City Improvements ================= Palace(400/0/Mansonry) Center of Civilization / 1 culture Temple(60/1/Ceremonial Burial) Produce 1 content face / 2 culture Colosseum(120/2/Construction) Produce 2 content faces / 2 culture Cathedrel(140/3/Monotheism) Produce 3 content faces / 3 culture Library(80/1/Literature) Increase science output by 50% / 3 culture University(160/2/Education) Increase science output by 50% / 4 culture Reseach Lab(160/3/Computers) Increase science output by 50% / 2 culture Marketplace(80/1/Currency) Increase tax by 50%/ increase luxury effect Bank(120/1/Banking) Increase tax by 50% Wealth(0/0/None) Shields to gold at 8:1 (4:1 with Economics) Granary(60/1/Pottery) Food storage stays half full when city grows Aqueduct(100/1/Construction) Allow city to grow above size 6 Hospital(120/2/Sanitation) Allow city to grow above size 12 Mass Transit(160/2/Eco./Rubber) Reduce pullution by population Recycl. Center(200/2/Recycling) Reduce pollution by production Offshore Platform(160/3/Mini.) 1 extra shield on Coast/Sea/Ocean Factory(200/3/Industr./Iron) Increase shields by 50% / Cause pollution Mfg. Plant(320/3/Robotics) Increase shields by 50% / Cause pollution Coal Plant(160/3/Industr./Coal) Increase factory output by 50% / Pollution Hydro Plant(240/3/Electronics) Increase factory output by 50% / Clean Solar Plant(320/3/Ecology) Increase factory output by 50% / Clean Nuclear Plant(160/3/Nuc. Power/ Increase factory output by 150% (!) / Uranium) Reduce polution by 50% Barracks(40/1/None) Vetaran ground units / Fast damage repair Harbor(80/1/Map Making) Vetaran naval units / 1 extra food on water Airport(160/2/Flight) Vetaran air units / Airlift Walls(20/0/Masonry) 50% defense bonus against ground units Coast. Fort.(60/1/Matallurgy/ 50% defense bonus against naval units/ Iron,Saltpeter) Can bombard attacking and passing ships SAM Battery(80/2/Rocketry/Al.) Attack offending air units Courthouse(80/1/Code of Laws) Reduce corruption and waste by 25%/ Resist propaganda Police Station(100/1/Communism) Reduce war weariness Spaceship Components ==================== SS Docking Bay (160/Space flight/Aluminum) SS Cockpit (320/Space flight/Aluminum) SS Engine (640/Space flight/Aluminum) SS Storage/Supply (160/Synthetic Fibers/Aluminum) SS Life Support System (320/Synthetic Fibers/Aluminum) SS Stasis Chamber (320/Synthetic Fibers/Aluminum) SS Exterior Casing (640/Synthetic Fibers/Aluminum,Rubber) SS Fuel Cells (160/Superconductor/Uranium) SS Planetary Party Lounge (160/The Laser/Aluminum) SS Thrusters (320/Satellites/Aluminum) Small Wonders ============= Forbidden Palace (300/8 Cities) 3 culture / Lower corruption/waste as if it's a 2nd capital Iron Works (300/Iron and Coal within City Radius) 2 culture / Increase production by 100% in city built Wall Street (400/5 Banks) 2 culture / Earn 5% interest on treasary (max. 50 gold/turn) Battlefield Medicine (500/5 Hospitals) 1 culture / Allow units to heal in enemy territory Heroic Epic (200/Victorious Army) 4 culture / Increase chance of Leaders appearing Military Academy (400/Military Tradition/Victorious Army) 1 culture / Build armies in city built w/o Leader The Pentagon (400/3 Armies in the Field) 1 culture / Increase army capacity from 3 to 4 Intel. Agency (400/Espionage) 1 culture / Allow espionage missions Apollo Program (500/Space Flight/Aluminum) 3 culture / Allow construction of spaceship Stretagic Mis. Defense (500/Intergrated Defense/5 SAM Batteries) 1 culture / 75% chance of intercepting enemy ICBMs Great Wonders ============= The Great Wall (200/Construction/Matelllurgy) 2 culture / Double effect of all Walls and combat values vs. barbs The Colossus (200/Bronze Working/Flight/Costal) 3 culture / 1 extra commerce in every commerce square in city built The Oracle (300/Mysticism/Theology) 4 culture / Double effect of Temples in all cities The Hanging Gardens (300/Monarchy/Steam Power) 4 culture / 3 happy faces in city built, 1 in all other cities The Great Lighthouse (400/Map Making/Magnetism/Coastal) 2 culture / Safe Galleys in Sea / Increase ship movement by 1 The Pyramids (400/Masonry/None) 4 culture / A Granary in every city on the same continent The Great Library (400/Literature/Education) 6 culture / Gives any advances known by 2 known civilizations Magellan's Voyage (400/Navigation/None) 3 culture / Increase ship movement by 1 Copernicus' Observatory (400/Astronomy/None) 4 culture / Increase science output by 100% in city built Newton's University (400/Theory of Gravity/None) 6 culture / Increase science output by 100% in city built Shakespeare's Theater (400/Free Artistry/None) 6 culture / 8 content faces in city built Sun Tsu's Art of War (600/Feudalism/None) 2 culture / A Barracks in every city on the same continent Leonardo's Workshop (600/Invention/None) 2 culture / Reduce the cost of upgrading units by 50% Sistine Chapel (600/Theology/None) 6 culture / Double effect of Cathedral in all cities JS Bach's Cathedral (600/Music Theory/None) 5 culture / 2 content faces in every city on the same continent Smith's Trading Company (600/Economics/None) 3 culture / Pay maintenance for all trade-related city improvements Theory of Evolution (600/Scientific Method/None) 3 culture / 2 free civilization advances Universal Suffrage (800/Industrialization/None) 4 culture / Reduce war weariness in all cities Hoover Dam (800/Electronics/None/River in City Radius) 3 culture / A Hydro Plant in every city on the same continent The Manhattan Project (800/Fission/None/Uranium) 2 culture / Allow nukes for all civilizations The United Nations (1000/Fission/None) 4 culture / Allow Diplomatic Victory SETI Program (1000/Computers/None) 3 culture / Increase science output by 100% in city built Cure for Cancer (1000/Genetics/None) 4 culture / 1 content face for every city Longevity (1000/Genetics/None) 3 culture / City grow by 2 citizens when food storage is full