diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/data/civ2/buildings.ruleset freeciv/data/civ2/buildings.ruleset --- FreecivCVS/data/civ2/buildings.ruleset Thu Feb 10 07:50:25 2000 +++ freeciv/data/civ2/buildings.ruleset Sun Mar 19 11:48:36 2000 @@ -641,7 +641,7 @@ upkeep = 0 variant = 0 helptext = _("\ -All cities on the map become visible for the player who owns it. \ +Entire map becomes visible for the player who owns it. \ It allows all players to start building spaceship parts (assuming\ they have researched the necessary technologies).\ ") diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/data/default/buildings.ruleset freeciv/data/default/buildings.ruleset --- FreecivCVS/data/default/buildings.ruleset Thu Feb 10 07:50:25 2000 +++ freeciv/data/default/buildings.ruleset Sun Mar 19 11:48:19 2000 @@ -641,7 +641,7 @@ upkeep = 0 variant = 0 helptext = _("\ -All cities on the map become visible for the player who owns it. \ +Entire map becomes visible for the player who owns it. \ It allows all players to start building spaceship parts (assuming\ they have researched the necessary technologies).\ ") diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/civserver.c freeciv/server/civserver.c --- FreecivCVS/server/civserver.c Sat Mar 18 07:29:27 2000 +++ freeciv/server/civserver.c Sun Mar 19 11:59:26 2000 @@ -696,11 +696,15 @@ if ((cityid=game.global_wonders[B_APOLLO]) && (pcity=find_city_by_id(cityid))) { pplayer=city_owner(pcity); - - for(i=0; ix, pcity->y, 0); - city_list_iterate_end; + if (game.civstyle == 1) { + for(i=0; ix, pcity->y, 0); + city_list_iterate_end; + } + } else { + map_know_all(pplayer); + send_all_known_tiles(pplayer); } } } diff -ru -X /home/jjm/cvs/no.freeciv FreecivCVS/server/stdinhand.c freeciv/server/stdinhand.c --- FreecivCVS/server/stdinhand.c Sun Mar 19 08:26:37 2000 +++ freeciv/server/stdinhand.c Sun Mar 19 11:52:07 2000 @@ -454,6 +454,7 @@ " - In Civ2, cities cannot be built next to each other.\n" " - In Civ2, overflight of a hut causes it to disappear.\n" " - In Civ2, cities on mountains produce some food.\n" + " - Apollo shows whole map in Civ2, only cities in Civ1.\n" "See also README.rulesets and the techs, units, buildings and " "terrain options.") },