# examining core.32716 in /games/350965/. ... # using $FREECIV_PATH :/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv # running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv/../../bin/civserver core.32716 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/shar'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/lib/gconv/ISO8859-1.so...done. Loaded symbols for /usr/lib/gconv/ISO8859-1.so Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x4009b1da in vfprintf () from /lib/libc.so.6 (gdb) #0 0x4009b1da in vfprintf () from /lib/libc.so.6 #1 0x400b9ff9 in vsnprintf () from /lib/libc.so.6 #2 0x0804cd57 in my_vsnprintf ( str=0xbfffe750 "Game: You caught Greek Diplomat attempting to sabotage the ¿kæ\t\b3", n=1536, format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in %s!", ap=0xbfffedc0) at support.c:341 #3 0x08070b38 in vnotify_conn_ex (dest=0x81fa6e4, ptile=0x401f5b08, event=E_ENEMY_DIPLOMAT_FAILED, format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in %s!", vargs=0xbfffedc0) at plrhand.c:1295 #4 0x08070c8a in notify_player_ex (pplayer=0x81f7fa8, ptile=0x401f5b08, event=E_ENEMY_DIPLOMAT_FAILED, format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in %s!") at plrhand.c:1359 #5 0x080900d8 in diplomat_sabotage (pplayer=0x81f4d3c, pdiplomat=0x87ccc00, pcity=0x87cd350, improvement=200) at diplomats.c:1041 #6 0x0808b96a in handle_unit_diplomat_action (pplayer=0x81f4d3c, diplomat_id=361, action_type=DIPLOMAT_SABOTAGE, target_id=310, value=201) at unithand.c:228 #7 0x080f44f5 in ai_diplomat_city (punit=0x87ccc00, ctarget=0x87cd350) at aidiplomat.c:299 #8 0x080f4f14 in ai_manage_diplomat (pplayer=0x81f4d3c, punit=0x87ccc00) at aidiplomat.c:668 #9 0x080f378a in ai_manage_units (pplayer=0x81f4d3c) at aiunit.c:2203 #10 0x0804df3b in ai_start_turn () at srv_main.c:465 #11 0x0804e096 in begin_phase (is_new_phase=true) at srv_main.c:538 #12 0x0804f583 in main_loop () at srv_main.c:1529 #13 0x0804f78d in srv_main () at srv_main.c:1648 #14 0x0804a5c4 in main (argc=12, argv=0xbffff0d4) at civserver.c:183 #15 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) (gdb) $1 = {is_new_game = false, version = 0, id = "joqGaknKoerI9A2MceEPewFVhTJ6IWhh", civstyle = 2, gold = 50, start_units = "ccaww\0\0\0\0\0\0\0\0\0\0", dispersion = 0, tech = 0, skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1100658457, pingtimeout = 60, pingtime = 20, turn_start = 1100658471, end_year = 2000, year = -75, turn = 97, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 2, max_players = 5, nplayers = 5, aifill = 4, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 1, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81f1ad0, players = {{player_no = 0, name = "Noah J. Bedford", '\0' , username = "noah\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 75, team = 255, turn_done = false, nturns_idle = 1, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 10, head_link = 0x842bc20, tail_link = 0x82ce788}}, cities = {list = {nelements = 3, head_link = 0x82e69a0, tail_link = 0x84290d0}}, score = {happy = 2, content = 7, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, elvis = 2, wonders = 0, techs = 18, techout = 31, landarea = 20000, settledarea = 19000, population = 360, cities = 3, units = 10, pollution = 0, literacy = 150, bnp = 32, mfg = 6, spaceship = 0}, economic = {gold = 32, tax = 30, science = 70, luxury = 0}, research = { bulbs_last_turn = 31, bulbs_researched = 631, techs_researched = 18, researching = 35, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\231äp(t\0163\027²q", '\0' }, num_required_techs = 39, bulbs_required = 42745}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\020$ \bD\n\023\001\202`", '\0' }, num_required_techs = 20, bulbs_required = 11264}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\001", '\0' }, num_required_techs = 3, bulbs_required = 316}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0@\0023\001\002P", '\0' }, num_required_techs = 12, bulbs_required = 3336}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\020(`\0163\0252a", '\0' }, num_required_techs = 29, bulbs_required = 26604}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 462}, { state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\006\021\0\0`", '\0' }, num_required_techs = 7, bulbs_required = 1922}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÙäp(t.3\027²q", '\0' }, num_required_techs = 42, bulbs_required = 54479}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211@\020(@\0063\025\022a", '\0' }, num_required_techs = 24, bulbs_required = 17641}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\001\0 @\0023\005\022 ", '\0' }, num_required_techs = 16, bulbs_required = 8490}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231æ1(t\0373\025²a", '\0' }, num_required_techs = 40, bulbs_required = 48755}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\b\0\n\021\0\0`", '\0' }, num_required_techs = 10, bulbs_required = 4956}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 1162}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\002\021\0\0`", '\0' }, num_required_techs = 7, bulbs_required = 1883}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\b`\n3\001\002@", '\0' }, num_required_techs = 14, bulbs_required = 6182}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001À\001(`\n3\005\022a", '\0' }, num_required_techs = 23, bulbs_required = 16400}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001!\b @\0023\005\022 ", '\0' }, num_required_techs = 18, bulbs_required = 11260}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\b\0\006\021\0\0`", '\0' }, num_required_techs = 9, bulbs_required = 3812}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211@P(@\0063\025\022q", '\0' }, num_required_techs = 26, bulbs_required = 20928}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021)b\017?\025rq", '\0' }, num_required_techs = 38, bulbs_required = 52839}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\0\"@\0063\005\022a", '\0' }, num_required_techs = 20, bulbs_required = 12394}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021% ,D\n3\005\222`", '\0' }, num_required_techs = 26, bulbs_required = 18772}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 640}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\0\0 @\002#\005\022 ", '\0' }, num_required_techs = 14, bulbs_required = 6369}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231å0,e\0173\025²a", '\0' }, num_required_techs = 39, bulbs_required = 44271}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021(b\017?\0252q", '\0' }, num_required_techs = 36, bulbs_required = 44793}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \b\004", '\0' }, num_required_techs = 4, bulbs_required = 2057}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\021¤ (t\n3\005²`", '\0' }, num_required_techs = 28, bulbs_required = 21891}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0`\002#\001\002", '\0' }, num_required_techs = 9, bulbs_required = 2278}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 51}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\020(`\0173\0252a", '\0' }, num_required_techs = 30, bulbs_required = 29826}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 838}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\b\0\n\021\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 2392}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021ä!(t\0323\005²a", '\0' }, num_required_techs = 32, bulbs_required = 30725}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ä0(d.3\025²a", '\0' }, num_required_techs = 36, bulbs_required = 35901}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\221", '\0' }, num_required_techs = 4, bulbs_required = 721}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002\003\001\002", '\0' }, num_required_techs = 7, bulbs_required = 870}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\020(`\0177\0252q", '\0' }, num_required_techs = 33, bulbs_required = 34657}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021(`\017?\0252q", '\0' }, num_required_techs = 35, bulbs_required = 40935}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\021", '\0' }, num_required_techs = 2, bulbs_required = 277}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002#\001\002", '\0' }, num_required_techs = 8, bulbs_required = 1450}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231æq(t\037s\227¶q", '\0' }, num_required_techs = 47, bulbs_required = 74458}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211ÀP(`\0163\027\022q", '\0' }, num_required_techs = 30, bulbs_required = 27652}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\001\0\0\0@\002#\005\022", '\0' }, num_required_techs = 11, bulbs_required = 4181}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211à\020(`\0173\0352a", '\0' }, num_required_techs = 32, bulbs_required = 33956}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\t@\0 @\0063\025\022a", '\0' }, num_required_techs = 21, bulbs_required = 13126}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\b`\0163!\003`", '\0' }, num_required_techs = 18, bulbs_required = 9488}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231æ1(t?3U²a", '\0' }, num_required_techs = 42, bulbs_required = 57370}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\231äq(t\0163\227²q", '\0' }, num_required_techs = 41, bulbs_required = 49805}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' }, num_required_techs = 5, bulbs_required = 1601}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 3, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231æq(t\0373\227¶q", '\0' }, num_required_techs = 46, bulbs_required = 69218}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\231æ1(v??Uúq", '\0' }, num_required_techs = 49, bulbs_required = 79260}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0@\002#\001\022", '\0' }, num_required_techs = 9, bulbs_required = 2553}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\200\0(`\n3\0052`", '\0' }, num_required_techs = 21, bulbs_required = 13443}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021(b\017?\025rq", '\0' }, num_required_techs = 37, bulbs_required = 48761}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ \b\004\n\021\0\200`", '\0' }, num_required_techs = 14, bulbs_required = 8183}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\0 @\0023\005\022a", '\0' }, num_required_techs = 18, bulbs_required = 9729}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' }, num_required_techs = 6, bulbs_required = 1486}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' }, num_required_techs = 6, bulbs_required = 1374}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 721}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 35, prev_gold = 25, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82bf580, tail_link = 0x82bf580}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8400530, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83ff530 "¨Ï\026@¨Ï\026@", ' ' , attribute_block = {length = 261, data = 0x83c7838}, debug = false}, { player_no = 1, name = "Alexander", '\0' , username = "Calder\0ned", '\0' , is_male = true, government = 1, target_government = 0, nation = 5, team = 255, turn_done = false, nturns_idle = 4, is_alive = true, is_observer = false, is_dying = false, got_tech = true, revolution_finishes = -1, capital = true, embassy = 4, reputation = 832, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 2, units = {list = {nelements = 11, head_link = 0x842bd60, tail_link = 0x83df8d0}}, cities = {list = {nelements = 3, head_link = 0x844c330, tail_link = 0x844d6f8}}, score = {happy = 5, content = 4, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 1, techs = 12, techout = 8, landarea = 92000, settledarea = 27000, population = 280, cities = 3, units = 9, pollution = 0, literacy = 210, bnp = 13, mfg = 9, spaceship = 0}, economic = {gold = 63, tax = 60, science = 40, luxury = 0}, research = { bulbs_last_turn = 8, bulbs_researched = 44, techs_researched = 13, researching = 13, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222»ôrè}, num_required_techs = 44, bulbs_required = 43747}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\23024\"È\fH\022\0\200f", '\0' }, num_required_techs = 25, bulbs_required = 12266}, { state = TECH_REACHABLE, required_techs = { vec = "\020", '\0' }, num_required_techs = 1, bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = { vec = "0 \0\0\0\b\02\0\0P", '\0' }, num_required_techs = 9, bulbs_required = 3177}, { state = TECH_UNKNOWN, required_techs = { vec = "ЫÐ\022è(\f2\0240g", '\0' }, num_required_techs = 33, bulbs_required = 27495}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"\020\0\0\b\0\0\0\0\"", '\0' }, num_required_techs = 7, bulbs_required = 849}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\003\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 334}, { state = TECH_REACHABLE, required_techs = { vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0*\020\0\0\b\004\020\0\0`", '\0' }, num_required_techs = 9, bulbs_required = 2032}, { state = TECH_UNKNOWN, required_techs = { vec = "\00\0 \0\0@", '\0' }, num_required_techs = 4, bulbs_required = 617}, { state = TECH_REACHABLE, required_techs = { vec = "\0 ", '\0' }, num_required_techs = 1, bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = { vec = "Òûôrè}, num_required_techs = 47, bulbs_required = 55481}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«P\022è\b\0042\024\020g", '\0' }, num_required_techs = 28, bulbs_required = 18532}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#\021\002à\b\02\004\020&", '\0' }, num_required_techs = 20, bulbs_required = 9381}, { state = TECH_UNKNOWN, required_techs = { vec = "лö3è<]2\024°g", '\0' }, num_required_techs = 45, bulbs_required = 49757}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"4\002È\b\b\020\0\0f", '\0' }, num_required_techs = 17, bulbs_required = 6037}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"0\002@\b\0\0\0\0&", '\0' }, num_required_techs = 11, bulbs_required = 2294}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\"P\0\0\b\0\020\0\0b", '\0' }, num_required_techs = 10, bulbs_required = 2139}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\"\200\002È(\b2\0\0D", '\0' }, num_required_techs = 16, bulbs_required = 6876}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#Ð\003è(\b2\004\020g", '\0' }, num_required_techs = 27, bulbs_required = 17291}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\002\0\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 277}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\220#1\nà\b\02\004\020&", '\0' }, num_required_techs = 22, bulbs_required = 12151}, { state = TECH_UNKNOWN, required_techs = { vec = "\0*\020\022È\b\004\020\0\0d", '\0' }, num_required_techs = 15, bulbs_required = 4747}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0 \0\0@", '\0' }, num_required_techs = 3, bulbs_required = 347}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«PRè\b\0042\024\020w", '\0' }, num_required_techs = 30, bulbs_required = 21819}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð«Ð\023é*\r>\024pw", '\0' }, num_required_techs = 42, bulbs_required = 53730}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#P\002â\b\0042\004\020g", '\0' }, num_required_techs = 24, bulbs_required = 13285}, { state = TECH_UNKNOWN, required_techs = { vec = "\22035\"ì\fH2\004\220f", '\0' }, num_required_techs = 31, bulbs_required = 19774}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\0\002È\b\0\0\0\0\004", '\0' }, num_required_techs = 8, bulbs_required = 1655}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220#\020\002à\b\0\"\004\020&", '\0' }, num_required_techs = 18, bulbs_required = 7260}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\002@\b\0\0\0\0\004", '\0' }, num_required_techs = 5, bulbs_required = 907}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 108}, { state = TECH_UNKNOWN, required_techs = { vec = "лõ2ì-M2\024°g", '\0' }, num_required_techs = 44, bulbs_required = 45273}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ð\023è*\r>\0240w", '\0' }, num_required_techs = 40, bulbs_required = 45684}, { state = TECH_UNKNOWN, required_techs = { vec = "\02\0\"È\f@\0\0\0\004", '\0' }, num_required_techs = 12, bulbs_required = 3183}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\2203´\"è}, num_required_techs = 33, bulbs_required = 22893}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\"\0\0\200(\0\"", '\0' }, num_required_techs = 8, bulbs_required = 2227}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ЫÐ\022è(\r2\0240g", '\0' }, num_required_techs = 34, bulbs_required = 30717}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\0\0\b\004\020\0\0 ", '\0' }, num_required_techs = 7, bulbs_required = 1028}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\0\002È\b\b\020\0\0D", '\0' }, num_required_techs = 11, bulbs_required = 3276}, { state = TECH_UNKNOWN, required_techs = { vec = "\2203ô#è}, num_required_techs = 37, bulbs_required = 31727}, { state = TECH_UNKNOWN, required_techs = { vec = "лô2è,l2\024°g", '\0' }, num_required_techs = 41, bulbs_required = 36903}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 162}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\200\220", '\0' }, num_required_techs = 5, bulbs_required = 832}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\002", '\0' }, num_required_techs = 2, bulbs_required = 549}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ð\022è(\r6\0240w", '\0' }, num_required_techs = 37, bulbs_required = 35548}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ð\023è(\r>\0240w", '\0' }, num_required_techs = 39, bulbs_required = 41826}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\020", '\0' }, num_required_techs = 3, bulbs_required = 388}, { state = TECH_UNKNOWN, required_techs = { vec = "\020 \0\0\0\b\0\"", '\0' }, num_required_techs = 5, bulbs_required = 1291}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò»ösè<]r\226´w", '\0' }, num_required_techs = 52, bulbs_required = 75460}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220«ÐRè(\f2\026\020w", '\0' }, num_required_techs = 34, bulbs_required = 28543}, { state = TECH_UNKNOWN, required_techs = { vec = "\020#\0\002À\b\0\"\004\020\004", '\0' }, num_required_techs = 13, bulbs_required = 4875}, {state = TECH_UNKNOWN, required_techs = { vec = "Ыð\022è(\r2\0340g", '\0' }, num_required_techs = 36, bulbs_required = 34847}, { state = TECH_UNKNOWN, required_techs = { vec = "\220+P\002à\b\0042\024\020g", '\0' }, num_required_techs = 25, bulbs_required = 14017}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\"\220\002È(\f2 \001d", '\0' }, num_required_techs = 21, bulbs_required = 10233}, { state = TECH_UNKNOWN, required_techs = { vec = "лö3è<}2T°g", '\0' }, num_required_techs = 47, bulbs_required = 58372}, { state = TECH_UNKNOWN, required_techs = { vec = "\222»ôsè}, num_required_techs = 46, bulbs_required = 50807}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\002\0\b\004\020\0\001$", '\0' }, num_required_techs = 10, bulbs_required = 2068}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò»ösè<]2\226´w", '\0' }, num_required_techs = 51, bulbs_required = 70220}, { state = TECH_UNKNOWN, required_techs = { vec = "ð»ö3è>}>Tøw", '\0' }, num_required_techs = 54, bulbs_required = 80262}, { state = TECH_UNKNOWN, required_techs = { vec = "\020 \0\002@\b\0\"\0\020\004", '\0' }, num_required_techs = 9, bulbs_required = 3139}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#\220\002è(\b2\0040f", '\0' }, num_required_techs = 25, bulbs_required = 14334}, { state = TECH_UNKNOWN, required_techs = { vec = "ð«Ð\023è*\r>\024pw", '\0' }, num_required_techs = 41, bulbs_required = 49652}, { state = TECH_UNKNOWN, required_techs = { vec = "\20024\"È\fH\020\0\200f", '\0' }, num_required_techs = 22, bulbs_required = 9375}, { state = TECH_UNKNOWN, required_techs = { vec = "\220#P\002à\b\02\004\020g", '\0' }, num_required_techs = 22, bulbs_required = 10620}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\0\0\0\002", '\0' }, num_required_techs = 3, bulbs_required = 308}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0 \0\bÀ\220\0\0\b", '\0' }, num_required_techs = 8, bulbs_required = 1708}, { state = TECH_UNKNOWN, required_techs = { vec = "\020 \0\0\0\b\0\020\0\0P", '\0' }, num_required_techs = 6, bulbs_required = 1405}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 276}, { state = TECH_UNKNOWN, required_techs = { vec = "\0 \0\0\0\b\0\020\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 752}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 13, prev_gold = 59, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 1800, 0 , 300, 0, 0, 0, 0, 0, 0, 0, 0, 308, 0, 0, 0, 0, 0, 0, 0, 308, 0 , 308, 0 , -252, 0 }, handicap = 1506, skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 1, -120, 147, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x86ea9b8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x83ff930 "¨Ï\026@¨Ï\026@\001", attribute_block = { length = 163, data = 0x8756468}, debug = false}, {player_no = 2, name = "Ahmad Shah", '\0' , username = "Unassigned", '\0' , is_male = true, government = 4, target_government = 4, nation = 63, team = 255, turn_done = false, nturns_idle = 97, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 33, head_link = 0x8803cb8, tail_link = 0x83d3658}}, cities = {list = {nelements = 38, head_link = 0x87caa10, tail_link = 0x83d99c0}}, score = {happy = 2, content = 79, unhappy = 5, angry = 0, taxmen = 0, scientists = 0, elvis = 2, wonders = 1, techs = 32, techout = 44, landarea = 247000, settledarea = 246000, population = 1650, cities = 38, units = 9, pollution = 0, literacy = 130, bnp = 251, mfg = 101, spaceship = 0}, economic = {gold = 445, tax = 80, science = 20, luxury = 0}, research = { bulbs_last_turn = 44, bulbs_researched = 207, techs_researched = 32, researching = 61, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\221ä` 4\b \026°\021", '\0' }, num_required_techs = 25, bulbs_required = 38194}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020$ \0\004\b\0\0\200", '\0' }, num_required_techs = 9, bulbs_required = 9018}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0 \0\0\020", '\0' }, num_required_techs = 3, bulbs_required = 1876}, { state = TECH_UNKNOWN, required_techs = { vec = "À\201À\0 \b \0240\001", '\0' }, num_required_techs = 15, bulbs_required = 22053}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÑä` 4( \026°\021", '\0' }, num_required_techs = 28, bulbs_required = 49928}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\201@\0 \0\0 \024\020\001", '\0' }, num_required_techs = 10, bulbs_required = 13090}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0 \0\0 \004\020", '\0' }, num_required_techs = 7, bulbs_required = 7248}, { state = TECH_UNKNOWN, required_techs = { vec = "À\221æ! 4\031 \024°\001", '\0' }, num_required_techs = 26, bulbs_required = 44204}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 3449}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b ", '\0' }, num_required_techs = 4, bulbs_required = 4082}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001 \b \004\020\001", '\0' }, num_required_techs = 12, bulbs_required = 14154}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\b \0\0 \004\020", '\0' }, num_required_techs = 9, bulbs_required = 10018}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\201@@ \0\0 \024\020\021", '\0' }, num_required_techs = 12, bulbs_required = 16377}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\201À\001!\"\t,\024p\021", '\0' }, num_required_techs = 24, bulbs_required = 48288}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0\"\0\0 \004\020\001", '\0' }, num_required_techs = 9, bulbs_required = 10373}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021% $\004\b \004\220", '\0' }, num_required_techs = 15, bulbs_required = 16526}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0 \0\0 \004\020", '\0' }, num_required_techs = 6, bulbs_required = 5353}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\221å $%\t \024°\001", '\0' }, num_required_techs = 25, bulbs_required = 39720}, { state = TECH_UNKNOWN, required_techs = { vec = "à\201À\001 \"\t,\0240\021", '\0' }, num_required_techs = 22, bulbs_required = 40242}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004", '\0' }, num_required_techs = 3, bulbs_required = 1417}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¤ 4\b \004°", '\0' }, num_required_techs = 17, bulbs_required = 19645}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0 \0 ", '\0' }, num_required_techs = 2, bulbs_required = 1408}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\201À\0 \t \0240\001", '\0' }, num_required_techs = 16, bulbs_required = 25275}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1031}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ä! 4\030 \004°\001", '\0' }, num_required_techs = 21, bulbs_required = 28479}, { state = TECH_UNKNOWN, required_techs = { vec = "À\221ä $( \024°\001", '\0' }, num_required_techs = 22, bulbs_required = 31350}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\201À\0 \t$\0240\021", '\0' }, num_required_techs = 19, bulbs_required = 30106}, { state = TECH_UNKNOWN, required_techs = { vec = "à\201À\001 \t,\0240\021", '\0' }, num_required_techs = 21, bulbs_required = 36384}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 580}, { state = TECH_UNKNOWN, required_techs = { vec = "Â\221æa 4\031`\226´\021", '\0' }, num_required_techs = 33, bulbs_required = 69907}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\201À@ \b \026\020\021", '\0' }, num_required_techs = 16, bulbs_required = 23101}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0\0\0\0 \004\020", '\0' }, num_required_techs = 4, bulbs_required = 3311}, { state = TECH_UNKNOWN, required_techs = { vec = "À\201à\0 \t \0340\001", '\0' }, num_required_techs = 18, bulbs_required = 29405}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0 \0\0 \024\020\001", '\0' }, num_required_techs = 9, bulbs_required = 10465}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \b \001", '\0' }, num_required_techs = 6, bulbs_required = 6827}, { state = TECH_UNKNOWN, required_techs = { vec = "À\221æ! 49 T°\001", '\0' }, num_required_techs = 28, bulbs_required = 52819}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\221äa 4\b \226°\021", '\0' }, num_required_techs = 27, bulbs_required = 45254}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 763}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\221æa 4\031 \226´\021", '\0' }, num_required_techs = 32, bulbs_required = 64667}, { state = TECH_UNKNOWN, required_techs = { vec = "à\221æ! 69,Tø\021", '\0' }, num_required_techs = 35, bulbs_required = 74709}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0 \0\020", '\0' }, num_required_techs = 2, bulbs_required = 1683}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0 \b \0040", '\0' }, num_required_techs = 10, bulbs_required = 11197}, { state = TECH_UNKNOWN, required_techs = { vec = "à\201À\001 \"\t,\024p\021", '\0' }, num_required_techs = 23, bulbs_required = 44210}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ \0\004\b\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 6676}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0 \0\0 \004\020\001", '\0' }, num_required_techs = 8, bulbs_required = 8123}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 1209}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 61, prev_gold = 272, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 18720, 0, 0, 38582, 0, 0, 900, 0, 0, 2228, 8100, 2506, 0, 0, 0, 18232, 0, 0, 341, 0, 8329, 0, 0, 0, 0, 92858, 12910, 0, 0, 0, 0, 6692, 14677, 0, 15266, 0, 469, 18528, 0, 8362, 0, 2039, 19484, 61000, 0, 0, 0, 0, 1239, 0, 14491, 30750, 0, 0, 7822, 0, 0, 0, 0, 0, 0, 3051, 0, 0, 0, 0, 0, 6168, 6483, 0, 0, 0, 0, 12433, 10256, 0, 30913, 6082, 59819, 0, 0, 0, 10489, 0, 600, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, -144, 1, 1, -62, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8702600, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83ffd30 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 3, name = "James", '\0' , username = "Unassigned", '\0' , is_male = true, government = 4, target_government = 4, nation = 35, team = 255, turn_done = false, nturns_idle = 97, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 36, head_link = 0x8804618, tail_link = 0x844c320}}, cities = {list = {nelements = 24, head_link = 0x8464260, tail_link = 0x83d3748}}, score = {happy = 17, content = 35, unhappy = 7, angry = 0, taxmen = 0, scientists = 0, elvis = 9, wonders = 0, techs = 22, techout = 159, landarea = 239000, settledarea = 193000, population = 1510, cities = 24, units = 28, pollution = 0, literacy = 0, bnp = 195, mfg = 60, spaceship = 0}, economic = {gold = 228, tax = 0, science = 80, luxury = 20}, research = { bulbs_last_turn = 159, bulbs_researched = 221, techs_researched = 22, researching = 12, changed_from = -1, bulbs_researched_before = 24, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\231äP 4\f3\027²q", '\0' }, num_required_techs = 35, bulbs_required = 41789}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\020$\0\0\004\b\023\001\202`", '\0' }, num_required_techs = 16, bulbs_required = 10308}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 236}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\0\03\001\002P", '\0' }, num_required_techs = 10, bulbs_required = 3205}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\020 \f3\0252a", '\0' }, num_required_techs = 26, bulbs_required = 25833}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 462}, { state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' }, num_required_techs = 6, bulbs_required = 1842}, { state = TECH_REACHABLE, required_techs = { vec = "\0\020", '\0' }, num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÙäP 4,3\027²q", '\0' }, num_required_techs = 38, bulbs_required = 53523}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211@\020 \0\0043\025\022a", '\0' }, num_required_techs = 21, bulbs_required = 16870}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\001\0 \0\03\005\022 ", '\0' }, num_required_techs = 14, bulbs_required = 8359}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231æ\021 4\0353\025²a", '\0' }, num_required_techs = 36, bulbs_required = 47799}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b\021\0\0`", '\0' }, num_required_techs = 8, bulbs_required = 4236}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 3, bulbs_required = 1162}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\021\0\0`", '\0' }, num_required_techs = 6, bulbs_required = 1803}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\0 \b3\001\002@", '\0' }, num_required_techs = 11, bulbs_required = 5411}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001À\001 \b3\005\022a", '\0' }, num_required_techs = 20, bulbs_required = 15629}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001!\b \0\03\005\022 ", '\0' }, num_required_techs = 16, bulbs_required = 11129}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004\021\0\0`", '\0' }, num_required_techs = 7, bulbs_required = 3092}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\211@P \0\0043\025\022q", '\0' }, num_required_techs = 23, bulbs_required = 20157}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021!\"\r?\025rq", '\0' }, num_required_techs = 35, bulbs_required = 52068}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\0\"\0\0043\005\022a", '\0' }, num_required_techs = 18, bulbs_required = 12263}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021%\0$\004\b3\005\222`", '\0' }, num_required_techs = 22, bulbs_required = 17816}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\0\0 \0\0#\005\022 ", '\0' }, num_required_techs = 12, bulbs_required = 6238}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\231å\020$%\r3\025²a", '\0' }, num_required_techs = 35, bulbs_required = 43315}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021 \"\r?\0252q", '\0' }, num_required_techs = 33, bulbs_required = 44022}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1232}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\021¤\0 4\b3\005²`", '\0' }, num_required_techs = 24, bulbs_required = 20935}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0 \0#\001\002", '\0' }, num_required_techs = 7, bulbs_required = 2147}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\020 \r3\0252a", '\0' }, num_required_techs = 27, bulbs_required = 29055}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' }, num_required_techs = 4, bulbs_required = 838}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\021\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 1672}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\021ä\001 4\0303\005²a", '\0' }, num_required_techs = 28, bulbs_required = 29769}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231ä\020 $,3\025²a", '\0' }, num_required_techs = 32, bulbs_required = 34945}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\221", '\0' }, num_required_techs = 4, bulbs_required = 721}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 51}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\003\001\002", '\0' }, num_required_techs = 5, bulbs_required = 739}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\020 \r7\0252q", '\0' }, num_required_techs = 30, bulbs_required = 33886}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021 \r?\0252q", '\0' }, num_required_techs = 32, bulbs_required = 40164}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\021", '\0' }, num_required_techs = 2, bulbs_required = 277}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0#\001\002", '\0' }, num_required_techs = 6, bulbs_required = 1319}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231æQ 4\035s\227¶q", '\0' }, num_required_techs = 43, bulbs_required = 73502}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211ÀP \f3\027\022q", '\0' }, num_required_techs = 27, bulbs_required = 26881}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\001\0\0\0\0\0#\005\022", '\0' }, num_required_techs = 9, bulbs_required = 4050}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211à\020 \r3\0352a", '\0' }, num_required_techs = 29, bulbs_required = 33185}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\t@\0 \0\0043\025\022a", '\0' }, num_required_techs = 19, bulbs_required = 12995}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\0 \f3!\003`", '\0' }, num_required_techs = 15, bulbs_required = 8717}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\231æ\021 4=3U²a", '\0' }, num_required_techs = 38, bulbs_required = 56414}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\231äQ 4\f3\227²q", '\0' }, num_required_techs = 37, bulbs_required = 48849}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' }, num_required_techs = 5, bulbs_required = 1601}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\001\002", '\0' }, num_required_techs = 2, bulbs_required = 139}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\231æQ 4\0353\227¶q", '\0' }, num_required_techs = 42, bulbs_required = 68262}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\231æ\021 6=?Uúq", '\0' }, num_required_techs = 45, bulbs_required = 78304}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0#\001\022", '\0' }, num_required_techs = 7, bulbs_required = 2422}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\200\0 \b3\0052`", '\0' }, num_required_techs = 18, bulbs_required = 12672}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\021 \"\r?\025rq", '\0' }, num_required_techs = 34, bulbs_required = 47990}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$\0\0\004\b\021\0\200`", '\0' }, num_required_techs = 11, bulbs_required = 7278}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\0 \0\03\005\022a", '\0' }, num_required_techs = 16, bulbs_required = 9598}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' }, num_required_techs = 5, bulbs_required = 1301}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' }, num_required_techs = 5, bulbs_required = 1294}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 146}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 641}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 42, prev_gold = 228, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 63878, 0, 0, 72802, 0, 0, 8106, 0, 0, 41280, 10200, 7724, 0, 0, 0, 83889, 0, 0, 0, 0, 14935, 0, 0, 0, 0, 31664, 57908, 0, 0, 0, 0, 21392, 158330, 10965, 5133, 0, 38376, 57587, 0, 107144, 0, 6292, 11081, 81000, 0, 0, 62713, 0, 122288, 0, 46964, 20250, 0, 0, 5726, 0, 0, 0, 0, 0, 0, 31664, 0, 0, 0, 0, 0, 19386, 10510, 0, 0, 0, 0, 24476, 18274, 0, 125157, 0, 131969, 32627, 0, 0, 13423, 0, 3860, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-517, 411, 1, 1, -106, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x871a248, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8400130 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 4, name = "Attila", '\0' , username = "Unassigned", '\0' , is_male = true, government = 0, target_government = 0, nation = 84, team = 255, turn_done = false, nturns_idle = 40, is_alive = false, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = 1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 2, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 44370}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 12889}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 400}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 3633}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 28118}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 552}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 2298}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 729}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 56104}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 10004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 50380}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 2405}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 7550}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 17914}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 12774}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 5180}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 431}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 22442}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 54353}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 20397}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 1980}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 7883}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 1232}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 45896}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 46307}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 3536}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 241}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 23516}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 2711}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 31340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 1186}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 3760}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 32350}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 37526}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 36171}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 42449}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 546}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 1747}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 76083}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 136}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 29166}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 5549}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 35470}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 58995}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 51430}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 2393}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 218}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 70843}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 80885}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 3813}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 14957}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 50275}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 9808}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 387}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 1922}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 1671}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 304}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 1018}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 28}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 79}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 100, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 12, 0 }, handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, barbarian_type = SEA_BARBARIAN, love = {1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x87e0ea8, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 5, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 6, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, 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{list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 17, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 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0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, 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false}, { player_no = 21, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, 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wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 22, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution 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false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 23, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 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handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 1, head_link = 0x82bcbf8, tail_link = 0x82bcbf8}}, est_connections = {list = {nelements = 1, head_link = 0x82bcdf0, tail_link = 0x82bcdf0}}, game_connections = { list = {nelements = 1, head_link = 0x82bcde0, tail_link = 0x82bcde0}}, global_advances = {5, 0, 4, 0, 1, 0, 0, 0, 0, 3, 4, 1, 0, 3, 0, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 4, 0, 3, 3, 0, 0, 0, 3, 0, 0, 3, 4, 0, 3, 1, 0, 0, 0, 3, 0, 2, 1, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 4, 4, 0 }, global_wonders = {0 , 179, 0, 125, 0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1100655239, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, playable_nation_count = 83, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 1, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)