--- data/civ2/governments.ruleset.orig Sat May 6 10:41:03 2000 +++ data/civ2/governments.ruleset Sat May 6 10:44:04 2000 @@ -226,6 +226,8 @@ Despotic rule). (This penalty is removed if the city is\ celebrating; see Happiness.)\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 60%.\ +\n\n\ Under Despotism, each of your cities can support a number of\ military units equal to its size without paying shields for\ upkeep. (Additional units require 1 production shield each.)\ @@ -294,6 +296,8 @@ bonus of 1 trade in each square which already produces at least 1\ trade. See Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 70%.\ +\n\n\ Under Monarchy, your cities can support up to 3 military units\ without paying shields for upkeep. (Additional units require 1\ production shield each.)\ @@ -367,6 +371,8 @@ bonus of 1 trade in each square which already produces at least 1\ trade. See Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 80%.\ +\n\n\ Diplomats and Spies created under Communism are always veterans.\ \n\n\ Under Communism, your cities can support up to 3 military units\ @@ -491,6 +497,8 @@ Republican cities which are celebrating grow at a rate of 1 citizen\ per turn; see Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 80%.\ +\n\n\ Under the Republic, military units require 1 production shield each\ for upkeep. In addition the following units are considered\ aggressive units:\ @@ -565,6 +573,9 @@ \n\n\ Democratic cities which are celebrating grow at a rate of 1 citizen\ per turn; see Happiness for details.\ +\n\n\ +There are no taxation limits under Democracy; you can set science, tax\ + or luxuries to 100%.\ \n\n\ Under Democracy, military units require 1 production shield each for\ upkeep. In addition the following units generate unhappiness:\