diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/data/default/buildings.ruleset freeciv/data/default/buildings.ruleset --- FreecivCVS/data/default/buildings.ruleset Sun Sep 24 07:38:22 2000 +++ freeciv/data/default/buildings.ruleset Fri Nov 3 17:33:37 2000 @@ -1946,7 +1946,12 @@ ; outside a city that is causing at least one unhappiness. [building_capitalization] -name = _("Capitalization") +; FIXME: these are the real name/tech_req; restore when have a subordnate analogue +; /* (ignore for gettext until fixed) +;name = _("Capitalization") +;tech_req = "The Corporation" +; */ +name = _("Coinage") tech_req = "None" bldg_req = "None" ;terr_gate = @@ -1963,10 +1968,18 @@ { "type", "range", "amount" "Prod_To_Gold", "City", 100 } +; FIXME: this is the real helptext; restore when have a subordnate analogue +; /* (ignore for gettext until fixed) +;helptext = _("\ +;This is not a normal improvement. Instead, setting a city's\ +; production to Capitalization means its shield production is\ +; converted to tax output (money).\ +;") +; */ helptext = _("\ This is not a normal improvement. Instead, setting a city's\ - production to Capitalization means its shield production is\ - converted to tax output (money).\ + production to Coinage means its shield production is\ + converted to tax output (money, coins!).\ ")