--- README.rulesets.orig Sat Oct 16 12:46:32 1999 +++ README.rulesets Fri Feb 25 13:40:36 2000 @@ -243,6 +243,8 @@ Great Wall: Uses same variant and effect as City Walls. Leo's Workshop: Variant=0: Upgrades one obsolete unit per game turn. Variant=1: Upgrades all obsolete units each turn. +Michelangelo's: Variant=0: same as a Cathedral in every city + Variant=1: doubles effect of cathedrals Other differences between Civ1 and Civ2/Freeciv which have not been implemented as variants: @@ -253,9 +255,6 @@ Isaac Newton's: Freeciv: science output +100% in a city Civ1: "increases effects of Libraries and Universities" - by how much?? -Michelangelo's: Freeciv: same as a Cathedral in every city - Civ1: "increases effect of cathedrals" - by - how much?? There are other more minor Civ1/Civ2/Freeciv differences, which could be handled using variants, for: