? diff.diff ? no-c-format.diff ? po/messages ? server/stdinhand.c.new Index: data/helpdata.txt =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/helpdata.txt,v retrieving revision 1.105 diff -u -r1.105 helpdata.txt --- data/helpdata.txt 2001/06/30 13:21:55 1.105 +++ data/helpdata.txt 2001/07/08 23:27:47 @@ -554,7 +554,8 @@ ones to ensure your cities have maximum defense. The units most \ often used for defense are (in order of strength): Warrior, \ Phalanx, Pikemen, Musketeers, and Riflemen.\ -"), _("\ +"), ; /* xgettext:no-c-format */ +_("\ Keep in mind that with some types of government, military units \ inside or outside cities can reduce or create unhappiness. \ Also remember that when a unit is inside a city, it gets a 50% \ @@ -741,7 +742,8 @@ There are four general types of unit: Land, Sea, Air, and \ Helicopter. (Helicopters are sufficiently different from other air \ units that it is easiest to think of them as a separate unit type.)\ -"), _("\ +"), ; /* xgettext:no-c-format */ +_("\ Land units move on land, and suffer the movement effects of terrain, \ but benefit from roads and railroads. They cannot move on ocean \ squares except when carried by an appropriate sea unit. When at \ @@ -924,6 +926,7 @@ ; The attacker should win about 8 of them, taking 8 HP off the ; defender's 20 HP total. The defender should win the other 20, ; killing the attacker. */ +; /* xgettext:no-c-format */ _("\ Since both units have 20 hit points, the odds favor a victory for \ the defender. The defender will probably lose somewhere around 40% \ @@ -963,6 +966,7 @@ ; them, and the Alpine Troops 12. That's enough to kill the Alpine ; Troops (precisely to 0 hit points), and inflict 12 hit points on ; the Battleship's 40 HP total. */ +; /* xgettext:no-c-format */ _("\ In this case, the odds greatly favor the attacker winning. The \ Battleship is 25% less likely to score a hit in any given round, \ Index: data/civ1/buildings.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/civ1/buildings.ruleset,v retrieving revision 1.18 diff -u -r1.18 buildings.ruleset --- data/civ1/buildings.ruleset 2000/08/23 11:46:46 1.18 +++ data/civ1/buildings.ruleset 2001/07/08 23:27:50 @@ -990,6 +990,7 @@ "Trade_Per_Tile", "City", 50, "None", "Road" "Trade_Route_Pct", "City", 10 } +; /* xgettext:no-c-format */ helptext = _("\ Increases trade resources by 50% on all squares with roads or\ railroads.\ @@ -1013,6 +1014,7 @@ { "type", "range", "amount", "aff_terr", "aff_spec" "Food_Per_Tile", "City", 50, "None", "Farmland" } +; /* xgettext:no-c-format */ helptext = _("\ Increases the food resources by 50% on each farmland square which\ is being used around the city. Farmland squares are those which\ @@ -1156,6 +1158,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 50 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 50% in the city where it is built.\ ") @@ -1354,6 +1357,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 100 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 100% in the city where it is built.\ ") Index: data/civ2/buildings.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/civ2/buildings.ruleset,v retrieving revision 1.21 diff -u -r1.21 buildings.ruleset --- data/civ2/buildings.ruleset 2000/08/24 07:06:56 1.21 +++ data/civ2/buildings.ruleset 2001/07/08 23:27:52 @@ -981,6 +981,7 @@ "Trade_Per_Tile", "City", 50, "None", "Road" "Trade_Route_Pct", "City", 10 } +; /* xgettext:no-c-format */ helptext = _("\ Increases trade resources by 50% on all squares with roads or\ railroads.\ @@ -1004,6 +1005,7 @@ { "type", "range", "amount", "aff_terr", "aff_spec" "Food_Per_Tile", "City", 50, "None", "Farmland" } +; /* xgettext:no-c-format */ helptext = _("\ Increases the food resources by 50% on each farmland square which\ is being used around the city. Farmland squares are those which\ @@ -1147,6 +1149,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 50 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 50% in the city where it is built.\ ") @@ -1342,6 +1345,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 100 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 100% in the city where it is built.\ ") Index: data/default/buildings.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v retrieving revision 1.26 diff -u -r1.26 buildings.ruleset --- data/default/buildings.ruleset 2000/11/11 03:09:49 1.26 +++ data/default/buildings.ruleset 2001/07/08 23:27:56 @@ -1184,6 +1184,7 @@ { "type", "range", "amount", "aff_terr", "aff_spec" "Trade_Per_Tile", "City", 50, "None", "Road" } +; /* xgettext:no-c-format */ helptext = _("\ Increases trade resources by 50% on all squares with roads or\ railroads.\ @@ -1209,6 +1210,7 @@ { "type", "range", "amount", "aff_terr", "aff_spec" "Food_Per_Tile", "City", 50, "None", "Farmland" } +; /* xgettext:no-c-format */ helptext = _("\ Increases the food resources by 50% on each farmland square which\ is being used around the city. Farmland squares are those which\ @@ -1352,6 +1354,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 50 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 50% in the city where it is built.\ ") @@ -1550,6 +1553,7 @@ { "type", "range", "amount" "Science_Bonus", "City", 100 } +; /* xgettext:no-c-format */ helptext = _("\ Boosts science production by 100% in the city where it is built.\ ")