Index: client/gui-gtk/mapview.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk/mapview.c,v retrieving revision 1.84 diff -u -r1.84 mapview.c --- client/gui-gtk/mapview.c 2001/05/23 18:21:25 1.84 +++ client/gui-gtk/mapview.c 2001/07/07 12:31:40 @@ -1761,8 +1761,8 @@ if (!ssprite || !width || !height) return; - gdk_gc_set_clip_origin(civ_gc, canvas_x, canvas_y); - gdk_gc_set_clip_mask(civ_gc, ssprite->mask); + //gdk_gc_set_clip_origin(civ_gc, canvas_x, canvas_y); + //gdk_gc_set_clip_mask(civ_gc, ssprite->mask); gdk_draw_pixmap(pixmap, civ_gc, ssprite->pixmap, offset_x, offset_y, @@ -1774,7 +1774,7 @@ /* I imagine this could be done more efficiently. Some pixels We first draw from the sprite, and then draw black afterwards. It would be much faster to just draw every second pixel black in the first place. */ - if (fog) { + if (0) { gdk_gc_set_clip_origin(fill_tile_gc, canvas_x, canvas_y); gdk_gc_set_clip_mask(fill_tile_gc, ssprite->mask); gdk_gc_set_foreground(fill_tile_gc, colors_standard[COLOR_STD_BLACK]);