--- data/default/governments.ruleset.orig Fri May 5 22:40:23 2000 +++ data/default/governments.ruleset Fri May 5 23:06:38 2000 @@ -227,6 +227,8 @@ Despotic rule). (This penalty is removed if the city is\ celebrating; see Happiness.)\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 60%.\ +\n\n\ Under Despotism, each of your cities can support a number of\ military units equal to its size without paying shields for\ upkeep. (Additional units require 1 production shield each.)\ @@ -295,6 +297,8 @@ bonus of 1 trade in each square which already produces at least 1\ trade. See Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 70%.\ +\n\n\ Under Monarchy, your cities can support up to 3 military units\ without paying shields for upkeep. (Additional units require 1\ production shield each.)\ @@ -368,6 +372,8 @@ bonus of 1 trade in each square which already produces at least 1\ trade. See Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 80%.\ +\n\n\ Diplomats and Spies created under Communism are always veterans.\ \n\n\ Under Communism, your cities can support up to 3 military units\ @@ -441,6 +447,8 @@ Republican cities which are celebrating grow at a rate of 1 citizen\ per turn; see Happiness for details.\ \n\n\ +The maximum rate you can set for science, tax or luxuries is 80%.\ +\n\n\ Under the Republic, military units require 1 production shield each\ for upkeep. In addition the following units are considered\ aggressive units:\ @@ -515,6 +523,9 @@ \n\n\ Democratic cities which are celebrating grow at a rate of 1 citizen\ per turn; see Happiness for details.\ +\n\n\ +There are no taxation limits under Democracy; you can set science, tax\ + or luxuries to 100%.\ \n\n\ Under Democracy, military units require 1 production shield each for\ upkeep. In addition the following units generate unhappiness:\