diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/ai/aicity.c freeciv/ai/aicity.c --- FreecivCVS/ai/aicity.c Wed May 24 15:13:21 2000 +++ freeciv/ai/aicity.c Thu Jun 15 12:12:58 2000 @@ -354,7 +354,7 @@ if (cost < pplayer->economic.gold) { /* let's just upgrade */ pplayer->economic.gold -= cost; notify_player(pplayer, - _("Game: %s upgraded to %s in %s for %d credits."), + _("Game: %s upgraded to %s in %s for %d gold."), unit_types[punit->type].name, unit_types[id].name, pcity->name, cost); upgrade_unit(punit, id); @@ -482,7 +482,7 @@ pplayer->economic.gold -= cost; upgrade_unit(punit, id); notify_player(pplayer, - _("Game: %s upgraded to %s in %s for %d credits."), + _("Game: %s upgraded to %s in %s for %d gold."), unit_types[punit->type].name, unit_types[id].name, pcity->name, cost); send_player_info(pplayer, pplayer); diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/cityhand.c freeciv/server/cityhand.c --- FreecivCVS/server/cityhand.c Mon Jun 12 10:07:35 2000 +++ freeciv/server/cityhand.c Thu Jun 15 12:13:25 2000 @@ -406,7 +406,7 @@ pcity->did_sell=1; notify_player_ex(pplayer, pcity->x, pcity->y, E_IMP_SOLD, - _("Game: You sell %s in %s for %d credits."), + _("Game: You sell %s in %s for %d gold."), get_improvement_name(id), pcity->name, improvement_value(id)); do_sell_building(pplayer, pcity, id); diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/unitfunc.c freeciv/server/unitfunc.c --- FreecivCVS/server/unitfunc.c Tue Jun 13 15:07:39 2000 +++ freeciv/server/unitfunc.c Thu Jun 15 12:13:40 2000 @@ -1962,7 +1962,7 @@ do_sell_building(pplayer, pcity, coastal_improvements[k]); notify_player_ex(pplayer, x+i, y+j, E_IMP_SOLD, _("Game: You sell %s in %s (now landlocked)" - " for %d credits."), + " for %d gold."), get_improvement_name(coastal_improvements[k]), pcity->name, improvement_value(coastal_improvements[k])); diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/unithand.c freeciv/server/unithand.c --- FreecivCVS/server/unithand.c Tue Jun 13 15:07:39 2000 +++ freeciv/server/unithand.c Thu Jun 15 12:14:06 2000 @@ -135,7 +135,7 @@ unit_list_iterate_end; connection_do_unbuffer(pplayer->conn); if (upgraded > 0) { - notify_player(pplayer, _("Game: %d %s upgraded to %s for %d credits."), + notify_player(pplayer, _("Game: %d %s upgraded to %s for %d gold."), upgraded, unit_types[packet->type].name, unit_types[to_unit].name, cost * upgraded); send_player_info(pplayer, pplayer); @@ -177,7 +177,7 @@ pplayer->economic.gold -= cost; upgrade_unit(punit, to_unit); send_player_info(pplayer, pplayer); - notify_player(pplayer, _("Game: %s upgraded to %s for %d credits."), + notify_player(pplayer, _("Game: %s upgraded to %s for %d gold."), unit_name(from_unit), unit_name(to_unit), cost); } @@ -702,7 +702,7 @@ case 0: cred = 25; notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT, - _("Game: You found %d credits."), cred); + _("Game: You found %d gold."), cred); pplayer->economic.gold += cred; break; case 1: @@ -710,13 +710,13 @@ case 3: cred = 50; notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT, - _("Game: You found %d credits."), cred); + _("Game: You found %d gold."), cred); pplayer->economic.gold+=50; break; case 4: cred = 100; notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT, - _("Game: You found %d credits."), cred); + _("Game: You found %d gold."), cred); pplayer->economic.gold += cred; break; case 5: