; Sound Spcifications File version 0.01 for the first sound patch [Options] ; What command is used to play sounds : play_command = "play" ; what options do I bypass to play : play_options = "" ; name of the soundset name = "Freeciv Dev Sounds" ; directory, absolute style... ; don't forget the / at the end!!! dir = "/usr/local/share/freeciv/sound/" [Unit-Names] ; This gets some ugly parts out of the sources and is good for modpack ; developpers. Must be the original name, don't i18n!!! 0 = "Settlers" 1 = "Engineers" 2 = "Warriors" 3 = "Phalanx" 4 = "Archers" 5 = "Legion" 6 = "Pikemen" 7 = "Musketeers" 8 = "Fanatics" 9 = "Partisan" 10 = "Alpine Troops" 11 = "Riflemen" 12 = "Marines" 13 = "Paratroopers" 14 = "Mech. Inf." 15 = "Horsemen" 16 = "Chariot" 17 = "Elephants" 18 = "Crusaders" 19 = "Knights" 20 = "Dragoons" 21 = "Cavalry" 22 = "Armor" 23 = "Catapult" 24 = "Cannon" 25 = "Artillery" 26 = "Howitzer" 27 = "Fighter" 28 = "Bomber" 29 = "Helicopter" 30 = "Stealth Fighter" 31 = "Stealth Bomber" 32 = "Trireme" 33 = "Caravel" 34 = "Galleon" 35 = "Frigate" 36 = "Ironclad" 37 = "Destroyer" 38 = "Cruiser" 39 = "AEGIS Cruiser" 40 = "Battleship" 41 = "Submarine" 42 = "Carrier" 43 = "Transport" 44 = "Cruise Missile" 45 = "Nuclear" 46 = "Diplomat" 47 = "Spy" 48 = "Caravan" 49 = "Freight" 50 = "Explorer" 51 = "Barbarian Leader" 52 = "Militia" 53 = "Civ2-Cavalry" 54 = "Civ2-Artillery" 55 = "Sail" 56 = "" 57 = "" 58 = "" 59 = "" [Settlers] ; playing sounds on activating isn't implemented yet activate = "" ; this sound is played when unit is moved move = "MvSnd7.wav" ; this sound is played when unit attacks (by the way, settlers never attack) attack = "" ; this sound can be used when a unit paradrops, for example (settlers don't do this either) special = "" ; playing sounds when unit is destroyed isn't implemented yet destroyed = "" [Engineers] activate = "" move = "" attack = "" special = "" destroyed = "" [Warriors] activate = "" move = "MvSnd6.wav" attack = "" special = "" destroyed = "" [Phalanx] activate = "" move = "MvSnd6.wav" attack = "Dwarfinf01.wav" special = "" destroyed = "" [Archers] activate = "" move = "MvSnd6.wav" attack = "Archers01.wav" special = "" destroyed = "" [Legion] activate = "" move = "MvSnd6.wav" attack = "Dwarfinf01.wav" special = "" destroyed = "" [Pikemen] activate = "" move = "MvSnd6.wav" attack = "Dwarfinf01.wav" special = "" destroyed = "" [Musketeers] activate = "" move = "MvSnd6.wav" attack = "357mag.wav" special = "" destroyed = "" [Fanatics] activate = "" move = "" attack = "" special = "" destroyed = "" [Partisan] activate = "" move = "" attack = "" special = "" destroyed = "" [Alpine Troops] activate = "" move = "" attack = "" special = "" destroyed = "" [Riflemen] activate = "" move = "" attack = "357mag.wav" special = "" destroyed = "" [Marines] activate = "" move = "" attack = "" special = "" destroyed = "" [Paratroopers] activate = "" move = "" attack = "" special = "" destroyed = "" [Mech. Inf.] activate = "" move = "" attack = "" special = "" destroyed = "" [Horsemen] activate = "" move = "/usr/local/share/freeciv/soundMvSnd3.wav" attack = "Elfcav02.wav" special = "" destroyed = "" [Chariot] activate = "" move = "" attack = "" special = "" destroyed = "" [Elephants] activate = "" move = "" attack = "Elephant00.wav" special = "" destroyed = "" [Crusaders] activate = "" move = "" attack = "Dwarfinf01.wav" special = "" destroyed = "" [Knights] activate = "" move = "MvSnd6.wav" attack = "Dwarfinf01.wav" special = "" destroyed = "" [Dragoons] activate = "" move = "MvSnd6.wav" attack = "" special = "" destroyed = "" [Cavalry] activate = "" move = "MvSnd3.wav" attack = "Elfcav02.wav" special = "" destroyed = "" [Armor] activate = "" move = "" attack = "" special = "" destroyed = "" [Catapult] activate = "" move = "MvSnd9.wav" attack = "Catapult00.wav" special = "" destroyed = "" [Cannon] activate = "" move = "" attack = "cannon.wav" special = "" destroyed = "" [Artillery] activate = "" move = "" attack = "cannon.wav" special = "" destroyed = "" [Howitzer] activate = "" move = "" attack = "cannon.wav" special = "" destroyed = "" [Fighter] activate = "" move = "" attack = "AIRCOMBT.WAV" special = "" destroyed = "" [Bomber] activate = "" move = "" attack = "bomb.wav" special = "" destroyed = "" [Helicopter] activate = "" move = "" attack = "barrage.wav" special = "" destroyed = "" [Stealth Fighter] activate = "" move = "" attack = "barrage.wav" special = "" destroyed = "" [Stealth Bomber] activate = "" move = "" attack = "bomb.wav" special = "" destroyed = "" [Trireme] activate = "" move = "SPLASH.WAV" attack = "" special = "" destroyed = "" [Caravel] activate = "" move = "SPLASH.WAV" attack = "" special = "" destroyed = "" [Galleon] activate = "" move = "SPLASH.WAV" attack = "" special = "" destroyed = "" [Frigate] activate = "" move = "SPLASH.WAV" attack = "" special = "" destroyed = "" [Ironclad] activate = "" move = "" attack = "" special = "" destroyed = "" [Destroyer] activate = "" move = "" attack = "" special = "" destroyed = "" [Cruiser] activate = "" move = "" attack = "" special = "" destroyed = "" [AEGIS Cruiser] activate = "" move = "" attack = "" special = "" destroyed = "" [Battleship] activate = "" move = "" attack = "" special = "" destroyed = "" [Submarine] activate = "" move = "" attack = "" special = "" destroyed = "" [Carrier] activate = "" move = "" attack = "" special = "" destroyed = "" [Battleship] activate = "" move = "" attack = "" special = "" destroyed = "" [Transport] activate = "" move = "" attack = "" special = "" destroyed = "" [Cruise Missile] activate = "" move = "" attack = "barrage.wav" special = "" destroyed = "" [Nuclear] activate = "" move = "" attack = "airnuke.wav" special = "" destroyed = "" [Diplomat] activate = "" move = "MvSnd6.wav" attack = "" special = "" destroyed = "" [Spy] activate = "" move = "" attack = "" special = "" destroyed = "" [Caravan] activate = "" move = "" attack = "" special = "" destroyed = "" [Freight] activate = "" move = "" attack = "" special = "" destroyed = "" [Explorer] activate = "" move = "MvSnd6.wav" attack = "" special = "" destroyed = "" [Barbarian Leader] activate = "" move = "Barbaria01.wav" attack = "" special = "" destroyed = "" [Militia] ; Old civ 1 unit activate = "" move = "" attack = "" special = "" destroyed = "" [Civ2-Cavalry] ; Civ2 unit activate = "" move = "" attack = "" special = "" destroyed = "" [Civ2-Artillery] ; Civ2 unit activate = "" move = "" attack = "" special = "" destroyed = "" [Sail] ; Civ2 unit activate = "" move = "" attack = "" special = "" destroyed = "" [events] ; Event sounds 0 = "" ; SOUND_LOW_ON_FOUNDS 1 = "" ; SOUND_POLLUTION 2 = "" ; SOUND_WARMING 3 = "" ; SOUND_CITY_DISORDER 4 = "" ; SOUND_CITY_CELEBRATE 5 = "" ; SOUND_CITY_RETURNS_TO_NORMAL 6 = "" ; SOUND_CITY_GROWTH 7 = "" ; SOUND_CITY_NEEDS_AQUEDUCT 8 = "" ; SOUND_CITY_BUILDING_AQUEDUCT 9 = "" ; SOUND_CITY_FAMINE 10 = "" ; SOUND_CITY_LOST 11 = "" ; SOUND_CITY_CANT_BUILD 12 = "" ; SOUND_WONDER_STARTED 13 = "" ; SOUND_WONDER_STOPPED 14 = "" ; SOUND_WONDER_BUILT 15 = "" ; SOUND_IMPROVEMENT_BUILT 16 = "" ; SOUND_IMPROVEMENT_AUTO_PICKED 17 = "" ; SOUND_IMPROVEMENT_AUCTIONED 18 = "" ; SOUND_IMPROVEMENT_BOUGHT 19 = "" ; SOUND_IMPROVEMENT_SOLD 20 = "" ; SOUND_UNIT_UPGRADED 21 = "" ; SOUND_UNIT_BUILT 22 = "" ; SOUND_UNIT_BOUGHT 23 = "" ; SOUND_UNIT_LOST 24 = "" ; SOUND_UNIT_WIN 25 = "" ; SOUND_UNIT_LOST_ATTACK 26 = "" ; SOUND_UNIT_WON_ATTACK 27 = "" ; SOUND_ANARCHY 28 = "" ; SOUND_DIPLOMATED 29 = "" ; SOUND_TECH_GAIN 30 = "" ; SOUND_DESTROYED 31 = "" ; SOUND_MY_DIPLOMAT_ACTION 32 = "" ; SOUND_CITY_GRAINNERY_THROTTLE 33 = "" ; SOUND_SPACESHIP 34 = "" ; SOUND_BARBARIAN_UPRISING 35 = "" ; SOUND_WORKLIST 36 = "Turn.wav" ; SOUND_NEW_YEAR 37 = "" ; SOUND_UNIT_CANT_MOVE 38 = "" ; not implemented yet 39 = "" ; not implemented yet ;EOF