--- diplomats.c.orig 2004-01-16 01:27:26.000000000 +0100 +++ diplomats.c 2004-01-16 01:35:28.000000000 +0100 @@ -462,5 +462,5 @@ notify_player_ex(pplayer, pvictim->x, pvictim->y, E_MY_DIPLOMAT_BRIBE, _("Game: Your %s succeeded in bribing %s's %s" - " and became more experienced."), + " and became more experienced!"), unit_name(pdiplomat->type), unit_owner(pvictim)->name, unit_name(pvictim->type)); @@ -1193,5 +1193,5 @@ E_ENEMY_DIPLOMAT_FAILED, _("Game: Eliminated %s %s while infiltrating %s. " - "The defender became more experienced"), + "The defender became more experienced!"), get_nation_name(pplayer->nation), unit_name(pdiplomat->type), @@ -1254,5 +1254,5 @@ _("Game: Your %s has successfully completed" " her mission and returned unharmed to %s " - " and has become more experienced."), + " and has become more experienced!"), unit_name(pdiplomat->type), spyhome->name); } else { --- unittools.c.orig 2004-01-16 01:33:50.000000000 +0100 +++ unittools.c 2004-01-16 01:34:31.000000000 +0100 @@ -418,5 +418,5 @@ notify_player_ex(pplayer, punit->x, punit->y, E_UNIT_BECAME_VET, _("Game: Your %s survived on the high seas " - "and became more experienced."), + "and became more experienced!"), unit_name(punit->type)); } @@ -676,5 +676,5 @@ && maybe_settler_become_veteran(punit)) { notify_player_ex(pplayer, punit->x, punit->y, E_UNIT_BECAME_VET, - _("Game: Your %s became more experienced."), unit_name(punit->type)); + _("Game: Your %s became more experienced!"), unit_name(punit->type)); }