Index: client/civclient.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/client/civclient.c,v retrieving revision 1.149 diff -u -r1.149 civclient.c --- client/civclient.c 2002/10/09 13:39:47 1.149 +++ client/civclient.c 2002/10/23 17:41:24 @@ -608,6 +608,8 @@ && (newstate == CLIENT_PRE_GAME_STATE); enum client_states oldstate = client_state; + freelog(LOG_NORMAL, "set_client_state: %d -> %d", oldstate, newstate); + /* * We are currently ignoring the CLIENT_GAME_OVER_STATE state * because the client hasen't been changed to take care of it. So it Index: common/packets.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/common/packets.c,v retrieving revision 1.219 diff -u -r1.219 packets.c --- common/packets.c 2002/10/09 13:31:09 1.219 +++ common/packets.c 2002/10/23 17:41:51 @@ -111,7 +111,7 @@ /* default for the server */ int result = 0; - freelog(LOG_DEBUG, "sending packet type=%d len=%d", data[2], len); + freelog(LOG_NORMAL, "sending packet type=%d len=%d", data[2], len); if (!is_server) { pc->client.last_request_id_used = @@ -211,7 +211,7 @@ return NULL; /* not all data has been read */ } - freelog(LOG_DEBUG, "got packet type=%d len=%d", type, len); + freelog(LOG_NORMAL, "got packet type=%d len=%d", type, len); *ptype=type; *presult = TRUE;