Index: data/helpdata.txt =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/helpdata.txt,v retrieving revision 1.104 diff -u -r1.104 helpdata.txt --- data/helpdata.txt 2001/06/28 06:24:01 1.104 +++ data/helpdata.txt 2001/06/30 12:53:59 @@ -868,11 +868,14 @@ random number between 1 and the sum of the attacker's and defender's \ strengths is generated. If this number is greater than the \ defender's strength, the defender loses hit points equal to the \ -attacker's firepower. Otherwise, the attacker loses hit points \ -equal to the defender's firepower (unless the defender is a ship \ -inside a city, in which case the attacker loses 1 hit point -- ships \ -in a harbor aren't able to maneuver effectively). The first unit to \ -reach 0 hit points (or negative hit points) loses.\ +attacker's firepower (unless the attacker is a ship bombarding a \ +ground unit, then the defender loses only one hitpoint). Otherwise, \ +the attacker loses hit points equal to the defender's firepower \ +(unless the defender is a ship inside a city --ships in a harbor \ +aren't able to maneuver effectively-- or unless the attacker is a \ +ship bombarding a ground unit; in both cases the attacker loses 1 hit \ +point). The first unit to reach 0 hit points (or negative hit \ +points) loses. "), ; /* Actually, that's a little white lie. The random number is really ; from 0 to (A+D-1), and the comparison is ">=D", not ">D". The