# examining core.26569 in /games/341709/. ... # using $FREECIV_PATH /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/freeciv # running: (echo bt; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/freeciv/../../bin/civserver core.26569 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-10-16_10.00+auth/share/free'. Program terminated with signal 6, Aborted. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x400750a1 in kill () from /lib/libc.so.6 (gdb) #0 0x400750a1 in kill () from /lib/libc.so.6 #1 0x40074e99 in raise () from /lib/libc.so.6 #2 0x40076364 in abort () from /lib/libc.so.6 #3 0x4006f15d in __assert_fail () from /lib/libc.so.6 #4 0x08068ad1 in do_unit_goto (punit=0x8b2ba50, restriction=GOTO_MOVE_ANY, trigger_special_ability=false) at gotohand.c:1294 #5 0x080ec18d in ai_unit_goto (punit=0x8b2ba50, ptile=0x401cc358) at aitools.c:284 #6 0x080e8032 in aiferry_gobyboat (pplayer=0x81f6494, punit=0x8fa9640, dest_tile=0x401cc358) at aiferry.c:520 #7 0x080ec0ab in ai_gothere (pplayer=0x81f6494, punit=0x8fa9640, dest_tile=0x401cc358) at aitools.c:233 #8 0x080892bb in auto_settler_findwork (pplayer=0x81f6494, punit=0x8fa9640) at settlers.c:1100 #9 0x080899eb in auto_settlers_player (pplayer=0x81f6494) at settlers.c:1308 #10 0x0804d9d5 in end_phase () at srv_main.c:576 #11 0x0804ee4b in main_loop () at srv_main.c:1544 #12 0x0804efd1 in srv_main () at srv_main.c:1621 #13 0x0804a590 in main (argc=12, argv=0xbffff704) at civserver.c:167 #14 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) $1 = {is_new_game = false, version = 0, id = "i9VCITLlygmyIxLC408A8ShMyXzog1i0", civstyle = 2, gold = 50, start_units = "ccx", '\0' , dispersion = 0, tech = 0, skill_level = 2, timeout = 0, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1097944767, pingtimeout = 60, pingtime = 20, turn_start = 1097944786, end_year = 2000, year = 960, turn = 148, researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 7, nplayers = 7, aifill = 5, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 2, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81ecd50, players = {{player_no = 0, name = "Robo\0e", '\0' , username = "robo\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 9, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 8, reputation = 962, diplstates = {{ type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_CEASEFIRE, turns_left = 7, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 29, head_link = 0x93f8220, tail_link = 0x842adc0}}, cities = {list = {nelements = 22, head_link = 0x8f49500, tail_link = 0x83b5148}}, score = {happy = 4, content = 40, unhappy = 4, angry = 0, taxmen = 0, scientists = 0, elvis = 5, wonders = 1, techs = 31, techout = 145, landarea = 197000, settledarea = 180000, population = 1060, cities = 22, units = 27, pollution = 0, literacy = 600, bnp = 127, mfg = 55, spaceship = 0}, economic = {gold = 117, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 145, bulbs_researched = 311, techs_researched = 31, researching = 86, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\231äp \024\f\0\026 Q", '\0' }, num_required_techs = 26, bulbs_required = 38352}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\020$ \0\004\b\0\0\200@", '\0' }, num_required_techs = 10, bulbs_required = 9382}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 1660}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \0\f\0\024 A", '\0' }, num_required_techs = 16, bulbs_required = 22211}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 226}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 1419}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 ", '\0' }, num_required_techs = 2, bulbs_required = 455}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÙäp \024,\0\026 Q", '\0' }, num_required_techs = 29, bulbs_required = 50086}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@\020 \0\004\0\024\0A", '\0' }, num_required_techs = 12, bulbs_required = 14076}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001\001\0 \0\0\0\004", '\0' }, num_required_techs = 5, bulbs_required = 5565}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 \024\035\0\024 A", '\0' }, num_required_techs = 27, bulbs_required = 44362}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 3813}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 1016}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 1380}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3038}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001À\001 \0\b\0\004\0A", '\0' }, num_required_techs = 10, bulbs_required = 12007}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001!\b \0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 8335}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 2669}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 185}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211@P \0\004\0\024\0Q", '\0' }, num_required_techs = 14, bulbs_required = 17363}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021!\002\r\f\024`Q", '\0' }, num_required_techs = 25, bulbs_required = 48446}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0\"\0\004\0\004\0A", '\0' }, num_required_techs = 9, bulbs_required = 9469}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021% $\004\b\0\004\200@", '\0' }, num_required_techs = 14, bulbs_required = 15207}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\0\0 \0\0\0\004", '\0' }, num_required_techs = 4, bulbs_required = 3670}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\231å0$\005\r\0\024 A", '\0' }, num_required_techs = 26, bulbs_required = 39878}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \002\r\f\024 Q", '\0' }, num_required_techs = 23, bulbs_required = 40400}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\020\0 \0\004", '\0' }, num_required_techs = 3, bulbs_required = 1417}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\021¤ \024\b\0\004 @", '\0' }, num_required_techs = 15, bulbs_required = 17498}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\211À\020 \0\r\0\024 A", '\0' }, num_required_techs = 17, bulbs_required = 25433}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 415}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 1395}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\021ä! \024\030\0\004 A", '\0' }, num_required_techs = 19, bulbs_required = 26332}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231ä0 \004,\0\024 A", '\0' }, num_required_techs = 23, bulbs_required = 31508}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\211À\020 \0\r\004\024 Q", '\0' }, num_required_techs = 20, bulbs_required = 30264}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \0\r\f\024 Q", '\0' }, num_required_techs = 22, bulbs_required = 36542}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq \024\035@\226¤Q", '\0' }, num_required_techs = 34, bulbs_required = 70065}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\211ÀP \0\f\0\026\0Q", '\0' }, num_required_techs = 17, bulbs_required = 23259}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\001\0\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1628}, { state = TECH_UNKNOWN, required_techs = { vec = "À\211à\020 \0\r\0\034 A", '\0' }, num_required_techs = 19, bulbs_required = 29563}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\t@\0 \0\004\0\024\0A", '\0' }, num_required_techs = 10, bulbs_required = 10201}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\f\0 \001@", '\0' }, num_required_techs = 6, bulbs_required = 6198}, { state = TECH_UNKNOWN, required_techs = { vec = "À\231æ1 \024=\0T A", '\0' }, num_required_techs = 29, bulbs_required = 52977}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\231äq \024\f\0\226 Q", '\0' }, num_required_techs = 28, bulbs_required = 45412}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1178}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\231æq \024\035\0\226¤Q", '\0' }, num_required_techs = 33, bulbs_required = 64825}, { state = TECH_UNKNOWN, required_techs = { vec = "à\231æ1 \026=\fTèQ", '\0' }, num_required_techs = 36, bulbs_required = 74867}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\001\200\0 \0\b\0\004 @", '\0' }, num_required_techs = 8, bulbs_required = 9050}, { state = TECH_UNKNOWN, required_techs = { vec = "à\211À\021 \002\r\f\024`Q", '\0' }, num_required_techs = 24, bulbs_required = 44368}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\020$ \0\004\b\0\0\200@", '\0' }, num_required_techs = 9, bulbs_required = 7040}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\001@\0 \0\0\0\004\0A", '\0' }, num_required_techs = 7, bulbs_required = 6804}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' }, num_required_techs = 4, bulbs_required = 1209}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 2, bulbs_required = 832}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 364}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 23, prev_gold = 109, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x82c1580, tail_link = 0x82c1580}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x83e5728, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83e45d0 "¨Ï\026@¨Ï\026@", '.' , attribute_block = {length = 2172, data = 0x934f750}, debug = false}, { player_no = 1, name = "Jan Kustos", '\0' , username = "guest\0gned", '\0' , is_male = true, government = 4, target_government = 4, nation = 55, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 20, reputation = 1000, diplstates = {{ type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 11, has_reason_to_cancel = 0, contact_turns_left = 1}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 38, head_link = 0x8816018, tail_link = 0x82c4230}}, cities = {list = {nelements = 21, head_link = 0x9072480, tail_link = 0x83b4f88}}, score = {happy = 11, content = 68, unhappy = 8, angry = 0, taxmen = 0, scientists = 0, elvis = 13, wonders = 4, techs = 38, techout = 204, landarea = 286000, settledarea = 244000, population = 3080, cities = 21, units = 25, pollution = 0, literacy = 430, bnp = 221, mfg = 89, spaceship = 0}, economic = {gold = 128, tax = 20, science = 80, luxury = 0}, research = { bulbs_last_turn = 203, bulbs_researched = 955, techs_researched = 38, researching = 66, changed_from = -1, bulbs_researched_before = 2, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\002\210ÀP 4\004\0\026 \021", '\0' }, num_required_techs = 19, bulbs_required = 34686}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\b\0\0\0\0\004\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 5114}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 2, bulbs_required = 1296}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020 \004\0\024 \001", '\0' }, num_required_techs = 13, bulbs_required = 21102}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 1055}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "BÈÀP 4$\0\026 \021", '\0' }, num_required_techs = 22, bulbs_required = 46420}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210@\020 \0\004\0\024\0\001", '\0' }, num_required_techs = 9, bulbs_required = 13170}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0 \0\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 5023}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210Â\021 4\025\0\024 \001", '\0' }, num_required_techs = 20, bulbs_required = 40696}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 700}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2471}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 \0\0\004\0\001", '\0' }, num_required_techs = 7, bulbs_required = 10898}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\b \0\0\0\004", '\0' }, num_required_techs = 4, bulbs_required = 7093}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 2305}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\210@P \0\004\0\024\0\021", '\0' }, num_required_techs = 11, bulbs_required = 16457}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021!\"\005\f\024`\021", '\0' }, num_required_techs = 22, bulbs_required = 47337}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0\"\0\004\0\004\0\001", '\0' }, num_required_techs = 6, bulbs_required = 8563}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\001\0$\004\0\0\004\200", '\0' }, num_required_techs = 6, bulbs_required = 10713}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0 \0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 3128}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210Á\020$%\005\0\024 \001", '\0' }, num_required_techs = 19, bulbs_required = 36212}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021 \"\005\f\024 \021", '\0' }, num_required_techs = 20, bulbs_required = 39291}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 962}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 4\0\0\004 ", '\0' }, num_required_techs = 8, bulbs_required = 13832}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0 ", '\0' }, num_required_techs = 1, bulbs_required = 828}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020 \005\0\024 \001", '\0' }, num_required_techs = 14, bulbs_required = 24324}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 415}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0À\001 4\020\0\004 \001", '\0' }, num_required_techs = 12, bulbs_required = 22666}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020 $$\0\024 \001", '\0' }, num_required_techs = 16, bulbs_required = 27842}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 444}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "`\210À\020 \005\004\024 \021", '\0' }, num_required_techs = 17, bulbs_required = 29155}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021 \005\f\024 \021", '\0' }, num_required_techs = 19, bulbs_required = 35433}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210ÂQ 4\025@\226¤\021", '\0' }, num_required_techs = 27, bulbs_required = 66399}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\210ÀP \004\0\026\0\021", '\0' }, num_required_techs = 14, bulbs_required = 22150}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1402}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210À\020 \005\0\034 \001", '\0' }, num_required_techs = 15, bulbs_required = 27754}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b@\0 \0\004\0\024\0\001", '\0' }, num_required_techs = 7, bulbs_required = 9295}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0 \004\0 \001", '\0' }, num_required_techs = 5, bulbs_required = 5631}, { state = TECH_UNKNOWN, required_techs = { vec = "@\210Â\021 45\0T \001", '\0' }, num_required_techs = 22, bulbs_required = 49311}, { state = TECH_UNKNOWN, required_techs = { vec = "\002\210ÀQ 4\004\0\226 \021", '\0' }, num_required_techs = 21, bulbs_required = 41746}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 1178}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "B\210ÂQ 4\025\0\226¤\021", '\0' }, num_required_techs = 26, bulbs_required = 61159}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210Â\021 65\fTè\021", '\0' }, num_required_techs = 29, bulbs_required = 71201}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0 \0\0\004 ", '\0' }, num_required_techs = 5, bulbs_required = 7941}, { state = TECH_UNKNOWN, required_techs = { vec = "`\210À\021 \"\005\f\024`\021", '\0' }, num_required_techs = 21, bulbs_required = 43259}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\004\0\0\0\200", '\0' }, num_required_techs = 2, bulbs_required = 2772}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0@\0 \0\0\0\004\0\001", '\0' }, num_required_techs = 4, bulbs_required = 5898}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 1024}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 468}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 16, prev_gold = 113, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = { 1 }}, was_created = false, is_connected = true, current_conn = 0x0, connections = {list = {nelements = 1, head_link = 0x91a0d60, tail_link = 0x91a0d60}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x86d2610, gives_shared_vision = 20, really_gives_vision = 20, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x83e4948 "¨Ï\026@¨Ï\026@\001", attribute_block = { length = 1045, data = 0x8cd3fc8}, debug = false}, {player_no = 2, name = "Urukagina", '\0' , username = "Unassigned", '\0' , is_male = true, government = 2, target_government = 2, nation = 79, team = 255, turn_done = false, nturns_idle = 148, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 2, reputation = 1000, diplstates = {{type = DS_CEASEFIRE, turns_left = 7, has_reason_to_cancel = 0, contact_turns_left = 20}, { type = DS_ALLIANCE, turns_left = 11, has_reason_to_cancel = 0, contact_turns_left = 1}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 1, units = {list = {nelements = 57, head_link = 0x92b9920, tail_link = 0x8752f20}}, cities = {list = {nelements = 19, head_link = 0x8dcdd38, tail_link = 0x867f9a8}}, score = {happy = 3, content = 52, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 1, wonders = 0, techs = 24, techout = 61, landarea = 161000, settledarea = 151000, population = 1170, cities = 19, units = 52, pollution = 0, literacy = 100, bnp = 87, mfg = 77, spaceship = 0}, economic = {gold = 21, tax = 10, science = 70, luxury = 20}, research = { bulbs_last_turn = 61, bulbs_researched = 1713, techs_researched = 24, researching = 42, changed_from = -1, bulbs_researched_before = 55, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\222\211äR`4\f#\026²Q", '\0' }, num_required_techs = 33, bulbs_required = 104527}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\230\0$\002@\004\b\003\0\202@", '\0' }, num_required_techs = 14, bulbs_required = 25828}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 589}, { state = TECH_UNKNOWN, required_techs = { vec = "0\0\0\0\0\0\0#\0\002P", '\0' }, num_required_techs = 8, bulbs_required = 7376}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\022` \f#\0242A", '\0' }, num_required_techs = 25, bulbs_required = 65313}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 790}, {state = TECH_REACHABLE, required_techs = { vec = "\0\001", '\0' }, num_required_techs = 1, bulbs_required = 565}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÒÉäR`4,#\026²Q", '\0' }, num_required_techs = 36, bulbs_required = 133861}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\211@\022`\0\004#\024\022A", '\0' }, num_required_techs = 20, bulbs_required = 42907}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001\001\002`\0\0#\004\022", '\0' }, num_required_techs = 13, bulbs_required = 21630}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211æ\023`4\035#\024²A", '\0' }, num_required_techs = 34, bulbs_required = 119551}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\002@\0\b\0\0\0@", '\0' }, num_required_techs = 7, bulbs_required = 11267}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 \002@", '\0' }, num_required_techs = 4, bulbs_required = 4275}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3450}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\0\0 \b#\0\002@", '\0' }, num_required_techs = 9, bulbs_required = 12890}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001À\003` \b#\004\022A", '\0' }, num_required_techs = 19, bulbs_required = 39804}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 565}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001!\n`\0\0#\004\022", '\0' }, num_required_techs = 15, bulbs_required = 28555}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 6672}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\211@R`\0\004#\024\022Q", '\0' }, num_required_techs = 22, bulbs_required = 51124}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\023a\"\r/\024rQ", '\0' }, num_required_techs = 34, bulbs_required = 130899}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\002b\0\004#\004\022A", '\0' }, num_required_techs = 17, bulbs_required = 31390}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001%\002d\004\b#\004\222@", '\0' }, num_required_techs = 20, bulbs_required = 44597}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\0\002`\0\0#\004\022", '\0' }, num_required_techs = 12, bulbs_required = 16893}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\002@", '\0' }, num_required_techs = 2, bulbs_required = 1735}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211å\022d%\r#\024²A", '\0' }, num_required_techs = 33, bulbs_required = 108342}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\023`\"\r/\0242Q", '\0' }, num_required_techs = 32, bulbs_required = 110784}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 2405}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\001¤\002`4\b#\004²@", '\0' }, num_required_techs = 22, bulbs_required = 52394}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0 \0#\0\002", '\0' }, num_required_techs = 6, bulbs_required = 5296}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Ð\211À\022` \r#\0242A", '\0' }, num_required_techs = 26, bulbs_required = 73368}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1037}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 3487}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001ä\003`4\030#\004²A", '\0' }, num_required_techs = 26, bulbs_required = 74478}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211ä\022`$,#\024²A", '\0' }, num_required_techs = 30, bulbs_required = 87418}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 1110}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 127}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\003\0\002", '\0' }, num_required_techs = 4, bulbs_required = 1776}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\022` \r'\0242Q", '\0' }, num_required_techs = 29, bulbs_required = 85445}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\023` \r/\0242Q", '\0' }, num_required_techs = 31, bulbs_required = 101139}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0#\0\002", '\0' }, num_required_techs = 5, bulbs_required = 3226}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\211æS`4\035c\226¶Q", '\0' }, num_required_techs = 41, bulbs_required = 183807}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\220\211ÀR` \f#\026\022Q", '\0' }, num_required_techs = 26, bulbs_required = 67933}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\001\0\002@\0\0#\004\022", '\0' }, num_required_techs = 10, bulbs_required = 11788}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211à\022` \r#\0342A", '\0' }, num_required_techs = 28, bulbs_required = 83693}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\t@\002`\0\004#\024\022A", '\0' }, num_required_techs = 18, bulbs_required = 33220}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\200\002\0 \f# \003@", '\0' }, num_required_techs = 13, bulbs_required = 21354}, { state = TECH_UNKNOWN, required_techs = { vec = "Ð\211æ\023`4=#T²A", '\0' }, num_required_techs = 36, bulbs_required = 141088}, { state = TECH_UNKNOWN, required_techs = { vec = "\222\211äS`4\f#\226²Q", '\0' }, num_required_techs = 35, bulbs_required = 122176}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\002\0\0\004\0\0\001", '\0' }, num_required_techs = 3, bulbs_required = 3509}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\002", '\0' }, num_required_techs = 1, bulbs_required = 277}, { state = TECH_UNKNOWN, required_techs = { vec = "Ò\211æS`4\035#\226¶Q", '\0' }, num_required_techs = 40, bulbs_required = 170707}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211æ\023`6=/TúQ", '\0' }, num_required_techs = 43, bulbs_required = 195812}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\002@\0\0#\0\022", '\0' }, num_required_techs = 8, bulbs_required = 7718}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001\200\002` \b#\0042@", '\0' }, num_required_techs = 17, bulbs_required = 32412}, { state = TECH_UNKNOWN, required_techs = { vec = "ð\211À\023`\"\r/\024rQ", '\0' }, num_required_techs = 33, bulbs_required = 120704}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\002@\004\b\0\0\200@", '\0' }, num_required_techs = 9, bulbs_required = 18197}, { state = TECH_UNKNOWN, required_techs = { vec = "\220\001@\002`\0\0#\004\022A", '\0' }, num_required_techs = 15, bulbs_required = 24728}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 2560}, { state = TECH_UNKNOWN, required_techs = { vec = "\020\0\0\0\0\0\0\001\0\0P", '\0' }, num_required_techs = 4, bulbs_required = 2669}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 910}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 42, prev_gold = 12, maxbuycost = 60, est_upkeep = 0, tech_want = {0, 0, 0, 114806, 0, 0, 174242, 0, 0, 48873, 0, 0, 164240, 27000, 13229, 0, 0, 0, 138319, 0, 0, 0, 0, 37014, 0, 0, 0, 0, 56383, 161148, 0, 0, 0, 0, 37725, 367021, 35636, 20513, 0, 57250, 100338, 0, 272476, 0, 10811, 37076, 49500, 0, 0, 157885, 0, 151145, 0, 83342, 104100, 0, 0, 22586, 0, 0, 0, 0, 0, 0, 13226, 0, 0, 0, 0, 0, 33571, 23292, 0, 0, 0, 0, 64003, 43534, 0, 204905, 6617, 221231, 82333, 0, 0, 5573, 0, 38308, 0 }, handicap = 2797, skill_level = 2, fuzzy = 400, expand = 10, science_cost = 250, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {-348, 984, 1, -999, 1, -183, -70, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x86ea258, gives_shared_vision = 2, really_gives_vision = 18, improvements = '\0' , "\001", '\0' , island_improv = 0x83e4cc0 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 3, name = "Baudouin", '\0' , username = "alex\0igned", '\0' , is_male = true, government = 4, target_government = 4, nation = 67, team = 255, turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 21, reputation = 1000, diplstates = {{ type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 57, head_link = 0x9132fc8, tail_link = 0x87daf78}}, cities = {list = {nelements = 30, head_link = 0x90212d8, tail_link = 0x845edb0}}, score = {happy = 1, content = 76, unhappy = 6, angry = 0, taxmen = 0, scientists = 0, elvis = 4, wonders = 0, techs = 33, techout = 130, landarea = 217000, settledarea = 209000, population = 1820, cities = 30, units = 41, pollution = 0, literacy = 100, bnp = 207, mfg = 86, spaceship = 0}, economic = {gold = 70, tax = 10, science = 80, luxury = 10}, research = { bulbs_last_turn = 130, bulbs_researched = 228, techs_researched = 33, researching = 35, changed_from = -1, bulbs_researched_before = 1329, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\210äP(\024\f\0\026 Q", '\0' }, num_required_techs = 24, bulbs_required = 95774}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\0$\0\b\004\b\0\0\200@", '\0' }, num_required_techs = 9, bulbs_required = 23917}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 4150}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020(\0\f\0\024 A", '\0' }, num_required_techs = 16, bulbs_required = 56560}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 790}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÈäP(\024,\0\026 Q", '\0' }, num_required_techs = 27, bulbs_required = 125108}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\210@\020(\0\004\0\024\0A", '\0' }, num_required_techs = 12, bulbs_required = 36224}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\001\0 \0\0\0\004", '\0' }, num_required_techs = 4, bulbs_required = 13347}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021(\024\035\0\024 A", '\0' }, num_required_techs = 25, bulbs_required = 110798}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\b\0\b\0\0\0@", '\0' }, num_required_techs = 6, bulbs_required = 11132}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3450}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\b\0\b\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 9194}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0À\001(\0\b\0\004\0A", '\0' }, num_required_techs = 10, bulbs_required = 31051}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0!\b \0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 20272}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\b\0\004\0\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 8272}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\210@P(\0\004\0\024\0Q", '\0' }, num_required_techs = 14, bulbs_required = 44441}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021)\002\r\f\024`Q", '\0' }, num_required_techs = 25, bulbs_required = 122146}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\"\0\004\0\004\0A", '\0' }, num_required_techs = 8, bulbs_required = 23107}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0%\0,\004\b\0\004\200@", '\0' }, num_required_techs = 12, bulbs_required = 37914}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\b", '\0' }, num_required_techs = 1, bulbs_required = 1600}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0 \0\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 8610}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210å\020,\005\r\0\024 A", '\0' }, num_required_techs = 24, bulbs_required = 99589}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021(\002\r\f\024 Q", '\0' }, num_required_techs = 23, bulbs_required = 102031}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\b\004", '\0' }, num_required_techs = 2, bulbs_required = 4005}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0¤\0(\024\b\0\004 @", '\0' }, num_required_techs = 13, bulbs_required = 43641}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020(\0\r\0\024 A", '\0' }, num_required_techs = 17, bulbs_required = 64615}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1037}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\b\0\b\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 5087}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0ä\001(\024\030\0\004 A", '\0' }, num_required_techs = 17, bulbs_required = 65725}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210ä\020(\004,\0\024 A", '\0' }, num_required_techs = 21, bulbs_required = 78665}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 1110}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\020(\0\r\004\024 Q", '\0' }, num_required_techs = 20, bulbs_required = 76692}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021(\0\r\f\024 Q", '\0' }, num_required_techs = 22, bulbs_required = 92386}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ(\024\035@\226¤Q", '\0' }, num_required_techs = 32, bulbs_required = 175054}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\210ÀP(\0\f\0\026\0Q", '\0' }, num_required_techs = 17, bulbs_required = 59180}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 3505}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210à\020(\0\r\0\034 A", '\0' }, num_required_techs = 19, bulbs_required = 74940}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\b@\0 \0\004\0\024\0A", '\0' }, num_required_techs = 9, bulbs_required = 24937}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\b\0\f\0 \001@", '\0' }, num_required_techs = 7, bulbs_required = 17093}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021(\024=\0T A", '\0' }, num_required_techs = 27, bulbs_required = 132335}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\210äQ(\024\f\0\226 Q", '\0' }, num_required_techs = 26, bulbs_required = 113423}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 2944}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ(\024\035\0\226¤Q", '\0' }, num_required_techs = 31, bulbs_required = 161954}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210æ\021(\026=\fTèQ", '\0' }, num_required_techs = 34, bulbs_required = 187059}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\200\0(\0\b\0\004 @", '\0' }, num_required_techs = 8, bulbs_required = 23659}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021(\002\r\f\024`Q", '\0' }, num_required_techs = 24, bulbs_required = 111951}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\b\004\b\0\0\200@", '\0' }, num_required_techs = 8, bulbs_required = 18062}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0 \0\0\0\004\0A", '\0' }, num_required_techs = 6, bulbs_required = 16445}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 2560}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 2, bulbs_required = 2080}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 910}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 35, prev_gold = 52, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 45234, 0, 0, 50857, 0, 0, 4391, 0, 0, 37226, 40500, 6592, 0, 0, 0, 41981, 0, 0, 0, 0, 11635, 0, 0, 0, 0, 56891, 26062, 0, 0, 0, 0, 17868, 72416, 14675, 6213, 0, 45756, 47598, 0, 22607, 0, 6278, 5582, 39000, 0, 0, 54223, 0, 6305, 0, 37045, 67350, 0, 0, 5396, 0, 0, 0, 0, 0, 0, 16699, 0, 0, 0, 0, 0, 15716, 8478, 0, 0, 0, 0, 859, 14725, 0, 74527, 296, 166968, 47640, 0, 0, 14, 0, 25253, 0 }, handicap = 2797, skill_level = 2, fuzzy = 400, expand = 10, science_cost = 250, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {584, 1, -724, 1, -120, -46, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8701ea0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x83e5038 "¨Ï\026@¨Ï\026@", attribute_block = {length = 1584, data = 0x9108fb0}, debug = false}, {player_no = 4, name = "Mackenzie King", '\0' , username = "Unassigned", '\0' , is_male = true, government = 2, target_government = 2, nation = 38, team = 255, turn_done = false, nturns_idle = 148, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = true, embassy = 2, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 105, head_link = 0x91f73a8, tail_link = 0x8815eb8}}, cities = {list = {nelements = 50, head_link = 0x88f47b0, tail_link = 0x82c61c8}}, score = {happy = 21, content = 87, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, elvis = 16, wonders = 2, techs = 34, techout = 130, landarea = 325000, settledarea = 301000, population = 2630, cities = 50, units = 67, pollution = 0, literacy = 400, bnp = 170, mfg = 163, spaceship = 0}, economic = {gold = 515, tax = 0, science = 70, luxury = 30}, research = { bulbs_last_turn = 126, bulbs_researched = 486, techs_researched = 34, researching = 86, changed_from = -1, bulbs_researched_before = 57, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\202\210äP \024\f\0\026 Q", '\0' }, num_required_techs = 23, bulbs_required = 94174}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\210\0$\0\0\004\b\0\0\200@", '\0' }, num_required_techs = 8, bulbs_required = 22317}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = " \0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 3, bulbs_required = 4150}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020 \0\f\0\024 A", '\0' }, num_required_techs = 15, bulbs_required = 54960}, { state = TECH_REACHABLE, required_techs = { vec = "\200", '\0' }, num_required_techs = 1, bulbs_required = 790}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\0\0\0\004\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3547}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "ÂÈäP \024,\0\026 Q", '\0' }, num_required_techs = 26, bulbs_required = 123508}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\210@\020 \0\004\0\024\0A", '\0' }, num_required_techs = 11, bulbs_required = 34624}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0\001\0 \0\0\0\004", '\0' }, num_required_techs = 4, bulbs_required = 13347}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021 \024\035\0\024 A", '\0' }, num_required_techs = 24, bulbs_required = 109198}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 5, bulbs_required = 9532}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0 ", '\0' }, num_required_techs = 2, bulbs_required = 2540}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 3450}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 3, bulbs_required = 7594}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0À\001 \0\b\0\004\0A", '\0' }, num_required_techs = 9, bulbs_required = 29451}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0!\b \0\0\0\004", '\0' }, num_required_techs = 6, bulbs_required = 20272}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\b\0\020\0\0\004\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 6672}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\210@P \0\004\0\024\0Q", '\0' }, num_required_techs = 13, bulbs_required = 42841}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021!\002\r\f\024`Q", '\0' }, num_required_techs = 24, bulbs_required = 120546}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0\"\0\004\0\004\0A", '\0' }, num_required_techs = 8, bulbs_required = 23107}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0%\0$\004\b\0\004\200@", '\0' }, num_required_techs = 11, bulbs_required = 36314}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\0\0 \0\0\0\004", '\0' }, num_required_techs = 3, bulbs_required = 8610}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210å\020$\005\r\0\024 A", '\0' }, num_required_techs = 23, bulbs_required = 97989}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \002\r\f\024 Q", '\0' }, num_required_techs = 22, bulbs_required = 100431}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 2405}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0¤\0 \024\b\0\004 @", '\0' }, num_required_techs = 12, bulbs_required = 42041}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "À\210À\020 \0\r\0\024 A", '\0' }, num_required_techs = 16, bulbs_required = 63015}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 1037}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\b\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 3487}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0ä\001 \024\030\0\004 A", '\0' }, num_required_techs = 16, bulbs_required = 64125}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210ä\020 \004,\0\024 A", '\0' }, num_required_techs = 20, bulbs_required = 77065}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200", '\0' }, num_required_techs = 2, bulbs_required = 1110}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "à\210À\020 \0\r\004\024 Q", '\0' }, num_required_techs = 19, bulbs_required = 75092}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \0\r\f\024 Q", '\0' }, num_required_techs = 21, bulbs_required = 90786}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ \024\035@\226¤Q", '\0' }, num_required_techs = 31, bulbs_required = 173454}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\210ÀP \0\f\0\026\0Q", '\0' }, num_required_techs = 16, bulbs_required = 57580}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\004", '\0' }, num_required_techs = 1, bulbs_required = 3505}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210à\020 \0\r\0\034 A", '\0' }, num_required_techs = 18, bulbs_required = 73340}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\b@\0 \0\004\0\024\0A", '\0' }, num_required_techs = 9, bulbs_required = 24937}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\200\0\0\0\f\0 \001@", '\0' }, num_required_techs = 6, bulbs_required = 15493}, { state = TECH_UNKNOWN, required_techs = { vec = "À\210æ\021 \024=\0T A", '\0' }, num_required_techs = 26, bulbs_required = 130735}, { state = TECH_UNKNOWN, required_techs = { vec = "\202\210äQ \024\f\0\226 Q", '\0' }, num_required_techs = 25, bulbs_required = 111823}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\004\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 2944}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "Â\210æQ \024\035\0\226¤Q", '\0' }, num_required_techs = 30, bulbs_required = 160354}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210æ\021 \026=\fTèQ", '\0' }, num_required_techs = 33, bulbs_required = 185459}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\200\0\200\0 \0\b\0\004 @", '\0' }, num_required_techs = 7, bulbs_required = 22059}, { state = TECH_UNKNOWN, required_techs = { vec = "à\210À\021 \002\r\f\024`Q", '\0' }, num_required_techs = 23, bulbs_required = 110351}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0$\0\0\004\b\0\0\200@", '\0' }, num_required_techs = 7, bulbs_required = 16462}, { state = TECH_UNKNOWN, required_techs = { vec = "\200\0@\0 \0\0\0\004\0A", '\0' }, num_required_techs = 6, bulbs_required = 16445}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\200\200\0\0\b", '\0' }, num_required_techs = 3, bulbs_required = 2560}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0P", '\0' }, num_required_techs = 2, bulbs_required = 2080}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0@", '\0' }, num_required_techs = 1, bulbs_required = 910}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 51, prev_gold = 498, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 118005, 0, 0, 222413, 0, 0, 33845, 0, 0, 15160, 25500, 11580, 0, 0, 0, 142676, 0, 0, 1261, 0, 69314, 0, 0, 0, 0, 98490, 96472, 0, 0, 0, 0, 32456, 155510, 4125, 60170, 0, 18369, 86474, 0, 132237, 0, 26173, 43851, 154500, 0, 0, 22190, 0, 157955, 0, 70844, 89195, 0, 0, 24183, 0, 0, 0, 0, 0, 0, 9319, 0, 0, 0, 0, 0, 29190, 32052, 0, 0, 0, 0, 109178, 72927, 0, 219277, 5114, 176124, 24662, 0, 0, 194721, 0, 25596, 0 }, handicap = 2797, skill_level = 2, fuzzy = 400, expand = 10, science_cost = 250, warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 352, 1, -703, 1, -212, -70, 1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8719ae8, gives_shared_vision = 2, really_gives_vision = 6, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x83e53b0 "¨Ï\026@¨Ï\026@\001", attribute_block = { length = 0, data = 0x0}, debug = false}, {player_no = 5, name = "Alaric\0c", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 1, nation = 83, team = 255, turn_done = false, nturns_idle = 70, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 4, head_link = 0x8b0be20, tail_link = 0x8c9c980}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 100, tax = 0, science = 60, luxury = 40}, research = {bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 2, researching = 9, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\026²÷\001", '\0' }, num_required_techs = 55, bulbs_required = 110845}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 70}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\0\202æ\001", '\0' }, num_required_techs = 36, bulbs_required = 32146}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 999}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\0\002P\001", '\0' }, num_required_techs = 17, bulbs_required = 9009}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0242ç\001", '\0' }, num_required_techs = 44, bulbs_required = 70217}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 2318}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 1379}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 5742}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 1821}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 197}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\026²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 140179}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\024\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 47811}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\004\022¦\001", '\0' }, num_required_techs = 31, bulbs_required = 24934}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\024²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 125869}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 16171}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 544}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 6347}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 6010}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\0\002Ä\001", '\0' }, num_required_techs = 28, bulbs_required = 18799}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\004\022ç\001", '\0' }, num_required_techs = 38, bulbs_required = 44708}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 1306}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\004\022¦\001", '\0' }, num_required_techs = 33, bulbs_required = 31859}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 12946}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 1076}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\024\022÷\001", '\0' }, num_required_techs = 41, bulbs_required = 56028}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\024r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 135803}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\004\022ç\001", '\0' }, num_required_techs = 35, bulbs_required = 34694}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\004\222æ\001", '\0' }, num_required_techs = 42, bulbs_required = 50915}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 4947}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\004\022¦\001", '\0' }, num_required_techs = 29, bulbs_required = 19632}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 3077}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\024²ç\001", '\0' }, num_required_techs = 55, bulbs_required = 114660}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0242÷\001", '\0' }, num_required_techs = 51, bulbs_required = 115688}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 8836}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 601}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\004²æ\001", '\0' }, num_required_techs = 44, bulbs_required = 58712}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\0\002\200\001", '\0' }, num_required_techs = 17, bulbs_required = 6704}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0242ç\001", '\0' }, num_required_techs = 45, bulbs_required = 78272}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 2962}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 9396}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\004²ç\001", '\0' }, num_required_techs = 48, bulbs_required = 80796}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\024²ç\001", '\0' }, num_required_techs = 52, bulbs_required = 93736}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 544}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 2543}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\0\002", '\0' }, num_required_techs = 9, bulbs_required = 2313}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0242÷\001", '\0' }, num_required_techs = 48, bulbs_required = 90349}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0242÷\001", '\0' }, num_required_techs = 50, bulbs_required = 106043}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 1363}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\0\002\0\001", '\0' }, num_required_techs = 13, bulbs_required = 4294}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\226¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 190125}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\026\022÷\001", '\0' }, num_required_techs = 45, bulbs_required = 72837}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\004\022\204\001", '\0' }, num_required_techs = 25, bulbs_required = 13797}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0342ç\001", '\0' }, num_required_techs = 47, bulbs_required = 88597}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\024\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 36524}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163 \003ä\001", '\0' }, num_required_techs = 32, bulbs_required = 27063}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773T²ç\001", '\0' }, num_required_techs = 58, bulbs_required = 147406}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\226²÷\001", '\0' }, num_required_techs = 57, bulbs_required = 128494}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 5978}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\0\002", '\0' }, num_required_techs = 3, bulbs_required = 474}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\226¶÷\001", '\0' }, num_required_techs = 62, bulbs_required = 177025}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Tú÷\001", '\0' }, num_required_techs = 65, bulbs_required = 202130}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\0\022\004\001", '\0' }, num_required_techs = 21, bulbs_required = 9457}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0042æ\001", '\0' }, num_required_techs = 36, bulbs_required = 37316}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\024r÷\001", '\0' }, num_required_techs = 52, bulbs_required = 125608}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 24515}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\004\022ç\001", '\0' }, num_required_techs = 33, bulbs_required = 28032}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 966}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 4802}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 4175}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 759}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 2543}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 9, prev_gold = 100, maxbuycost = 0, est_upkeep = 0, tech_want = {0, 0, 0, 220, 0, 0, 250, 0, 0, 1020, 0, 0, 60, 600, 20, 0, 0, 0, 220, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 520, 0, 0, 0, 0, 60, 480, 0, 0, 0, 300, 180, 0, 140, 0, 20, 20, 1000, 0, 0, 300, 0, 0, 0, 160, 0 , 60, 20, 0, 0, 0, 0, 100, 60, 0, 380, 0, 270, 480, 0, 0, 0, 0, 800, 0 }, handicap = 2797, skill_level = 2, fuzzy = 400, expand = 10, science_cost = 250, warmth = 50, barbarian_type = SEA_BARBARIAN, love = {1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{ is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8a02370, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 6, name = "Theodoric", '\0' , username = "Unassigned", '\0' , is_male = true, government = 0, target_government = 0, nation = 83, team = 255, turn_done = false, nturns_idle = 56, is_alive = false, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = 1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, { type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, researching = 2, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = { vec = "\226¿ürøüN3\027²÷\001", '\0' }, num_required_techs = 56, bulbs_required = 110915}, { state = TECH_REACHABLE, required_techs = { vec = "\004", '\0' }, num_required_techs = 1, bulbs_required = 70}, {state = TECH_UNKNOWN, required_techs = { vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' }, num_required_techs = 37, bulbs_required = 32216}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0\200\002\001", '\0' }, num_required_techs = 6, bulbs_required = 999}, { state = TECH_UNKNOWN, required_techs = { vec = "4$\0\0\0È\0023\001\002P\001", '\0' }, num_required_techs = 18, bulbs_required = 9079}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' }, num_required_techs = 45, bulbs_required = 70287}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' }, num_required_techs = 9, bulbs_required = 2318}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' }, num_required_techs = 7, bulbs_required = 1379}, {state = TECH_REACHABLE, required_techs = {vec = "\0\002", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_REACHABLE, required_techs = { vec = "\0\004", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' }, num_required_techs = 15, bulbs_required = 5742}, {state = TECH_UNKNOWN, required_techs = { vec = "\0044\0 \020\0@\0\0\0\200", '\0' }, num_required_techs = 8, bulbs_required = 1821}, { state = TECH_UNKNOWN, required_techs = { vec = "\004 ", '\0' }, num_required_techs = 2, bulbs_required = 197}, {state = TECH_UNKNOWN, required_techs = { vec = "Öÿürøün3\027²÷\001", '\0' }, num_required_techs = 59, bulbs_required = 140249}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' }, num_required_techs = 40, bulbs_required = 47881}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 32, bulbs_required = 25004}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü_3\025²ç\001", '\0' }, num_required_techs = 57, bulbs_required = 125939}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' }, num_required_techs = 26, bulbs_required = 16171}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\0\0\200", '\0' }, num_required_techs = 4, bulbs_required = 544}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\020", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' }, num_required_techs = 16, bulbs_required = 6347}, { state = TECH_UNKNOWN, required_techs = { vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' }, num_required_techs = 16, bulbs_required = 6010}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' }, num_required_techs = 29, bulbs_required = 18869}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' }, num_required_techs = 39, bulbs_required = 44778}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' }, num_required_techs = 7, bulbs_required = 1306}, {state = TECH_UNKNOWN, required_techs = {vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' }, num_required_techs = 34, bulbs_required = 31929}, { state = TECH_UNKNOWN, required_techs = { vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' }, num_required_techs = 24, bulbs_required = 12946}, {state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \0\0@\0\0\0\200", '\0' }, num_required_techs = 6, bulbs_required = 1076}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' }, num_required_techs = 42, bulbs_required = 56098}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 1, bulbs_required = 50}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' }, num_required_techs = 54, bulbs_required = 135873}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' }, num_required_techs = 36, bulbs_required = 34764}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247=\"üÌJ3\005\222æ\001", '\0' }, num_required_techs = 43, bulbs_required = 50985}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' }, num_required_techs = 15, bulbs_required = 4947}, {state = TECH_REACHABLE, required_techs = {vec = "\0\0\0\0\020", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' }, num_required_techs = 30, bulbs_required = 19702}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' }, num_required_techs = 12, bulbs_required = 3077}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ý2üíO3\025²ç\001", '\0' }, num_required_techs = 56, bulbs_required = 114730}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' }, num_required_techs = 52, bulbs_required = 115758}, { state = TECH_UNKNOWN, required_techs = { vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' }, num_required_techs = 20, bulbs_required = 8836}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' }, num_required_techs = 4, bulbs_required = 601}, { state = TECH_UNKNOWN, required_techs = { vec = "\2247¼\"øüJ3\005²æ\001", '\0' }, num_required_techs = 45, bulbs_required = 58782}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' }, num_required_techs = 18, bulbs_required = 6774}, {state = TECH_UNKNOWN, required_techs = {vec = "\004\0\0\0\0@", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' }, num_required_techs = 46, bulbs_required = 78342}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\200\002", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' }, num_required_techs = 11, bulbs_required = 2962}, {state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' }, num_required_techs = 21, bulbs_required = 9396}, {state = TECH_UNKNOWN, required_techs = { vec = "\2247ü#øüZ3\005²ç\001", '\0' }, num_required_techs = 49, bulbs_required = 80866}, { state = TECH_UNKNOWN, required_techs = { vec = "Ô¿ü2øìn3\025²ç\001", '\0' }, num_required_techs = 53, bulbs_required = 93806}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\0@", '\0' }, num_required_techs = 4, bulbs_required = 544}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' }, num_required_techs = 10, bulbs_required = 2543}, {state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\024\004\0\0\0À\002\003\001\002", '\0' }, num_required_techs = 10, bulbs_required = 2383}, {state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' }, num_required_techs = 49, bulbs_required = 90419}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' }, num_required_techs = 51, bulbs_required = 106113}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' }, num_required_techs = 7, bulbs_required = 1363}, { state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' }, num_required_techs = 14, bulbs_required = 4364}, {state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_s\227¶÷\001", '\0' }, num_required_techs = 64, bulbs_required = 190195}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\004\0\0\020\0\0\200", '\0' }, num_required_techs = 3, bulbs_required = 340}, { state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\224¯ØRøè\0163\027\022÷\001", '\0' }, num_required_techs = 46, bulbs_required = 72907}, { state = TECH_UNKNOWN, required_techs = { vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' }, num_required_techs = 26, bulbs_required = 13867}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' }, num_required_techs = 48, bulbs_required = 88667}, { state = TECH_UNKNOWN, required_techs = { vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' }, num_required_techs = 37, bulbs_required = 36594}, {state = TECH_UNKNOWN, required_techs = { vec = "\024&\230\002Øè\0163!\003ä\001", '\0' }, num_required_techs = 33, bulbs_required = 27133}, {state = TECH_UNKNOWN, required_techs = { vec = "Ô¿þ3øü\1773U²ç\001", '\0' }, num_required_techs = 59, bulbs_required = 147476}, { state = TECH_UNKNOWN, required_techs = { vec = "\226¿üsøüN3\227²÷\001", '\0' }, num_required_techs = 58, bulbs_required = 128564}, { state = TECH_UNKNOWN, required_techs = { vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' }, num_required_techs = 17, bulbs_required = 5978}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0@\0\0\001\002", '\0' }, num_required_techs = 4, bulbs_required = 544}, { state = TECH_UNKNOWN, required_techs = { vec = "Ö¿þsøü_3\227¶÷\001", '\0' }, num_required_techs = 63, bulbs_required = 177095}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¿þ3øþ\177?Uú÷\001", '\0' }, num_required_techs = 66, bulbs_required = 202200}, { state = TECH_UNKNOWN, required_techs = { vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' }, num_required_techs = 22, bulbs_required = 9527}, {state = TECH_UNKNOWN, required_techs = { vec = "\224'\230\002øè\n3\0052æ\001", '\0' }, num_required_techs = 37, bulbs_required = 37386}, { state = TECH_UNKNOWN, required_techs = { vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' }, num_required_techs = 53, bulbs_required = 125678}, { state = TECH_UNKNOWN, required_techs = { vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' }, num_required_techs = 31, bulbs_required = 24515}, { state = TECH_UNKNOWN, required_techs = { vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' }, num_required_techs = 34, bulbs_required = 28102}, {state = TECH_UNKNOWN, required_techs = { vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' }, num_required_techs = 5, bulbs_required = 966}, { state = TECH_UNKNOWN, required_techs = { vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' }, num_required_techs = 14, bulbs_required = 4802}, {state = TECH_UNKNOWN, required_techs = { vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' }, num_required_techs = 12, bulbs_required = 4175}, {state = TECH_UNKNOWN, required_techs = { vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' }, num_required_techs = 5, bulbs_required = 759}, { state = TECH_UNKNOWN, required_techs = { vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' }, num_required_techs = 10, bulbs_required = 2543}, {state = TECH_REACHABLE, required_techs = { vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' }, num_required_techs = 1, bulbs_required = 70}, { state = TECH_UNKNOWN, required_techs = { vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' }, num_required_techs = 2, bulbs_required = 197}, { state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = true, tech_goal = 81, prev_gold = 100, maxbuycost = 0, est_upkeep = 0, tech_want = {0 , 16, 0 }, handicap = 2797, skill_level = 2, fuzzy = 400, expand = 10, science_cost = 250, warmth = 50, barbarian_type = LAND_BARBARIAN, love = {1 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x8cb04e0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, {player_no = 7, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 16, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 17, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 18, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 20, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 21, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 22, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 23, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' , username = "Unassigned", '\0' , is_male = true, government = 1, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} }, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' }, num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 }}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 3, head_link = 0x82bfe78, tail_link = 0x842b2e8}}, est_connections = {list = {nelements = 3, head_link = 0x82c15a0, tail_link = 0x8da4ca8}}, game_connections = { list = {nelements = 2, head_link = 0x82c1590, tail_link = 0x8fb6780}}, global_advances = {7, 0, 5, 0, 4, 0, 0, 1, 3, 5, 5, 0, 4, 5, 0, 0, 0, 0, 1, 5, 5, 1, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 5, 0, 4, 5, 0, 0, 0, 5, 0, 3, 5, 5, 0, 5, 0, 1, 0, 0, 5, 0, 4, 4, 0, 0, 5, 4, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 5, 5, 0, 0, 5, 1, 5, 5, 0 }, global_wonders = {0 , 171, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 229, 116, 0, 233, 0, 0, 0, 0, 181, 0, 0, 0, 234, 0 }, improvements = '\0' , heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 1097935075, aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 84, playable_nation_count = 82, styles_count = 8, terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' , firepower_factor = 0, default_building = 67, palace_building = 21, land_defend_building = 7, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{ name = "elvis", '\0' , min_size = 0, bonus = 2}, { name = "scientist", '\0' , min_size = 5, bonus = 3}, {name = "taxman", '\0' , min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 0 }, granary_num_inis = 1, granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = { improvement_factor = 1, unit_factor = 1, total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1\0\0\0\0\0\0\0", save_options = {save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)