name = "Selim\0l", '\0' , username = "michael\0ed", '\0' , is_male = true, government = 4, target_government = 4, nation = 14, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 18, reputation = 1000, diplstates = {{ type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 14}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 29, head_link = 0x8b9b6d0, tail_link = 0x8326740}}, cities = {list = {nelements = 47, head_link = 0x84a3fd8, tail_link = 0x843e518}}, score = {happy = 14, content = 93, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 15, wonders = 3, techs = 43, techout = 300, landarea = 605000, settledarea = 395000, population = 2570, cities = 47, units = 9, pollution = 0, literacy = 160, bnp = 295, mfg = 142, spaceship = 0}, economic = {gold = 323, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 300, bulbs_researched = 66, techs_researched = 43, researching = 28, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\200ÄP \024\b\0\022 \021", '\0' }, num_required_techs = 17, bulbs_required = 33834}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\0\004\0\0\004\b\0\0\200", '\0' }, num_required_techs = 5, bulbs_required = 7547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200À\020 \0\b\0\020 \001", '\0' }, num_required_techs = 10, bulbs_required = 18848}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÀÄP \024(\0\022 \021", '\0' }, num_required_techs = 20, bulbs_required = 45568}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\200@\020 \0\0\0\020\0\001", '\0' }, num_required_techs = 6, bulbs_required = 10713}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 ", '\0' }, num_required_techs = 2, bulbs_required = 3621}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200Æ\021 \024\031\0\020 \001", '\0' }, num_required_techs = 18, bulbs_required = 39844}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\0\0\b", '\0' }, num_required_techs = 2, bulbs_required = 2433}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\b", '\0' }, num_required_techs = 2, bulbs_required = 2674}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \0\b\0\0\0\001", '\0' }, num_required_techs = 6, bulbs_required = 9699}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b ", '\0' }, num_required_techs = 3, bulbs_required = 5691}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 1250}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200@P \0\0\0\020\0\021", '\0' }, num_required_techs = 8, bulbs_required = 14000}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\200À\021!\002\t\f\020`\021", '\0' }, num_required_techs = 19, bulbs_required = 45083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6746}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\005\0$\004\b\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 11744}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 1726}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200Å\020$\005\t\0\020 \001", '\0' }, num_required_techs = 17, bulbs_required = 35360}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\021 \002\t\f\020 \021", '\0' }, num_required_techs = 17, bulbs_required = 37037}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 962}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\204\0 \024\b\0\0 ", '\0' }, num_required_techs = 8, bulbs_required = 14035}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\020 \0\t\0\020 \001", '\0' }, num_required_techs = 11, bulbs_required = 22070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1031}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0Ä\001 \024\030\0\0 \001", '\0' }, num_required_techs = 12, bulbs_required = 22869}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200Ä\020 \004(\0\020 \001", '\0' }, num_required_techs = 14, bulbs_required = 26990}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\200À\020 \0\t\004\020 \021", '\0' }, num_required_techs = 14, bulbs_required = 26901}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\021 \0\t\f\020 \021", '\0' }, num_required_techs = 16, bulbs_required = 33179}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\200ÆQ \024\031@\222¤\021", '\0' }, num_required_techs = 25, bulbs_required = 65547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\200ÀP \0\b\0\022\0\021", '\0' }, num_required_techs = 11, bulbs_required = 19896}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\200À\020 \0\t\0\030 \001", '\0' }, num_required_techs = 12, bulbs_required = 25500}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\020\0\001", '\0' }, num_required_techs = 4, bulbs_required = 6838}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\b\0 \001", '\0' }, num_required_techs = 4, bulbs_required = 5419}, { state = TECH_UNKNOWN, required_techs = { vec = "@\200Æ\021 \0249\0P \001", '\0' }, num_required_techs = 20, bulbs_required = 48459}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\200ÄQ \024\b\0\222 \021", '\0' }, num_required_techs = 19, bulbs_required = 40894}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\200ÆQ \024\031\0\222¤\021", '\0' }, num_required_techs = 24, bulbs_required = 60307}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200Æ\021 \0269\fPè\021", '\0' }, num_required_techs = 27, bulbs_required = 70349}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \0\b\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 6742}, { state = TECH_UNKNOWN, required_techs = { vec = "`\200À\021 \002\t\f\020`\021", '\0' }, num_required_techs = 18, bulbs_required = 41005}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\004\0\0\004\b\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 5205}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 4496}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 79, prev_gold = 254, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x84a34a8, tail_link = 0x84a34a8}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x876dda0, gives_shared_vision = 16, really_gives_vision = 16, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x84a4c80 "pÐ\026@pÐ\026@ \001", attribute_block = { length = 1682, data = 0x8813a10}, debug = false}, {player_no = 1, name = "Tupac", '\0' , username = "noah\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 64, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 28, reputation = 686, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 14}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_PEACE, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 22, head_link = 0x8adfd70, tail_link = 0x84a3c78}}, cities = {list = {nelements = 15, head_link = 0x89ea8d0, tail_link = 0x82c20f8}}, score = {happy = 4, content = 27, unhappy = 4, angry = 0, taxmen = 0, scientists = 0, elvis = 6, wonders = 0, techs = 27, techout = 78, landarea = 596000, settledarea = 166000, population = 890, cities = 15, units = 17, pollution = 0, literacy = 0, bnp = 99, mfg = 32, spaceship = 0}, economic = {gold = 17, tax = 10, science = 80, luxury = 10}, research = { bulbs_last_turn = 78, bulbs_researched = 449, techs_researched = 27, researching = 38, changed_from = -1, bulbs_researched_before = 25, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\211äPh4\f\020\026°q", '\0' }, num_required_techs = 30, bulbs_required = 41308}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\0$\0H\004\b\020\0\200`", '\0' }, num_required_techs = 12, bulbs_required = 10407}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 4, bulbs_required = 1886}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020h \f\020\0240a", '\0' }, num_required_techs = 22, bulbs_required = 25622}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 462}, { state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1791}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÉäPh4,\020\026°q", '\0' }, num_required_techs = 33, bulbs_required = 53042}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@\020h\0\004\020\024\020a", '\0' }, num_required_techs = 17, bulbs_required = 16659}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0`\0\0\020\004\020 ", '\0' }, num_required_techs = 9, bulbs_required = 7508}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211æ\021h4\035\020\024°a", '\0' }, num_required_techs = 31, bulbs_required = 47318}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0H\0\b\020\0\0`", '\0' }, num_required_techs = 9, bulbs_required = 5293}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 \0@\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 1630}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\020\0\0`", '\0' }, num_required_techs = 5, bulbs_required = 1752}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0H \b\020\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 5200}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001h \b\020\004\020a", '\0' }, num_required_techs = 16, bulbs_required = 15418}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\b`\0\0\020\004\020 ", '\0' }, num_required_techs = 11, bulbs_required = 10278}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020H\0\004\020\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 4149}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\211@Ph\0\004\020\024\020q", '\0' }, num_required_techs = 19, bulbs_required = 19946}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021i\"\r\034\024pq", '\0' }, num_required_techs = 31, bulbs_required = 51857}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0b\0\004\020\004\020a", '\0' }, num_required_techs = 13, bulbs_required = 11412}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001%\0l\004\b\020\004\220`", '\0' }, num_required_techs = 17, bulbs_required = 17335}, {state = TECH_UNKNOWN, required_techs = {vec = "\0\0\0\0H", '\0' }, num_required_techs = 2, bulbs_required = 1108}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0`\0\0\0\004\020 ", '\0' }, num_required_techs = 7, bulbs_required = 5387}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211å\020l%\r\020\024°a", '\0' }, num_required_techs = 30, bulbs_required = 42834}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021h\"\r\034\0240q", '\0' }, num_required_techs = 29, bulbs_required = 43811}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0H\004", '\0' }, num_required_techs = 3, bulbs_required = 2070}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001¤\0h4\b\020\004°`", '\0' }, num_required_techs = 19, bulbs_required = 20454}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020h \r\020\0240a", '\0' }, num_required_techs = 23, bulbs_required = 28844}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 787}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0H\0\b\020\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 2729}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001ä\001h4\030\020\004°a", '\0' }, num_required_techs = 23, bulbs_required = 29288}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211ä\020h$,\020\024°a", '\0' }, num_required_techs = 27, bulbs_required = 34464}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220", '\0' }, num_required_techs = 3, bulbs_required = 670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\020h \r\024\0240q", '\0' }, num_required_techs = 26, bulbs_required = 33675}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021h \r\034\0240q", '\0' }, num_required_techs = 28, bulbs_required = 39953}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\211æQh4\035P\226´q", '\0' }, num_required_techs = 38, bulbs_required = 73021}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÀPh \f\020\026\020q", '\0' }, num_required_techs = 23, bulbs_required = 26670}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0@\0\0\0\004\020", '\0' }, num_required_techs = 4, bulbs_required = 3199}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211à\020h \r\020\0340a", '\0' }, num_required_techs = 25, bulbs_required = 32974}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\t@\0`\0\004\020\024\020a", '\0' }, num_required_techs = 14, bulbs_required = 12144}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0H \f\020 \001`", '\0' }, num_required_techs = 11, bulbs_required = 8506}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211æ\021h4=\020T°a", '\0' }, num_required_techs = 33, bulbs_required = 55933}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\211äQh4\f\020\226°q", '\0' }, num_required_techs = 32, bulbs_required = 48368}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\020\0\001 ", '\0' }, num_required_techs = 4, bulbs_required = 1550}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\211æQh4\035\020\226´q", '\0' }, num_required_techs = 37, bulbs_required = 67781}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211æ\021h6=\034Tøq", '\0' }, num_required_techs = 40, bulbs_required = 77823}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0@\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1571}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0h \b\020\0040`", '\0' }, num_required_techs = 14, bulbs_required = 12461}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021h\"\r\034\024pq", '\0' }, num_required_techs = 30, bulbs_required = 47779}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0H\004\b\020\0\200`", '\0' }, num_required_techs = 11, bulbs_required = 8065}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0`\0\0\020\004\020a", '\0' }, num_required_techs = 11, bulbs_required = 8747}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\220\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 1250}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1058}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\020\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 590}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 35, prev_gold = 9, maxbuycost = 25, est_upkeep = 0, tech_want = {0, 0, 0, 26359, 0, 0, 11857, 0, 0, 0, 0, 0, 34565, 18000, 2640, 0, 0, 0, 40291, 0, 0, 0, 0, 2581, 0, 0, 0, 0, 3819, 7078, 0, 0, 0, 0, 7384, 92433, 0, 0, 0, 31111, 19372, 0, 58623, 0, 2233, 1420, 1000, 0, 0, 41870, 0, 51668, 0, 15703, 188, 0, 0, 22, 0, 0, 0, 0, 0, 0, 968, 0, 0, 0, 0, 0, 6509, 1780, 0, 0, 0, 0, 5278, 3088, 0, 54667, 0, 1224, 21541, 0, 0, 0, 0, 6685, 0 }, handicap = 1506, skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-476, 1, -320, -131, 323, 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x88a44f8, tail_link = 0x88a44f8}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8785da8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x82c1848 "xÐ\026@xÐ\026@1\002/", attribute_block = { length = 1045, data = 0x8ab3fa0}, debug = false}, {player_no = 2, name = "Afonso Henriques", '\0' , username = "patches\0ed", '\0' , is_male = true, government = 1, target_government = 0, nation = 28, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 8, reputation = 882, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 16}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 24, head_link = 0x8a2c050, tail_link = 0x841b1c0}}, cities = {list = {nelements = 6, head_link = 0x8c4e008, tail_link = 0x84a3d68}}, score = {happy = 1, content = 19, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 1, wonders = 0, techs = 15, techout = 10, landarea = 256000, settledarea = 101000, population = 500, cities = 6, units = 20, pollution = 0, literacy = 0, bnp = 16, mfg = 14, spaceship = 0}, economic = {gold = 26, tax = 10, science = 60, luxury = 30}, research = { bulbs_last_turn = 10, bulbs_researched = 61, techs_researched = 15, researching = 43, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\231ürh<\f3\026²s", '\0' }, num_required_techs = 42, bulbs_required = 43699}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\020<\"H\f\b\023\0\202b", '\0' }, num_required_techs = 23, bulbs_required = 12218}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 236}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\b\03\0\002P", '\0' }, num_required_techs = 10, bulbs_required = 3288}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211Ø\022h(\f3\0242c", '\0' }, num_required_techs = 32, bulbs_required = 27558}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\020\0\0\b\0\0\0\0\"", '\0' }, num_required_techs = 5, bulbs_required = 770}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\030", '\0' }, num_required_techs = 3, bulbs_required = 388}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\020\0\0\b\004\021\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 2004}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÙürh<,3\026²s", '\0' }, num_required_techs = 45, bulbs_required = 55433}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211X\022h\b\0043\024\022c", '\0' }, num_required_techs = 27, bulbs_required = 18595}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\031\002`\b\03\004\022\"", '\0' }, num_required_techs = 19, bulbs_required = 9444}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231þ3h<\0353\024²c", '\0' }, num_required_techs = 43, bulbs_required = 49709}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0<\002H\b\b\021\0\0b", '\0' }, num_required_techs = 15, bulbs_required = 5989}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\08\002@\b\0\0\0\0\"", '\0' }, num_required_techs = 9, bulbs_required = 2275}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0P\0\0\b\0\021\0\0b", '\0' }, num_required_techs = 9, bulbs_required = 2111}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\230\002H(\b3\0\002@", '\0' }, num_required_techs = 16, bulbs_required = 6990}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001Ø\003h(\b3\004\022c", '\0' }, num_required_techs = 26, bulbs_required = 17354}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002", '\0' }, num_required_techs = 3, bulbs_required = 388}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\0019\n`\b\03\004\022\"", '\0' }, num_required_techs = 21, bulbs_required = 12214}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\030\022H\b\004\021\0\0`", '\0' }, num_required_techs = 13, bulbs_required = 4699}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211XRh\b\0043\024\022s", '\0' }, num_required_techs = 29, bulbs_required = 21882}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023i*\r?\024rs", '\0' }, num_required_techs = 41, bulbs_required = 53793}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001X\002b\b\0043\004\022c", '\0' }, num_required_techs = 23, bulbs_required = 13348}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\021=\"l\f\b3\004\222b", '\0' }, num_required_techs = 29, bulbs_required = 19726}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002H\b", '\0' }, num_required_techs = 6, bulbs_required = 1607}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\030\002`\b\0#\004\022\"", '\0' }, num_required_techs = 17, bulbs_required = 7323}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002@\b", '\0' }, num_required_techs = 5, bulbs_required = 967}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ý2l-\r3\024²c", '\0' }, num_required_techs = 42, bulbs_required = 45225}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023h*\r?\0242s", '\0' }, num_required_techs = 39, bulbs_required = 45747}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\030\"H\f", '\0' }, num_required_techs = 9, bulbs_required = 3024}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021¼\"h<\b3\004²b", '\0' }, num_required_techs = 31, bulbs_required = 22845}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0(\0#\0\002", '\0' }, num_required_techs = 7, bulbs_required = 2230}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211Ø\022h(\r3\0242c", '\0' }, num_required_techs = 33, bulbs_required = 30780}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\020\0\0\b\004\021\0\0 ", '\0' }, num_required_techs = 6, bulbs_required = 1000}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002H\b\b\021\0\0@", '\0' }, num_required_techs = 10, bulbs_required = 3279}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021ü#h<\0303\004²c", '\0' }, num_required_techs = 35, bulbs_required = 31679}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ü2h,,3\024²c", '\0' }, num_required_techs = 39, bulbs_required = 36855}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\200\221", '\0' }, num_required_techs = 5, bulbs_required = 832}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\003\0\002", '\0' }, num_required_techs = 4, bulbs_required = 711}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\022h(\r7\0242s", '\0' }, num_required_techs = 36, bulbs_required = 35611}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023h(\r?\0242s", '\0' }, num_required_techs = 38, bulbs_required = 41889}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\021", '\0' }, num_required_techs = 3, bulbs_required = 388}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\b\0#\0\002", '\0' }, num_required_techs = 6, bulbs_required = 1402}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231þsh<\035s\226¶s", '\0' }, num_required_techs = 50, bulbs_required = 75412}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211ØRh(\f3\026\022s", '\0' }, num_required_techs = 33, bulbs_required = 28606}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\001\030\002@\b\0#\004\022", '\0' }, num_required_techs = 13, bulbs_required = 4989}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211ø\022h(\r3\0342c", '\0' }, num_required_techs = 35, bulbs_required = 34910}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\tX\002`\b\0043\024\022c", '\0' }, num_required_techs = 24, bulbs_required = 14080}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\230\002H(\f3 \003`", '\0' }, num_required_techs = 20, bulbs_required = 10296}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231þ3h<=3T²c", '\0' }, num_required_techs = 45, bulbs_required = 58324}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\231üsh<\f3\226²s", '\0' }, num_required_techs = 44, bulbs_required = 50759}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002\0\b\004\021\0\001 ", '\0' }, num_required_techs = 9, bulbs_required = 2100}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 111}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231þsh<\0353\226¶s", '\0' }, num_required_techs = 49, bulbs_required = 70172}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\231þ3h>=?Tús", '\0' }, num_required_techs = 52, bulbs_required = 80214}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\030\002@\b\0#\0\022", '\0' }, num_required_techs = 11, bulbs_required = 3361}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\230\002h(\b3\0042b", '\0' }, num_required_techs = 24, bulbs_required = 14397}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023h*\r?\024rs", '\0' }, num_required_techs = 40, bulbs_required = 49715}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020<\"H\f\b\021\0\200b", '\0' }, num_required_techs = 19, bulbs_required = 9216}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001X\002`\b\03\004\022c", '\0' }, num_required_techs = 21, bulbs_required = 10683}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 257}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\b\200\221\0\0\b", '\0' }, num_required_techs = 7, bulbs_required = 1597}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\b\0\021\0\0P", '\0' }, num_required_techs = 6, bulbs_required = 1405}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\b\0\021\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 752}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 31, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 336, 0, 0, 0, 0, 0, 0, 0, 0, 3382, 0, 40, 0, 0, 0, 336, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5657, 2137, 0, 0, 0, 0, 110, 2210, 0, 7080, 0, 2048, 292, 0, 200, 0, 34, 7080, 15500, 0, 0, 30564, 0, 493, 0, 244, 18000, 0, 0, 7080, 0 , 96, 0, 0, 0, 0, 0, 0, 0, 0, 586, 0, 94140, 0, 0, 0, 0, 0, 0, 24000, 0 }, handicap = 1506, skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-753, -374, 1, 771, 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = { nelements = 1, head_link = 0x82c2108, tail_link = 0x82c2108}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x879ddb0, gives_shared_vision = 8, really_gives_vision = 8, improvements = '\0' , "\001", '\0' , island_improv = 0x84687e8 "¨Ï\026@¨Ï\026@", '.' , attribute_block = {length = 310, data = 0x8a53f50}, debug = false}, { player_no = 3, name = "Konstantin Päts", '\0' , username = "mirror176", '\0' , is_male = true, government = 1, target_government = 0, nation = 52, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 6, reputation = 696, diplstates = {{ type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 16}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 9, head_link = 0x8ad0a10, tail_link = 0x897b180}}, cities = {list = {nelements = 4, head_link = 0x8325328, tail_link = 0x841b470}}, score = {happy = 0, content = 15, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 11, techout = 3, landarea = 78000, settledarea = 40000, population = 380, cities = 4, units = 9, pollution = 0, literacy = 0, bnp = 10, mfg = 7, spaceship = 0}, economic = {gold = 17, tax = 60, science = 40, luxury = 0}, research = { bulbs_last_turn = 3, bulbs_researched = 34, techs_researched = 11, researching = 81, changed_from = -1, bulbs_researched_before = 5, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\231ürøt\0163\026²w", '\0' }, num_required_techs = 46, bulbs_required = 43878}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\020<\"ØD\n\023\0\202f", '\0' }, num_required_techs = 27, bulbs_required = 12397}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 316}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0@\0023\0\002P", '\0' }, num_required_techs = 11, bulbs_required = 3308}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211Ø\022ø`\0163\0242g", '\0' }, num_required_techs = 36, bulbs_required = 27737}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\020\0\0\0\0\0\0\0\"", '\0' }, num_required_techs = 4, bulbs_required = 659}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\030\0\200", '\0' }, num_required_techs = 4, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\020\0\0\0\006\021\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 1973}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \020", '\0' }, num_required_techs = 3, bulbs_required = 483}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÙürøt.3\026²w", '\0' }, num_required_techs = 49, bulbs_required = 55612}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211X\022ø@\0063\024\022g", '\0' }, num_required_techs = 31, bulbs_required = 18774}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\031\002ð@\0023\004\022&", '\0' }, num_required_techs = 23, bulbs_required = 9623}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231þ3øt\0373\024²g", '\0' }, num_required_techs = 47, bulbs_required = 49888}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0<\002Ø\0\n\021\0\0f", '\0' }, num_required_techs = 18, bulbs_required = 6117}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\08\002P\0\0\0\0\0&", '\0' }, num_required_techs = 10, bulbs_required = 2243}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0P\0\0\0\002\021\0\0b", '\0' }, num_required_techs = 9, bulbs_required = 2080}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\230\002Ø`\n3\0\002D", '\0' }, num_required_techs = 20, bulbs_required = 7169}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001Ø\003ø`\n3\004\022g", '\0' }, num_required_techs = 30, bulbs_required = 17533}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002\020\0\0\0\0\0\004", '\0' }, num_required_techs = 5, bulbs_required = 467}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\0019\nð@\0023\004\022&", '\0' }, num_required_techs = 25, bulbs_required = 12393}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\030\022Ø\0\006\021\0\0d", '\0' }, num_required_techs = 16, bulbs_required = 4827}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211XRø@\0063\024\022w", '\0' }, num_required_techs = 33, bulbs_required = 22061}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023ùb\017?\024rw", '\0' }, num_required_techs = 45, bulbs_required = 53972}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001X\002ò@\0063\004\022g", '\0' }, num_required_techs = 27, bulbs_required = 13527}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021=\"üD\n3\004\222f", '\0' }, num_required_techs = 33, bulbs_required = 19905}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002Ø\0\0\0\0\0\004", '\0' }, num_required_techs = 8, bulbs_required = 1655}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\030\002ð@\002#\004\022&", '\0' }, num_required_techs = 21, bulbs_required = 7502}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002P\0\0\0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 935}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ý2üe\0173\024²g", '\0' }, num_required_techs = 46, bulbs_required = 45404}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023øb\017?\0242w", '\0' }, num_required_techs = 43, bulbs_required = 45926}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\030\"Ø\004\0\0\0\0\004", '\0' }, num_required_techs = 11, bulbs_required = 3072}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\021¼\"øt\n3\004²f", '\0' }, num_required_techs = 35, bulbs_required = 23024}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\200`\002#\0\002", '\0' }, num_required_techs = 9, bulbs_required = 2330}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211Ø\022ø`\0173\0242g", '\0' }, num_required_techs = 37, bulbs_required = 30959}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\020\0\0\0\004\021\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 889}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002Ø\0\n\021\0\0D", '\0' }, num_required_techs = 13, bulbs_required = 3407}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021ü#øt\0323\004²g", '\0' }, num_required_techs = 39, bulbs_required = 31858}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ü2ød.3\024²g", '\0' }, num_required_techs = 43, bulbs_required = 37034}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\200\221", '\0' }, num_required_techs = 5, bulbs_required = 749}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002\003\0\002", '\0' }, num_required_techs = 6, bulbs_required = 842}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\022ø`\0177\0242w", '\0' }, num_required_techs = 40, bulbs_required = 35790}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023ø`\017?\0242w", '\0' }, num_required_techs = 42, bulbs_required = 42068}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\021", '\0' }, num_required_techs = 2, bulbs_required = 277}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002#\0\002", '\0' }, num_required_techs = 7, bulbs_required = 1422}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231þsøt\037s\226¶w", '\0' }, num_required_techs = 54, bulbs_required = 75591}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\211ØRø`\0163\026\022w", '\0' }, num_required_techs = 37, bulbs_required = 28785}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\001\030\002Ð@\002#\004\022\004", '\0' }, num_required_techs = 17, bulbs_required = 5168}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211ø\022ø`\0173\0342g", '\0' }, num_required_techs = 39, bulbs_required = 35089}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\tX\002ð@\0063\024\022g", '\0' }, num_required_techs = 28, bulbs_required = 14259}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\230\002Ø`\0163 \003d", '\0' }, num_required_techs = 24, bulbs_required = 10475}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231þ3øt?3T²g", '\0' }, num_required_techs = 49, bulbs_required = 58503}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\231üsøt\0163\226²w", '\0' }, num_required_techs = 48, bulbs_required = 50938}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\030\002\020\0\004\021\0\001$", '\0' }, num_required_techs = 10, bulbs_required = 2068}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231þsøt\0373\226¶w", '\0' }, num_required_techs = 53, bulbs_required = 70351}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\231þ3øv??Túw", '\0' }, num_required_techs = 56, bulbs_required = 80393}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\030\002P@\002#\0\022\004", '\0' }, num_required_techs = 14, bulbs_required = 3460}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\230\002ø`\n3\0042f", '\0' }, num_required_techs = 28, bulbs_required = 14576}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211Ø\023øb\017?\024rw", '\0' }, num_required_techs = 44, bulbs_required = 49894}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020<\"Ø\004\n\021\0\200f", '\0' }, num_required_techs = 22, bulbs_required = 9344}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001X\002ð@\0023\004\022g", '\0' }, num_required_techs = 25, bulbs_required = 10862}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \020\0\200\221\0\0\b", '\0' }, num_required_techs = 7, bulbs_required = 1514}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' }, num_required_techs = 6, bulbs_required = 1374}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 721}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 12, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 9944, 0, 0, 5113, 0, 0, 0, 0, 0, 3600, 0, 1189, 0, 0, 0, 9907, 0, 0, 0, 0, 1070, 0, 0, 0, 0, 1240, 16151, 0, 0, 0, 0, 3312, 21104, 2124, 1057, 0, 27890, 8811, 0, 5743, 0, 994, 1537, 31057, 0, 0, 30918, 0, 884, 0, 7283, 12300, 0, 0, 1112, 0 , 2977, 701, 0, 0, 0, 0, 1872, 1261, 0, 17107, 0, 61470, 6635, 0 }, handicap = 1506, skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-819, -343, 782, 1, 24, 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = { nelements = 1, head_link = 0x82c3de8, tail_link = 0x82c3de8}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87b5db8, gives_shared_vision = 4, really_gives_vision = 4, improvements = '\0' , "\001", '\0' , island_improv = 0x84688b8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 408, data = 0x89b5718}, debug = false}, {player_no = 4, name = "Champlain", '\0' , username = "gilles\0ned", '\0' , is_male = true, government = 4, target_government = 4, nation = 78, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 3, reputation = 822, diplstates = {{type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_PEACE, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 39, head_link = 0x8abef48, tail_link = 0x841c418}}, cities = {list = {nelements = 35, head_link = 0x8458fd0, tail_link = 0x83fef58}}, score = {happy = 9, content = 67, unhappy = 8, angry = 0, taxmen = 0, scientists = 0, elvis = 9, wonders = 1, techs = 35, techout = 156, landarea = 606000, settledarea = 244000, population = 1880, cities = 35, units = 22, pollution = 0, literacy = 0, bnp = 195, mfg = 90, spaceship = 0}, economic = {gold = 534, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 156, bulbs_researched = 13, techs_researched = 35, researching = 51, changed_from = -1, bulbs_researched_before = 12, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\210äP \024\f\0\026 \021", '\0' }, num_required_techs = 22, bulbs_required = 37307}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\0$\0\0\004\b\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 8563}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020 \0\f\0\024 \001", '\0' }, num_required_techs = 14, bulbs_required = 21621}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 316}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1055}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÈäP \024,\0\026 \021", '\0' }, num_required_techs = 25, bulbs_required = 49041}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\210@\020 \0\004\0\024\0\001", '\0' }, num_required_techs = 10, bulbs_required = 13486}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\001\0 \0\0\0\004", '\0' }, num_required_techs = 4, bulbs_required = 5339}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021 \024\035\0\024 \001", '\0' }, num_required_techs = 23, bulbs_required = 43317}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 3449}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\b", '\0' }, num_required_techs = 2, bulbs_required = 2674}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0À\001 \0\b\0\004\0\001", '\0' }, num_required_techs = 8, bulbs_required = 11417}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0!\b \0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 8109}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 2305}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\210@P \0\004\0\024\0\021", '\0' }, num_required_techs = 12, bulbs_required = 16773}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021!\002\r\f\024`\021", '\0' }, num_required_techs = 23, bulbs_required = 47856}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\"\0\004\0\004\0\001", '\0' }, num_required_techs = 7, bulbs_required = 8879}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0%\0$\004\b\0\004\200", '\0' }, num_required_techs = 10, bulbs_required = 14162}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0 \0\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 3444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210å\020$\005\r\0\024 \001", '\0' }, num_required_techs = 22, bulbs_required = 38833}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \002\r\f\024 \021", '\0' }, num_required_techs = 21, bulbs_required = 39810}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 962}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0¤\0 \024\b\0\004 ", '\0' }, num_required_techs = 11, bulbs_required = 16453}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020 \0\r\0\024 \001", '\0' }, num_required_techs = 15, bulbs_required = 24843}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 415}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1031}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0ä\001 \024\030\0\004 \001", '\0' }, num_required_techs = 15, bulbs_required = 25287}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210ä\020 \004,\0\024 \001", '\0' }, num_required_techs = 19, bulbs_required = 30463}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\020 \0\r\004\024 \021", '\0' }, num_required_techs = 18, bulbs_required = 29674}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \0\r\f\024 \021", '\0' }, num_required_techs = 20, bulbs_required = 35952}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ \024\035@\226¤\021", '\0' }, num_required_techs = 30, bulbs_required = 69020}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\210ÀP \0\f\0\026\0\021", '\0' }, num_required_techs = 15, bulbs_required = 22669}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1402}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210à\020 \0\r\0\034 \001", '\0' }, num_required_techs = 17, bulbs_required = 28973}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\b@\0 \0\004\0\024\0\001", '\0' }, num_required_techs = 8, bulbs_required = 9611}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\f\0 \001", '\0' }, num_required_techs = 5, bulbs_required = 5834}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021 \024=\0T \001", '\0' }, num_required_techs = 25, bulbs_required = 51932}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\210äQ \024\f\0\226 \021", '\0' }, num_required_techs = 24, bulbs_required = 44367}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1178}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ \024\035\0\226¤\021", '\0' }, num_required_techs = 29, bulbs_required = 63780}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210æ\021 \026=\fTè\021", '\0' }, num_required_techs = 32, bulbs_required = 73822}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\200\0 \0\b\0\004 ", '\0' }, num_required_techs = 6, bulbs_required = 8460}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \002\r\f\024`\021", '\0' }, num_required_techs = 22, bulbs_required = 43778}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\004\b\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 6221}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0 \0\0\0\004\0\001", '\0' }, num_required_techs = 5, bulbs_required = 6214}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 1024}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 23, prev_gold = 496, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x83192d8, tail_link = 0x83192d8}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87cddc0, gives_shared_vision = 1, really_gives_vision = 1, improvements = '\0' , "\001", '\0' , island_improv = 0x8468988 "¨Ï\026@¨Ï\026@\002", attribute_block = { length = 1584, data = 0x8aa0440}, debug = false}, {player_no = 5, name = "Observer", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = 83, team = 255, turn_done = false, nturns_idle = 87, is_alive = false, is_observer = true, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 64, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 44370}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 12889}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 400}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 3633}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 28118}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 729}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 56104}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 10004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 50380}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 2405}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 7550}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 17914}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 12774}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 5180}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 431}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 22442}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 54353}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 20397}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 1980}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 7883}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 1232}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 45896}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 46307}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 3536}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 241}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 23516}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 2711}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 31340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 1186}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 3760}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 32350}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 37526}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 36171}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 546}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 1747}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 76083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 29166}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 5549}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 35470}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 58995}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 51430}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 2393}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 70843}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 80885}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 3813}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 14957}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 50275}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 9808}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 1922}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 1671}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 304}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8963120, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 6, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = 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spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, 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0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 16, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 17, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 18, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, 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{list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 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false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 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0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 5, head_link = 0x82c8328, tail_link = 0x8431488}}, est_connections = {list = {nelements = 5, head_link = 0x82c2128, tail_link = 0x8a3a8e8}}, game_connections = { list = {nelements = 5, head_link = 0x82c2118, tail_link = 0x8317538}}, global_advances = {6, 0, 5, 0, 3, 0, 0, 1, 2, 5, 5, 1, 3, 5, 0, 0, 0, 0, 0, 3, 3, 1, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 4, 0, 2, 4, 0, 0, 0, 4, 0, 2, 4, 5, 0, 4, 1, 0, 0, 0, 5, 1, 3, 3, 0, 0, 2, 3, 0, 1, 5, 0, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 3, 4, 1, 0, 2, 2, 5, 5, 0 }, global_wonders = {0 , 229, 0, 0, 0, 0, 0, 0, 269, 240, 200, 0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1101584096, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 2, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)