# examining core.15977 in /games/330006/. ... # using $FREECIV_PATH /home/freeciv/.freeciv/code/installed/web/stable/freeciv-1.13.0+1.13.0+ourown+newdead+3648/share/freeciv # running: (echo bt; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/web/stable/freeciv-1.13.0+1.13.0+ourown+newdead+3648/share/freeciv/../../bin/civserver core.15977 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/web/stable/freeciv-1.13.0+1.13.0+ourown+n'. Program terminated with signal 8, Arithmetic exception. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x08074d70 in get_research (pplayer=0x813bcb8) at report.c:344 344 return (pplayer->score.techout * 100) / (total_bulbs_required(pplayer)); (gdb) #0 0x08074d70 in get_research (pplayer=0x813bcb8) at report.c:344 #1 0x080750c7 in dem_line_item ( outptr=0xbfffc7b0 "Population 360,000", ' ' , "(14th)\nLand Area 161,000 sq. mi. (9th)\nSettled Area 17,000 sq. mi. (11th)\nResearch Speed 0%", ' ' , out_size=4096, pplayer=0x812c524, prow=0x80d7ff0, selcols=7) at report.c:470 #2 0x08075380 in report_demographics (pconn=0x80fc5c0) at report.c:548 #3 0x0804c8b1 in handle_report_request (pconn=0x80fc5c0, type=REPORT_DEMOGRAPHIC) at srv_main.c:548 #4 0x0804ccbb in handle_packet_input (pconn=0x80fc5c0, packet=0x8279c98, type=43) at srv_main.c:780 #5 0x080843e8 in sniff_packets () at sernet.c:572 #6 0x0804e219 in main_loop () at srv_main.c:1688 #7 0x0804e808 in srv_main () at srv_main.c:1968 #8 0x080499b1 in main (argc=9, argv=0xbfffe0f4) at civserver.c:153 #9 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) $1 = {is_new_game = 0, version = 0, civstyle = 2, gold = 5000, settlers = 10, explorer = 10, dispersion = 0, tech = 50, skill_level = 3, autogame = 0, timeout = 0, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1094389993, pingtimeout = 60, turn_start = 1094390016, end_year = 2000, year = -1286, turn = 82, researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, rapturedelay = 1, min_players = 1, max_players = 17, nplayers = 17, aifill = 17, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = 0, startmessage = 0x0, conn_id = 0, player_idx = 0, player_ptr = 0x812c524, players = {{player_no = 0, name = "Washington", '\0' , username = "jon\0Name", '\0' , is_male = 1, government = 0, nation = 4, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 1, units = {list = {nelements = 17, null_link = { next = 0x812c71c, prev = 0x812c71c, dataptr = 0x0}, head_link = 0x82d6a10, tail_link = 0x8247358}}, cities = {list = { nelements = 2, null_link = {next = 0x812c734, prev = 0x812c734, dataptr = 0x0}, head_link = 0x822db18, tail_link = 0x829b1a8}}, score = {happy = 6, content = 4, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 61, techout = 0, landarea = 161000, settledarea = 17000, population = 360, cities = 2, units = 3, pollution = 0, literacy = 0, bnp = 15, mfg = 10, spaceship = 0}, economic = {gold = 5257, tax = 0, science = 80, luxury = 20}, research = {bulbs_researched = 46, techs_researched = 11, researching = 6, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\004\0\0\020\0\0\0\200", '\0' , num_required_techs = 4, bulbs_required = 500}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\b\0\004\0\0\0\0\0\0\200", '\0' , num_required_techs = 3, bulbs_required = 360}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "@", '\0' , num_required_techs = 1, bulbs_required = 110}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B@\004\0\0\020 \0\0\200", '\0' , num_required_techs = 7, bulbs_required = 980}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\006\001\0\020\021\0\0\200", '\0' , num_required_techs = 8, bulbs_required = 1160}, { state = TECH_REACHABLE, required_techs = "\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 110}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 110}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 110}, { state = TECH_REACHABLE, required_techs = "\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 110}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 110}, {state = TECH_UNKNOWN, required_techs = "@\0\0\001\001\002\001\f\0@", '\0' , num_required_techs = 8, bulbs_required = 1160}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\004\0\004\0\0\0\0\200", '\0' , num_required_techs = 3, bulbs_required = 360}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\004\0\004\001\001\0\0\200", '\0' , num_required_techs = 6, bulbs_required = 810}, {state = TECH_UNKNOWN, required_techs = "@\0\0\001\0\002\001\f", '\0' , num_required_techs = 6, bulbs_required = 810}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\004\0\0\020\0\0\0\200", '\0' , num_required_techs = 3, bulbs_required = 360}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\0\0\0\0\001", '\0' , num_required_techs = 2, bulbs_required = 230}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\004\001\0\020\020\0\0\200", '\0' , num_required_techs = 5, bulbs_required = 650}, {state = TECH_UNKNOWN, required_techs = "@\0\004\0\0\0 \0\0\200", '\0' , num_required_techs = 4, bulbs_required = 500}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\0\0\0\0\001\004", '\0' , num_required_techs = 3, bulbs_required = 360}, { state = TECH_UNKNOWN, required_techs = "@\0\0\001\0\0\001\f", '\0' , num_required_techs = 5, bulbs_required = 650}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\0\006\001\0\020\021@\200\204", '\0' , num_required_techs = 12, bulbs_required = 1980}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\0\0\0\0\001\0\b", '\0' , num_required_techs = 3, bulbs_required = 360}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\006\001\0\0201\0@\200", '\0' , num_required_techs = 10, bulbs_required = 1550}, {state = TECH_UNKNOWN, required_techs = "\002\0\004\001\0\020\0\0\200\200", '\0' , num_required_techs = 6, bulbs_required = 810}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\0\006\001\0\020\021\0\200\204", '\0' , num_required_techs = 11, bulbs_required = 1760}, { state = TECH_UNKNOWN, required_techs = "@\0\006\001\0\0221\f@È", '\0' , num_required_techs = 15, bulbs_required = 2700}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\0\0\001\0\002\001\f\0@", '\0' , num_required_techs = 7, bulbs_required = 980}, {state = TECH_UNKNOWN, required_techs = "\0\0\004\0\0\0\0\0\0\200", '\0' , num_required_techs = 2, bulbs_required = 230}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 1, prev_gold = 5257, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 1, current_conn = 0x80fc5c0, connections = {list = {nelements = 1, null_link = {next = 0x812eb5c, prev = 0x812eb5c, dataptr = 0x0}, head_link = 0x81c7878, tail_link = 0x81c7878}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x402ef008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8247570 "", effects = {vector = {ptr = 0x829b0f0, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x8249090, max_continent = 101, attribute_block = {length = 152, data = 0x82797e8}}, {player_no = 1, name = "Martti Ahtisaari", '\0' , username = "Martti Ahtisaari", '\0' , is_male = 1, government = 4, nation = 28, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 19, null_link = {next = 0x812f8a0, prev = 0x812f8a0, dataptr = 0x0}, head_link = 0x81f1e30, tail_link = 0x81c9d38}}, cities = {list = {nelements = 1, null_link = {next = 0x812f8b8, prev = 0x812f8b8, dataptr = 0x0}, head_link = 0x829bbc0, tail_link = 0x829bbc0}}, score = {happy = 3, content = 3, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, elvis = 2, wonders = 0, techs = 65, techout = 28, landarea = 117000, settledarea = 13000, population = 550, cities = 1, units = 0, pollution = 0, literacy = 275, bnp = 24, mfg = 6, spaceship = 0}, economic = {gold = 4714, tax = 20, science = 80, luxury = 0}, research = {bulbs_researched = 48, techs_researched = 15, researching = 1, changed_from = -1, bulbs_researched_before = 26, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\002", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = " ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002@\0\0\0\0 ", '\0' , num_required_techs = 3, bulbs_required = 480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 150}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 150}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 6, bulbs_required = 1050}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 480}, { state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002\0\f", '\0' , num_required_techs = 4, bulbs_required = 660}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\0\0\004", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_UNKNOWN, required_techs = " \0\0\0\0\0\0\f", '\0' , num_required_techs = 3, bulbs_required = 480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0\0\0\0\0@\200\004", '\0' , num_required_techs = 4, bulbs_required = 660}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_UNKNOWN, required_techs = "\002\0\0\0\0\0\0\0\200", '\0' , num_required_techs = 2, bulbs_required = 310}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0\0\0\0\0\0\200\004", '\0' , num_required_techs = 3, bulbs_required = 480}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002 \f@H", '\0' , num_required_techs = 8, bulbs_required = 1480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 850}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 2, 1, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 74, prev_gold = 4715, maxbuycost = 0, est_upkeep = 8, tech_want = {0 , 10, 0 , 221, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 442, 0, 0, 0, 110, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8131ce0, prev = 0x8131ce0, dataptr = 0x0}, head_link = 0x8131ce0, tail_link = 0x8131ce0}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40365008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x82496f8 "", effects = {vector = {ptr = 0x827a6f8, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x824b218, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 2, name = "Aleksandar Petrovic", '\0' , username = "Aleksandar Petrovic", '\0' , is_male = 1, government = 4, nation = 60, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 20, null_link = { next = 0x8132a24, prev = 0x8132a24, dataptr = 0x0}, head_link = 0x82d5a18, tail_link = 0x81f1ee0}}, cities = {list = { nelements = 1, null_link = {next = 0x8132a3c, prev = 0x8132a3c, dataptr = 0x0}, head_link = 0x82a1360, tail_link = 0x82a1360}}, score = {happy = 4, content = 5, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 3, wonders = 0, techs = 69, techout = 36, landarea = 100000, settledarea = 13000, population = 780, cities = 1, units = 1, pollution = 0, literacy = 390, bnp = 30, mfg = 4, spaceship = 0}, economic = {gold = 4450, tax = 20, science = 80, luxury = 0}, research = {bulbs_researched = 76, techs_researched = 19, researching = 74, changed_from = -1, bulbs_researched_before = 42, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_REACHABLE, required_techs = "\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1050}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\004\001", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 600}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0@\0\004", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \f@H", '\0' , num_required_techs = 7, bulbs_required = 1540}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 820}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 2, 1, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 74, prev_gold = 4452, maxbuycost = 0, est_upkeep = 7, tech_want = {0 , 10, 0 , 221, 0 , 442, 0, 0, 0, 110, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8134e64, prev = 0x8134e64, dataptr = 0x0}, head_link = 0x8134e64, tail_link = 0x8134e64}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x403db008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x824b880 "", effects = {vector = {ptr = 0x8238f38, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x824d3a0, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 3, name = "Mindaugas", '\0' , username = "Mindaugas", '\0' , is_male = 1, government = 4, nation = 39, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 22, null_link = {next = 0x8135ba8, prev = 0x8135ba8, dataptr = 0x0}, head_link = 0x82cc450, tail_link = 0x8282ae8}}, cities = {list = {nelements = 6, null_link = {next = 0x8135bc0, prev = 0x8135bc0, dataptr = 0x0}, head_link = 0x82cb008, tail_link = 0x829f710}}, score = {happy = 3, content = 25, unhappy = 3, angry = 0, taxmen = 0, scientists = 2, elvis = 3, wonders = 0, techs = 77, techout = 85, landarea = 154000, settledarea = 69000, population = 1450, cities = 6, units = 7, pollution = 0, literacy = 225, bnp = 85, mfg = 25, spaceship = 0}, economic = {gold = 135, tax = 20, science = 80, luxury = 0}, research = { bulbs_researched = 232, techs_researched = 27, researching = 70, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0@", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 270}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 550}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 270}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 550}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 840}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\0@\b", '\0' , num_required_techs = 2, bulbs_required = 550}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 26, components = 0, modules = 0, structure = { 1 , 0, 0, 0, 0, 0, 0}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3200, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 160}, future_tech = 0, ai = {control = 1, tech_goal = 70, prev_gold = 136, maxbuycost = 0, est_upkeep = 18, tech_want = {0 , 2, 0 , 2, 0, 0, 0, 0, 0, 9, 0 , 506, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8137fe8, prev = 0x8137fe8, dataptr = 0x0}, head_link = 0x8137fe8, tail_link = 0x8137fe8}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40451008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x824da08 "", effects = {vector = {ptr = 0x829f658, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x824f528, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 4, name = "Henryk the Godfearing\0\0\0\0\0\0\0\0\0\0", username = "Henryk the Godfearing\0\0\0\0\0\0\0\0\0\0", is_male = 1, government = 4, nation = 54, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 18, null_link = { next = 0x8138d2c, prev = 0x8138d2c, dataptr = 0x0}, head_link = 0x8289ba8, tail_link = 0x82adfa8}}, cities = {list = { nelements = 3, null_link = {next = 0x8138d44, prev = 0x8138d44, dataptr = 0x0}, head_link = 0x8228240, tail_link = 0x82a2ed0}}, score = {happy = 6, content = 12, unhappy = 4, angry = 0, taxmen = 0, scientists = 0, elvis = 5, wonders = 2, techs = 75, techout = 42, landarea = 125000, settledarea = 38000, population = 1380, cities = 3, units = 0, pollution = 4, literacy = 275, bnp = 58, mfg = 30, spaceship = 0}, economic = {gold = 61, tax = 40, science = 60, luxury = 0}, research = {bulbs_researched = 76, techs_researched = 25, researching = 53, changed_from = -1, bulbs_researched_before = 5, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 250}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 250}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\0\0@", '\0' , num_required_techs = 3, bulbs_required = 780}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 780}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \0@H", '\0' , num_required_techs = 5, bulbs_required = 1350}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\0\0@", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 28, components = 0, modules = 0, structure = { 1 , 0, 0, 0, 0, 0}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3300, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 165}, future_tech = 0, ai = {control = 1, tech_goal = 53, prev_gold = 47, maxbuycost = 0, est_upkeep = 15, tech_want = {0 , 101, 0 , 111, 0, 0, 0, 0, 0, 456, 4, 0 , 364, 0 , 208, 0, 0, 0, 0, 0, 0, 0, 330, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x813b16c, prev = 0x813b16c, dataptr = 0x0}, head_link = 0x813b16c, tail_link = 0x813b16c}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x404c7008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x824fb90 "", effects = { vector = {ptr = 0x8282c70, size = 12, n = 2, n_alloc = 15}}, island_effects = 0x82516b0, max_continent = 101, attribute_block = { length = 0, data = 0x0}}, {player_no = 5, name = "Isildur", '\0' , username = "Isildur", '\0' , is_male = 1, government = 4, nation = 41, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 21, null_link = { next = 0x813beb0, prev = 0x813beb0, dataptr = 0x0}, head_link = 0x8238b18, tail_link = 0x82acd40}}, cities = {list = { nelements = 0, null_link = {next = 0x813bec8, prev = 0x813bec8, dataptr = 0x0}, head_link = 0x813bec8, tail_link = 0x813bec8}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 51, techout = 0, landarea = 125000, settledarea = 0, population = 0, cities = 0, units = 1, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 5000, tax = 40, science = 60, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 1, researching = 18, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\200\200P\0\020\0\0\022 \001", '\0' , num_required_techs = 11, bulbs_required = 660}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\b\0\0\0\0\0\0\0\0\200", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\020\0\0\0\0\020 \001", '\0' , num_required_techs = 7, bulbs_required = 280}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "BÀ\200P\0\020 \0\022 \001", '\0' , num_required_techs = 14, bulbs_required = 1050}, {state = TECH_UNKNOWN, required_techs = "\0\200\0\020\0\0\0\0\020\0\001", '\0' , num_required_techs = 4, bulbs_required = 100}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = "@\200\202\021\0\020\021\0\020 \001", '\0' , num_required_techs = 13, bulbs_required = 910}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\200", '\0' , num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = "\0\0\200\001\0\0\0\0\0\0\001", '\0' , num_required_techs = 3, bulbs_required = 60}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 30}, { state = TECH_REACHABLE, required_techs = "\0\0\0\020", '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\200\0P\0\0\0\0\020\0\001", '\0' , num_required_techs = 5, bulbs_required = 150}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = "@\200\200\021\001\002\001\f\020`\001", '\0' , num_required_techs = 14, bulbs_required = 1050}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\002\0\0\0\0\0\001", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\0\0\0\0\200", '\0' , num_required_techs = 3, bulbs_required = 60}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\201\020\004\001\001\0\020 \001", '\0' , num_required_techs = 12, bulbs_required = 780}, { state = TECH_UNKNOWN, required_techs = "@\200\200\021\0\002\001\f\020 \001", '\0' , num_required_techs = 12, bulbs_required = 780}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\0\0\020\0\0\0 ", '\0' , num_required_techs = 4, bulbs_required = 100}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\020\0\0\001\0\020 \001", '\0' , num_required_techs = 8, bulbs_required = 360}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\001\0\020\020\0\0 \001", '\0' , num_required_techs = 7, bulbs_required = 280}, {state = TECH_UNKNOWN, required_techs = "@\200\200\020\0\0 \0\020 \001", '\0' , num_required_techs = 9, bulbs_required = 450}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\020\0\0\001\004\020 \001", '\0' , num_required_techs = 9, bulbs_required = 450}, { state = TECH_UNKNOWN, required_techs = "@\200\200\021\0\0\001\f\020 \001", '\0' , num_required_techs = 11, bulbs_required = 660}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\200\202Q\0\020\021@\222¤\001", '\0' , num_required_techs = 19, bulbs_required = 1900}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\200\200P\0\0\0\0\022\0\001", '\0' , num_required_techs = 7, bulbs_required = 280}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\020\0\0\001\0\030 \001", '\0' , num_required_techs = 9, bulbs_required = 450}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\0\020\0\001", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\0\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 30}, { state = TECH_UNKNOWN, required_techs = "@\200\202\021\0\0201\0P \001", '\0' , num_required_techs = 15, bulbs_required = 1200}, {state = TECH_UNKNOWN, required_techs = "\002\200\200Q\0\020\0\0\222 \001", '\0' , num_required_techs = 13, bulbs_required = 910}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\200\202Q\0\020\021\0\222¤\001", '\0' , num_required_techs = 18, bulbs_required = 1710}, { state = TECH_UNKNOWN, required_techs = "@\200\202\021\0\0221\fPè\001", '\0' , num_required_techs = 20, bulbs_required = 2100}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\0\0\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 30}, { state = TECH_UNKNOWN, required_techs = "@\200\200\021\0\002\001\f\020`\001", '\0' , num_required_techs = 13, bulbs_required = 910}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\0\200", '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 0, prev_gold = 5000, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x813e2f0, prev = 0x813e2f0, dataptr = 0x0}, head_link = 0x813e2f0, tail_link = 0x813e2f0}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x4053d008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x8251d18 "", effects = {vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x8253838, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 6, name = "Juan Manuel de Rosas", '\0' , username = "Juan Manuel de Rosas", '\0' , is_male = 1, government = 4, nation = 36, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 21, null_link = {next = 0x813f034, prev = 0x813f034, dataptr = 0x0}, head_link = 0x82d6890, tail_link = 0x8238bb8}}, cities = {list = {nelements = 5, null_link = {next = 0x813f04c, prev = 0x813f04c, dataptr = 0x0}, head_link = 0x82f1268, tail_link = 0x82a0a28}}, score = {happy = 3, content = 21, unhappy = 2, angry = 0, taxmen = 0, scientists = 2, elvis = 3, wonders = 0, techs = 71, techout = 74, landarea = 192000, settledarea = 64000, population = 1260, cities = 5, units = 3, pollution = 1, literacy = 450, bnp = 61, mfg = 38, spaceship = 0}, economic = {gold = 2805, tax = 20, science = 80, luxury = 0}, research = {bulbs_researched = 153, techs_researched = 21, researching = 53, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 430}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 210}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 430}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 210}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1150}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 430}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 660}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 660}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 430}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 210}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 430}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \f@H", '\0' , num_required_techs = 7, bulbs_required = 1680}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 900}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 13, components = 0, modules = 0, structure = { 1 , 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 1700, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 85}, future_tech = 0, ai = {control = 1, tech_goal = 53, prev_gold = 2809, maxbuycost = 0, est_upkeep = 17, tech_want = { 0 , 325, 0 , 29, 372, 0, 0, 0, 0, 0, 1613, 17, 0 , 1034, 0 , 652, 0, 0, 0, 0, 0, 0, 0, 550, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8141474, prev = 0x8141474, dataptr = 0x0}, head_link = 0x8141474, tail_link = 0x8141474}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x405b3008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8253ea0 "", effects = {vector = {ptr = 0x82a0970, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x82559c0, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 7, name = "Wladyslaw Lokietek", '\0' , username = "Wladyslaw Lokietek", '\0' , is_male = 1, government = 4, nation = 21, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 1, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 20, null_link = { next = 0x81421b8, prev = 0x81421b8, dataptr = 0x0}, head_link = 0x82bec10, tail_link = 0x826b948}}, cities = {list = { nelements = 1, null_link = {next = 0x81421d0, prev = 0x81421d0, dataptr = 0x0}, head_link = 0x82af2e0, tail_link = 0x82af2e0}}, score = {happy = 1, content = 9, unhappy = 1, angry = 0, taxmen = 0, scientists = 1, elvis = 1, wonders = 0, techs = 69, techout = 40, landarea = 128000, settledarea = 14000, population = 910, cities = 1, units = 2, pollution = 0, literacy = 455, bnp = 30, mfg = 8, spaceship = 0}, economic = {gold = 4274, tax = 20, science = 80, luxury = 0}, research = {bulbs_researched = 17, techs_researched = 19, researching = 62, changed_from = -1, bulbs_researched_before = 4, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1050}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 600}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 600}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \f@H", '\0' , num_required_techs = 7, bulbs_required = 1540}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 820}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 2, 1, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 62, prev_gold = 4280, maxbuycost = 0, est_upkeep = 14, tech_want = {0 , 10, 0 , 221, 0 , 442, 0, 0, 0, 110, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x81445f8, prev = 0x81445f8, dataptr = 0x0}, head_link = 0x81445f8, tail_link = 0x81445f8}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40629008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8256028 "", effects = {vector = {ptr = 0x82f19f8, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x8257b48, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 8, name = "Manco Capac", '\0' , username = "Manco Capac", '\0' , is_male = 1, government = 4, nation = 19, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 1, units = {list = {nelements = 18, null_link = {next = 0x814533c, prev = 0x814533c, dataptr = 0x0}, head_link = 0x82d5ad8, tail_link = 0x826bc98}}, cities = {list = {nelements = 11, null_link = {next = 0x8145354, prev = 0x8145354, dataptr = 0x0}, head_link = 0x8228b48, tail_link = 0x829bba0}}, score = {happy = 4, content = 56, unhappy = 3, angry = 0, taxmen = 0, scientists = 2, elvis = 4, wonders = 2, techs = 78, techout = 32, landarea = 378000, settledarea = 126000, population = 2980, cities = 11, units = 5, pollution = 3, literacy = 280, bnp = 148, mfg = 76, spaceship = 0}, economic = {gold = 140, tax = 80, science = 20, luxury = 0}, research = { bulbs_researched = 182, techs_researched = 28, researching = 34, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0@", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_REACHABLE, required_techs = "\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 280}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\004\001", '\0' , num_required_techs = 2, bulbs_required = 570}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 280}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\0@\b", '\0' , num_required_techs = 2, bulbs_required = 570}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 32, components = 0, modules = 0, structure = { 1 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3800, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 190}, future_tech = 0, ai = {control = 1, tech_goal = 40, prev_gold = 35, maxbuycost = 0, est_upkeep = 23, tech_want = {0, 0, 0, 340, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 217, 0 , 257, 0, 0, 0, 0, 0, 1178, 0 , 426, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x814777c, prev = 0x814777c, dataptr = 0x0}, head_link = 0x814777c, tail_link = 0x814777c}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x4069f008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001\0\0\0\0\0\002", '\0' , island_improv = 0x82581b0 "", effects = {vector = {ptr = 0x829bae8, size = 12, n = 3, n_alloc = 15}}, island_effects = 0x8259cd0, max_continent = 101, attribute_block = { length = 0, data = 0x0}}, {player_no = 9, name = "Itzcoatl", '\0' , username = "Itzcoatl", '\0' , is_male = 1, government = 4, nation = 10, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 1, units = {list = {nelements = 22, null_link = {next = 0x81484c0, prev = 0x81484c0, dataptr = 0x0}, head_link = 0x82426b0, tail_link = 0x826d9a0}}, cities = {list = {nelements = 8, null_link = {next = 0x81484d8, prev = 0x81484d8, dataptr = 0x0}, head_link = 0x82d4d00, tail_link = 0x829ed60}}, score = {happy = 8, content = 17, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 1, techs = 69, techout = 50, landarea = 275000, settledarea = 86000, population = 780, cities = 8, units = 6, pollution = 0, literacy = 140, bnp = 63, mfg = 43, spaceship = 0}, economic = {gold = 3137, tax = 0, science = 70, luxury = 30}, research = {bulbs_researched = 175, techs_researched = 19, researching = 62, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 190}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1050}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 600}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 600}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 190}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 390}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \f@H", '\0' , num_required_techs = 7, bulbs_required = 1540}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 820}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 2, 1, 0, 1, 1}}, spaceship = {structurals = 10, components = 0, modules = 0, structure = { 1, 1, 1, 1, 1, 1, 1, 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 1300, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 65}, future_tech = 0, ai = {control = 1, tech_goal = 62, prev_gold = 3146, maxbuycost = 0, est_upkeep = 9, tech_want = {0, 0, 0, 460, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 264, 0 , 16, 307, 0, 0, 0, 0, 0, 1426, 37, 0 , 792, 0, 0, 0, 0, 0, 0, 0, 0, 1768, 0, 0, 0, 0, 0, 0, 0, 523, 0, 0, 0, 0, 0, 0, 0, 880, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x814a900, prev = 0x814a900, dataptr = 0x0}, head_link = 0x814a900, tail_link = 0x814a900}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40715008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x825a338 "", effects = {vector = {ptr = 0x8241e60, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x825be58, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 10, name = "Jonathen Trelawny", '\0' , username = "Jonathen Trelawny", '\0' , is_male = 1, government = 4, nation = 48, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} , {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 20, null_link = { next = 0x814b644, prev = 0x814b644, dataptr = 0x0}, head_link = 0x82c2410, tail_link = 0x8282dc0}}, cities = {list = { nelements = 2, null_link = {next = 0x814b65c, prev = 0x814b65c, dataptr = 0x0}, head_link = 0x827a4f8, tail_link = 0x82a0048}}, score = {happy = 5, content = 4, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 63, techout = 13, landarea = 160000, settledarea = 38000, population = 250, cities = 2, units = 1, pollution = 0, literacy = 50, bnp = 20, mfg = 25, spaceship = 0}, economic = {gold = 5340, tax = 0, science = 50, luxury = 50}, research = {bulbs_researched = 13, techs_researched = 13, researching = 52, changed_from = -1, bulbs_researched_before = 26, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0\0\002", '\0' , num_required_techs = 3, bulbs_required = 420}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002@\0@\0\0 \0\002", '\0' , num_required_techs = 5, bulbs_required = 750}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\002\0\0\0\020", '\0' , num_required_techs = 2, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 130}, {state = TECH_REACHABLE, required_techs = "\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 750}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\004\001", '\0' , num_required_techs = 2, bulbs_required = 270}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 420}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\020", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\002@\0\0\020@\202\004", '\0' , num_required_techs = 8, bulbs_required = 1320}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0@\0\0\0\0\002", '\0' , num_required_techs = 2, bulbs_required = 270}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 130}, { state = TECH_UNKNOWN, required_techs = "\0\0\002\0\0\00\0@", '\0' , num_required_techs = 4, bulbs_required = 580}, { state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0\0\202", '\0' , num_required_techs = 4, bulbs_required = 580}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\002@\0\0\020\0\202\004", '\0' , num_required_techs = 7, bulbs_required = 1120}, {state = TECH_UNKNOWN, required_techs = "\0\0\002\0\0\0020\f@H", '\0' , num_required_techs = 9, bulbs_required = 1530}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 580}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 1, 0, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 62, prev_gold = 5347, maxbuycost = 0, est_upkeep = 5, tech_want = {0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 21, 0 , 4, 48, 0, 0, 0, 0, 0, 195, 2, 0 , 117, 0, 0, 0, 0, 0, 0, 0, 0, 442, 0, 0, 0, 0, 0, 0, 0, 50, 37, 0, 0, 884, 0, 0, 0, 220, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x814da84, prev = 0x814da84, dataptr = 0x0}, head_link = 0x814da84, tail_link = 0x814da84}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x4078b008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x825c4c0 "", effects = {vector = {ptr = 0x8247170, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x825dfe0, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 11, name = "Alexander", '\0' , username = "Alexander", '\0' , is_male = 1, government = 4, nation = 5, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 1, units = {list = {nelements = 19, null_link = {next = 0x814e7c8, prev = 0x814e7c8, dataptr = 0x0}, head_link = 0x8278958, tail_link = 0x8277c48}}, cities = {list = {nelements = 0, null_link = {next = 0x814e7e0, prev = 0x814e7e0, dataptr = 0x0}, head_link = 0x814e7e0, tail_link = 0x814e7e0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 51, techout = 0, landarea = 122000, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = { gold = 5000, tax = 40, science = 60, luxury = 0}, research = { bulbs_researched = 0, techs_researched = 1, researching = 37, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = "\002\200\204@\0\020\0\0\022 \001", '\0' , num_required_techs = 11, bulbs_required = 660}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\b\0\004\0\0\0\0\0\0\200", '\0' , num_required_techs = 3, bulbs_required = 60}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\0\0\0\0\0\020 \001", '\0' , num_required_techs = 6, bulbs_required = 210}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "BÀ\204@\0\020 \0\022 \001", '\0' , num_required_techs = 14, bulbs_required = 1050}, {state = TECH_UNKNOWN, required_techs = "\0\200\0\0\0\0\0\0\020\0\001", '\0' , num_required_techs = 3, bulbs_required = 60}, {state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = "@\200\206\001\0\020\021\0\020 \001", '\0' , num_required_techs = 13, bulbs_required = 910}, { state = TECH_REACHABLE, required_techs = "\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\200", '\0' , num_required_techs = 1, bulbs_required = 10}, { state = TECH_UNKNOWN, required_techs = "\0\0\200\001\0\0\0\0\0\0\001", '\0' , num_required_techs = 3, bulbs_required = 60}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\200\0@\0\0\0\0\020\0\001", '\0' , num_required_techs = 4, bulbs_required = 100}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_UNKNOWN, required_techs = "@\200\200\001\001\002\001\f\020`\001", '\0' , num_required_techs = 13, bulbs_required = 910}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\002\0\0\0\0\0\001", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_UNKNOWN, required_techs = "\0\0\005\0\004\0\0\0\0\200", '\0' , num_required_techs = 4, bulbs_required = 100}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\205\0\004\001\001\0\020 \001", '\0' , num_required_techs = 12, bulbs_required = 780}, { state = TECH_UNKNOWN, required_techs = "@\200\200\001\0\002\001\f\020 \001", '\0' , num_required_techs = 11, bulbs_required = 660}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\204\0\0\020\0\0\0 ", '\0' , num_required_techs = 5, bulbs_required = 150}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\0\0\0\001\0\020 \001", '\0' , num_required_techs = 7, bulbs_required = 280}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\204\001\0\020\020\0\0 \001", '\0' , num_required_techs = 8, bulbs_required = 360}, {state = TECH_UNKNOWN, required_techs = "@\200\204\0\0\0 \0\020 \001", '\0' , num_required_techs = 9, bulbs_required = 450}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\0\0\0\001\004\020 \001", '\0' , num_required_techs = 8, bulbs_required = 360}, { state = TECH_UNKNOWN, required_techs = "@\200\200\001\0\0\001\f\020 \001", '\0' , num_required_techs = 10, bulbs_required = 550}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\200\206A\0\020\021@\222¤\001", '\0' , num_required_techs = 19, bulbs_required = 1900}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\200\200@\0\0\0\0\022\0\001", '\0' , num_required_techs = 6, bulbs_required = 210}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "@\200\200\0\0\0\001\0\030 \001", '\0' , num_required_techs = 8, bulbs_required = 360}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\0\020\0\001", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\0\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 30}, { state = TECH_UNKNOWN, required_techs = "@\200\206\001\0\0201\0P \001", '\0' , num_required_techs = 15, bulbs_required = 1200}, {state = TECH_UNKNOWN, required_techs = "\002\200\204A\0\020\0\0\222 \001", '\0' , num_required_techs = 13, bulbs_required = 910}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "B\200\206A\0\020\021\0\222¤\001", '\0' , num_required_techs = 18, bulbs_required = 1710}, { state = TECH_UNKNOWN, required_techs = "@\200\206\001\0\0221\fPè\001", '\0' , num_required_techs = 20, bulbs_required = 2100}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\200\0\0\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 30}, { state = TECH_UNKNOWN, required_techs = "@\200\200\001\0\002\001\f\020`\001", '\0' , num_required_techs = 12, bulbs_required = 780}, { state = TECH_UNKNOWN, required_techs = "\0\0\004\0\0\0\0\0\0\200", '\0' , num_required_techs = 2, bulbs_required = 30}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 10}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 0, prev_gold = 5000, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8150c08, prev = 0x8150c08, dataptr = 0x0}, head_link = 0x8150c08, tail_link = 0x8150c08}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40801008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x825e648 "", effects = {vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x8260168, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 12, name = "Gandhi\0e", '\0' , username = "Gandhi\0e", '\0' , is_male = 1, government = 4, nation = 6, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 19, null_link = {next = 0x815194c, prev = 0x815194c, dataptr = 0x0}, head_link = 0x82d6ad0, tail_link = 0x8278ab8}}, cities = {list = {nelements = 8, null_link = {next = 0x8151964, prev = 0x8151964, dataptr = 0x0}, head_link = 0x8228280, tail_link = 0x82afc70}}, score = {happy = 2, content = 49, unhappy = 2, angry = 0, taxmen = 0, scientists = 2, elvis = 2, wonders = 1, techs = 76, techout = 105, landarea = 203000, settledarea = 86000, population = 2480, cities = 8, units = 3, pollution = 4, literacy = 390, bnp = 123, mfg = 64, spaceship = 0}, economic = {gold = 117, tax = 30, science = 70, luxury = 0}, research = { bulbs_researched = 121, techs_researched = 26, researching = 34, changed_from = -1, bulbs_researched_before = 72, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0@", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 260}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\0\0@", '\0' , num_required_techs = 3, bulbs_required = 810}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\004\001", '\0' , num_required_techs = 2, bulbs_required = 530}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 260}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\0\0H", '\0' , num_required_techs = 3, bulbs_required = 810}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\0\0@", '\0' , num_required_techs = 2, bulbs_required = 530}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 32, components = 0, modules = 0, structure = { 1 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3800, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 190}, future_tech = 0, ai = {control = 1, tech_goal = 40, prev_gold = 98, maxbuycost = 0, est_upkeep = 16, tech_want = {0, 0, 0, 1373, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 419, 0 , 34, 492, 0, 0, 0, 0, 0, 2202, 33, 0 , 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 880, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8153d8c, prev = 0x8153d8c, dataptr = 0x0}, head_link = 0x8153d8c, tail_link = 0x8153d8c}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40877008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , "\001", '\0' , island_improv = 0x82607d0 "", effects = { vector = {ptr = 0x8278758, size = 12, n = 2, n_alloc = 15}}, island_effects = 0x82622f0, max_continent = 101, attribute_block = { length = 0, data = 0x0}}, {player_no = 13, name = "Charles de Gaulle", '\0' , username = "Charles de Gaulle", '\0' , is_male = 1, government = 4, nation = 9, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 21, null_link = {next = 0x8154ad0, prev = 0x8154ad0, dataptr = 0x0}, head_link = 0x82d6950, tail_link = 0x82799d8}}, cities = {list = {nelements = 8, null_link = {next = 0x8154ae8, prev = 0x8154ae8, dataptr = 0x0}, head_link = 0x82cf8b8, tail_link = 0x82b1798}}, score = {happy = 10, content = 18, unhappy = 3, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 70, techout = 0, landarea = 239000, settledarea = 72000, population = 960, cities = 8, units = 7, pollution = 3, literacy = 140, bnp = 63, mfg = 38, spaceship = 0}, economic = {gold = 66, tax = 60, science = 0, luxury = 40}, research = { bulbs_researched = 150, techs_researched = 20, researching = 53, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 410}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 200}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 410}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 200}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1100}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 410}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 630}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 630}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 410}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 200}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 410}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002 \f@H", '\0' , num_required_techs = 7, bulbs_required = 1610}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 860}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 28, components = 0, modules = 0, structure = { 1 , 0, 0, 0, 0, 0}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3300, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 165}, future_tech = 0, ai = {control = 1, tech_goal = 53, prev_gold = 37, maxbuycost = 0, est_upkeep = 11, tech_want = {0, 0, 0, 616, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 266, 0 , 23, 309, 0, 0, 0, 0, 0, 1412, 44, 0 , 786, 0 , 526, 0, 0, 0, 0, 0, 0, 0, 880, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8156f10, prev = 0x8156f10, dataptr = 0x0}, head_link = 0x8156f10, tail_link = 0x8156f10}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x408ed008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8262958 "", effects = {vector = {ptr = 0x8247010, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x8264478, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 14, name = "Pere II", '\0' , username = "Pere II", '\0' , is_male = 1, government = 4, nation = 57, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 1, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 20, null_link = {next = 0x8157c54, prev = 0x8157c54, dataptr = 0x0}, head_link = 0x82d30c0, tail_link = 0x827a6e8}}, cities = {list = {nelements = 10, null_link = {next = 0x8157c6c, prev = 0x8157c6c, dataptr = 0x0}, head_link = 0x8278b78, tail_link = 0x82a1c98}}, score = {happy = 3, content = 27, unhappy = 3, angry = 0, taxmen = 0, scientists = 1, elvis = 3, wonders = 0, techs = 73, techout = 75, landarea = 514000, settledarea = 102000, population = 1130, cities = 10, units = 6, pollution = 0, literacy = 180, bnp = 95, mfg = 49, spaceship = 0}, economic = {gold = 86, tax = 30, science = 70, luxury = 0}, research = { bulbs_researched = 48, techs_researched = 23, researching = 16, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 230}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 470}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 230}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 1250}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 470}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 720}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f", '\0' , num_required_techs = 3, bulbs_required = 720}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0\0\f", '\0' , num_required_techs = 2, bulbs_required = 470}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 230}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f@H", '\0' , num_required_techs = 6, bulbs_required = 1530}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 4, bulbs_required = 980}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 23, components = 0, modules = 0, structure = { 1 , 0, 0, 0, 0, 0, 0, 0, 0, 0}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 2900, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 145}, future_tech = 0, ai = {control = 1, tech_goal = 40, prev_gold = 80, maxbuycost = 0, est_upkeep = 23, tech_want = {0 , 171, 0 , 20, 182, 0, 0, 0, 0, 0, 845, 34, 0 , 336, 0, 0, 0, 0, 0, 0, 0, 1100, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x815a094, prev = 0x815a094, dataptr = 0x0}, head_link = 0x815a094, tail_link = 0x815a094}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40963008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8264ae0 "", effects = {vector = {ptr = 0x81f12d0, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x8266600, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 15, name = "Mária Terézia", '\0' , username = "Mária Terézia", '\0' , is_male = 0, government = 4, nation = 22, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 1, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0}, {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 26, null_link = {next = 0x815add8, prev = 0x815add8, dataptr = 0x0}, head_link = 0x8282f30, tail_link = 0x827e380}}, cities = {list = {nelements = 8, null_link = {next = 0x815adf0, prev = 0x815adf0, dataptr = 0x0}, head_link = 0x82b6bf8, tail_link = 0x82b05a8}}, score = {happy = 5, content = 34, unhappy = 4, angry = 0, taxmen = 0, scientists = 3, elvis = 5, wonders = 0, techs = 75, techout = 67, landarea = 203000, settledarea = 94000, population = 2000, cities = 8, units = 6, pollution = 2, literacy = 0, bnp = 97, mfg = 50, spaceship = 0}, economic = {gold = 113, tax = 40, science = 60, luxury = 0}, research = { bulbs_researched = 0, techs_researched = 25, researching = 53, changed_from = -1, bulbs_researched_before = 0, inventions = {{ state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0@\0\0\0\0 ", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 250}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\b", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 250}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\001", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\001\0\004\001", '\0' , num_required_techs = 3, bulbs_required = 780}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 250}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 510}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@\b", '\0' , num_required_techs = 3, bulbs_required = 780}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 1, 1, 1, 1, 1, 4, 2, 1, 0, 1, 1}}, spaceship = {structurals = 31, components = 0, modules = 0, structure = { 1 , 0}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_STARTED, launch_year = 9999, population = 0, mass = 3700, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 185}, future_tech = 0, ai = {control = 1, tech_goal = 53, prev_gold = 87, maxbuycost = 0, est_upkeep = 13, tech_want = {0, 0, 0, 522, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 296, 0 , 343, 0, 0, 0, 0, 0, 1554, 0 , 905, 0 , 592, 0, 0, 0, 0, 0, 0, 0, 880, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x815d218, prev = 0x815d218, dataptr = 0x0}, head_link = 0x815d218, tail_link = 0x815d218}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x409d9008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8266c68 "", effects = {vector = {ptr = 0x827ab18, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x8268788, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 16, name = "Lee Kuan Yew", '\0' , username = "Lee Kuan Yew", '\0' , is_male = 1, government = 4, nation = 55, turn_done = 0, nturns_idle = 82, is_alive = 1, got_tech = 0, revolution = -1, capital = 1, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 20, null_link = {next = 0x815df5c, prev = 0x815df5c, dataptr = 0x0}, head_link = 0x82d5708, tail_link = 0x82f0010}}, cities = {list = {nelements = 1, null_link = {next = 0x815df74, prev = 0x815df74, dataptr = 0x0}, head_link = 0x82b17d8, tail_link = 0x82b17d8}}, score = {happy = 3, content = 3, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, elvis = 2, wonders = 0, techs = 65, techout = 28, landarea = 175000, settledarea = 15000, population = 550, cities = 1, units = 1, pollution = 0, literacy = 275, bnp = 23, mfg = 5, spaceship = 0}, economic = {gold = 4478, tax = 20, science = 80, luxury = 0}, research = {bulbs_researched = 56, techs_researched = 15, researching = 30, changed_from = -1, bulbs_researched_before = 28, inventions = {{state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0\0\002", '\0' , num_required_techs = 3, bulbs_required = 480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\b", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = " ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002@\0@\0\0 \0\002", '\0' , num_required_techs = 5, bulbs_required = 850}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = "\0\0\0@", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_UNKNOWN, required_techs = " \0\0\0\001\002\0\f\0@", '\0' , num_required_techs = 6, bulbs_required = 1050}, {state = TECH_REACHABLE, required_techs = "\0\0\0\0\002", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\004", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0\0\004\001", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002\0\f", '\0' , num_required_techs = 4, bulbs_required = 660}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} , { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\0\0\004", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_UNKNOWN, required_techs = " \0\0\0\0\0\0\f", '\0' , num_required_techs = 3, bulbs_required = 480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0@\202\004", '\0' , num_required_techs = 6, bulbs_required = 1050}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\0\0\0@\0\0\0\0\002", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0\b", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, { state = TECH_REACHABLE, required_techs = "\0\0\0\0\0\0\0\0 ", '\0' , num_required_techs = 1, bulbs_required = 150}, { state = TECH_UNKNOWN, required_techs = "\0\0\0\0\0\0 \0@", '\0' , num_required_techs = 2, bulbs_required = 310}, { state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0\0\202", '\0' , num_required_techs = 4, bulbs_required = 660}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = "\002\0\0@\0\0\0\0\202\004", '\0' , num_required_techs = 5, bulbs_required = 850}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002 \f@H", '\0' , num_required_techs = 8, bulbs_required = 1480}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = " \0\0\0\0\002\0\f\0@", '\0' , num_required_techs = 5, bulbs_required = 850}, { state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 3, 1, 0, 0, 1, 1}}, spaceship = {structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 1, tech_goal = 62, prev_gold = 4480, maxbuycost = 0, est_upkeep = 8, tech_want = {0 , 10, 0 , 221, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 442, 0, 0, 0, 110, 0 }, handicap = 1792, skill_level = 3, fuzzy = 300, expand = 30, warmth = 50, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x816039c, prev = 0x816039c, dataptr = 0x0}, head_link = 0x816039c, tail_link = 0x816039c}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x40a4f008, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , "\001", '\0' , island_improv = 0x8268df0 "", effects = {vector = {ptr = 0x8278f98, size = 12, n = 1, n_alloc = 15}}, island_effects = 0x82ae390, max_continent = 101, attribute_block = {length = 0, data = 0x0}}, { player_no = 17, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x81610e0, prev = 0x81610e0, dataptr = 0x0}, head_link = 0x81610e0, tail_link = 0x81610e0}}, cities = {list = {nelements = 0, null_link = {next = 0x81610f8, prev = 0x81610f8, dataptr = 0x0}, head_link = 0x81610f8, tail_link = 0x81610f8}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8163520, prev = 0x8163520, dataptr = 0x0}, head_link = 0x8163520, tail_link = 0x8163520}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 18, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8164264, prev = 0x8164264, dataptr = 0x0}, head_link = 0x8164264, tail_link = 0x8164264}}, cities = {list = {nelements = 0, null_link = {next = 0x816427c, prev = 0x816427c, dataptr = 0x0}, head_link = 0x816427c, tail_link = 0x816427c}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x81666a4, prev = 0x81666a4, dataptr = 0x0}, head_link = 0x81666a4, tail_link = 0x81666a4}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 19, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x81673e8, prev = 0x81673e8, dataptr = 0x0}, head_link = 0x81673e8, tail_link = 0x81673e8}}, cities = {list = {nelements = 0, null_link = {next = 0x8167400, prev = 0x8167400, dataptr = 0x0}, head_link = 0x8167400, tail_link = 0x8167400}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , 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{ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 20, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x816a56c, prev = 0x816a56c, dataptr = 0x0}, head_link = 0x816a56c, tail_link = 0x816a56c}}, cities = {list = {nelements = 0, null_link = {next = 0x816a584, prev = 0x816a584, dataptr = 0x0}, head_link = 0x816a584, tail_link = 0x816a584}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg 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head_link = 0x816c9ac, tail_link = 0x816c9ac}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 21, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x816d6f0, prev = 0x816d6f0, dataptr = 0x0}, head_link = 0x816d6f0, tail_link = 0x816d6f0}}, cities = {list = {nelements = 0, null_link = {next = 0x816d708, prev = 0x816d708, dataptr = 0x0}, head_link = 0x816d708, tail_link = 0x816d708}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x816fb30, prev = 0x816fb30, dataptr = 0x0}, head_link = 0x816fb30, tail_link = 0x816fb30}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 22, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8170874, prev = 0x8170874, dataptr = 0x0}, head_link = 0x8170874, tail_link = 0x8170874}}, cities = {list = {nelements = 0, null_link = {next = 0x817088c, prev = 0x817088c, dataptr = 0x0}, head_link = 0x817088c, tail_link = 0x817088c}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8172cb4, prev = 0x8172cb4, dataptr = 0x0}, head_link = 0x8172cb4, tail_link = 0x8172cb4}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 23, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x81739f8, prev = 0x81739f8, dataptr = 0x0}, head_link = 0x81739f8, tail_link = 0x81739f8}}, cities = {list = {nelements = 0, null_link = {next = 0x8173a10, prev = 0x8173a10, dataptr = 0x0}, head_link = 0x8173a10, tail_link = 0x8173a10}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, 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improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 24, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8176b7c, prev = 0x8176b7c, dataptr = 0x0}, head_link = 0x8176b7c, tail_link = 0x8176b7c}}, cities = {list = {nelements = 0, null_link = {next = 0x8176b94, prev = 0x8176b94, dataptr = 0x0}, head_link = 0x8176b94, tail_link = 0x8176b94}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, 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null_link = { next = 0x8178fbc, prev = 0x8178fbc, dataptr = 0x0}, head_link = 0x8178fbc, tail_link = 0x8178fbc}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 25, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8179d00, prev = 0x8179d00, dataptr = 0x0}, head_link = 0x8179d00, tail_link = 0x8179d00}}, cities = {list = {nelements = 0, null_link = {next = 0x8179d18, prev = 0x8179d18, dataptr = 0x0}, head_link = 0x8179d18, tail_link = 0x8179d18}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x817c140, prev = 0x817c140, dataptr = 0x0}, head_link = 0x817c140, tail_link = 0x817c140}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 26, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x817ce84, prev = 0x817ce84, dataptr = 0x0}, head_link = 0x817ce84, tail_link = 0x817ce84}}, cities = {list = {nelements = 0, null_link = {next = 0x817ce9c, prev = 0x817ce9c, dataptr = 0x0}, head_link = 0x817ce9c, tail_link = 0x817ce9c}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x817f2c4, prev = 0x817f2c4, dataptr = 0x0}, head_link = 0x817f2c4, tail_link = 0x817f2c4}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 27, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8180008, prev = 0x8180008, dataptr = 0x0}, head_link = 0x8180008, tail_link = 0x8180008}}, cities = {list = {nelements = 0, null_link = {next = 0x8180020, prev = 0x8180020, dataptr = 0x0}, head_link = 0x8180020, tail_link = 0x8180020}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8182448, prev = 0x8182448, dataptr = 0x0}, head_link = 0x8182448, tail_link = 0x8182448}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 28, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x818318c, prev = 0x818318c, dataptr = 0x0}, head_link = 0x818318c, tail_link = 0x818318c}}, cities = {list = {nelements = 0, null_link = {next = 0x81831a4, prev = 0x81831a4, dataptr = 0x0}, head_link = 0x81831a4, tail_link = 0x81831a4}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x81855cc, prev = 0x81855cc, dataptr = 0x0}, head_link = 0x81855cc, tail_link = 0x81855cc}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 29, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8186310, prev = 0x8186310, dataptr = 0x0}, head_link = 0x8186310, tail_link = 0x8186310}}, cities = {list = {nelements = 0, null_link = {next = 0x8186328, prev = 0x8186328, dataptr = 0x0}, head_link = 0x8186328, tail_link = 0x8186328}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x8188750, prev = 0x8188750, dataptr = 0x0}, head_link = 0x8188750, tail_link = 0x8188750}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 30, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x8189494, prev = 0x8189494, dataptr = 0x0}, head_link = 0x8189494, tail_link = 0x8189494}}, cities = {list = {nelements = 0, null_link = {next = 0x81894ac, prev = 0x81894ac, dataptr = 0x0}, head_link = 0x81894ac, tail_link = 0x81894ac}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x818b8d4, prev = 0x818b8d4, dataptr = 0x0}, head_link = 0x818b8d4, tail_link = 0x818b8d4}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}, {player_no = 31, name = "YourName", '\0' , username = "UserName", '\0' , is_male = 1, government = 1, nation = 63, turn_done = 0, nturns_idle = 0, is_alive = 1, got_tech = 0, revolution = 0, capital = 0, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0} }, city_style = 0, units = {list = {nelements = 0, null_link = {next = 0x818c618, prev = 0x818c618, dataptr = 0x0}, head_link = 0x818c618, tail_link = 0x818c618}}, cities = {list = {nelements = 0, null_link = {next = 0x818c630, prev = 0x818c630, dataptr = 0x0}, head_link = 0x818c630, tail_link = 0x818c630}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = '\0' , num_required_techs = 0, bulbs_required = 0} }, num_known_tech_with_flag = {0 }}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { 0 }, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = 0, tech_goal = 0, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 }, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, warmth = 0, barbarian_type = NOT_A_BARBARIAN}, is_connected = 0, current_conn = 0x0, connections = {list = {nelements = 0, null_link = { next = 0x818ea58, prev = 0x818ea58, dataptr = 0x0}, head_link = 0x818ea58, tail_link = 0x818ea58}}, worklists = {{ is_valid = 0, name = '\0' , wlefs = { WEF_END }, wlids = { 0 }} }, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' , island_improv = 0x0, effects = { vector = {ptr = 0x0, size = 12, n = 0, n_alloc = 0}}, island_effects = 0x0, max_continent = 0, attribute_block = {length = 0, data = 0x0}}}, all_connections = {list = {nelements = 1, null_link = { next = 0x818f5a8, prev = 0x818f5a8, dataptr = 0x0}, head_link = 0x81c7608, tail_link = 0x81c7608}}, est_connections = { list = {nelements = 1, null_link = {next = 0x818f5c0, prev = 0x818f5c0, dataptr = 0x0}, head_link = 0x81c7888, tail_link = 0x81c7888}}, game_connections = {list = {nelements = 1, null_link = {next = 0x818f5d8, prev = 0x818f5d8, dataptr = 0x0}, head_link = 0x81c7898, tail_link = 0x81c7898}}, global_advances = {17, 11, 17, 4, 17, 15, 14, 17, 17, 17, 17, 17, 17, 17, 1, 15, 6, 13, 15, 17, 17, 17, 17, 15, 14, 17, 0, 2, 16, 17, 13, 0, 0, 5, 0, 17, 17, 17, 17, 17, 0, 3, 17, 17, 14, 17, 17, 17, 14, 17, 17, 17, 13, 4, 17, 17, 17, 17, 5, 5, 17, 17, 8, 17, 17, 13, 17, 2, 15, 1, 1, 11, 17, 17, 10, 0, 17, 15, 3, 14, 15, 17, 17, 17, 17, 17, 17, 17, 17, 0 }, global_wonders = { 0 , 470, 0, 0, 0, 0, 462, 0, 0, 0, 0, 0, 0, 460, 0, 0, 0, 0, 0, 0, 474, 0, 450, 0, 0, 0, 464, 0 }, improvements = '\0' , effects = {vector = { ptr = 0x8279a98, size = 12, n = 1, n_alloc = 15}}, destroyed_effects = { vector = {ptr = 0x0, size = 8, n = 0, n_alloc = 0}}, heating = 2, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' , save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = 1, randseed = 1094387287, aqueduct_size = 8, sewer_size = 12, add_to_size_limit = 8, savepalace = 1, natural_city_names = 1, spacerace = 1, turnblock = 0, fixedlength = 0, auto_ai_toggle = 0, fogofwar = 1, fogofwar_old = 1, num_unit_types = 52, num_impr_types = 68, num_tech_types = 89, government_count = 6, default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, nation_count = 62, playable_nation_count = 61, styles_count = 5, watchtower_extra_vision = 0, watchtower_vision = 2, rulesetdir = "default", '\0' , firepower_factor = 1, rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = { min_city_center_food = 1, min_city_center_shield = 1, min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, pillage_select = 1, nuke_contamination = 2, granary_food_ini = 1, granary_food_inc = 100, tech_cost_style = 0, tech_leakage = 0, global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}}, demography = "NASRLPEMOqrb\0\0\0", allow_connect = "NHAhad\0\0\0\0\0\0\0\0\0", save_options = {save_random = 1, save_players = 1, save_known = 1, save_starts = 1, save_private_map = 1}, load_options = {load_random = 1, load_players = 1, load_known = 1, load_starts = 1, load_private_map = 1, load_settings = 1}} (gdb)