--- techs.ruleset.old Wed Sep 29 10:26:29 1999 +++ techs.ruleset Wed Sep 29 10:28:25 1999 @@ -34,5 +34,5 @@ ; "Bonus_Tech" = player gets extra tech if rearched first ; Note: currently only one tech with this flag is supported -; "Boat_Fast" = all see units get one extra move point +; "Boat_Fast" = all sea units get one extra move point ; "Bridge" = "Settler" unit types can build bridges over rivers ; "Railroad" = "Settler" unit types can build rail roads --- buildings.ruleset.old Wed Sep 29 09:43:10 1999 +++ buildings.ruleset Wed Sep 29 10:26:19 1999 @@ -55,6 +55,6 @@ Two cities with Airports can airlift one unit per turn. \ Airlifting instantly transports the unit from one city to another\ - and will use all of the unit's MP. A unit must have some MP left\ - to be airlifted.\ + and will use all of the unit's movement points. A unit must have\ + some movement points left to be airlifted.\ ") @@ -67,5 +67,9 @@ upkeep = 2 variant = 0 -; auto-help +helptext = _("\ +The aqueduct allows a city to grow beyond the initial size limit\ + of 8 citizens. The new size limit will grow to 12 citizens, and + a Sewer System will be required to bypass this new limit.\ +") [building_bank] @@ -96,6 +100,9 @@ which stay in town for one full turn without moving are completely\ restored.\ +\n\n +These premodern barracks will become obsolete with the invention\ + of Gunpowder, and you will have to produce new barracks to train\ + your units for the new era of warfare.\ ") -; auto-help on obsolete ; Variant 1: Affects all units, not just land units. @@ -114,6 +121,9 @@ which stay in town for one full turn without moving are completely\ restored.\ +\n\n +The invention of Mobile Warfare will render these barracks obsolete,\ + and you will have to build new ones to meet the challenge of the\ + modern blitzkrieg.\ ") -; auto-help on obsolete ; Variant: Uses Barracks variant. @@ -146,6 +156,9 @@ A Cathedral makes 3 unhappy citizens content in a city, making it\ easier to maintain order in that city.\ +\n\n +The effect of the Cathedral to pacify your population increases\ + with the development of Theology, but will be reduced when your\ + population becomes acquinted with the ideas of Communism.\ ") -; auto-help tech [building_city_walls] @@ -216,6 +229,6 @@ variant = 0 helptext = _("\ -Increases the shield production in a city by 50%. Also contributes\ - to pollution.\ +Increases the shield production in a city by 50%, but also contributes\ + significantly to pollution.\ ") @@ -229,7 +242,7 @@ variant = 0 helptext = _("\ -If a city has a Granary, then when it grows or shrinks, the amount\ - of stored food will be set to half full. This helps a city to grow\ - faster, and withstand famine more easily.\ +The amount of stored food will be set to half full whenever a city\ + with a Granary shrinks or grows. This helps a city to grow faster\ + and more easily withstand famine.\ ") ; NOTE: @@ -282,5 +295,5 @@ variant = 0 helptext = _("\ -Increases the science production in a city by 50%.\ +Increases the science output in a city by 50%.\ ") @@ -294,5 +307,5 @@ variant = 0 helptext = _("\ -Increases the luxury and tax production in a city by 50%.\ +Increases the luxury and tax output in a city by 50%.\ ") @@ -306,7 +319,7 @@ variant = 0 helptext = _("\ -Neutralises the pollution generated by the population. \ - The population simply has no effect on the pollution generated in\ - the city.\ +Pollution is normally the result of population size and production\ + output. Population size in a city with Mass Transit will no longer\ + contribute to pollution.\ ") @@ -494,5 +507,9 @@ upkeep = 2 variant = 0 -; auto-help +helptext = _("\ +The Sewer System allows a city to grow beyond the limitations\ + imposed on it by the lack of sewers. Now more than 12 citizens\ + can live in the same city without causing epidemic problems.\ +") [building_solar_plant] @@ -642,6 +659,7 @@ variant = 0 helptext = _("\ -City improvements which would normally have an upkeep of 1 are free\ - of upkeep, for all cities.\ +All cities on the map become visible for the player who owns it. \ + It allows all players to start building spaceship parts (assuming\ + they have researched the necessary technologies).\ ") @@ -655,7 +673,6 @@ variant = 0 helptext = _("\ -All cities on the map become visible for the player who owns it. \ - It allows all players to start building spaceship parts (assuming\ - they have researched the necessary technologies).\ +City improvements which would normally have an upkeep of 1 are free\ + of upkeep, for all cities.\ ") @@ -694,5 +711,6 @@ variant = 0 helptext = _("\ -Makes one unhappy citizen content in all cities.\ +This stunning technological achievement makes one unhappy\ + citizen content in all cities.\ ") @@ -706,5 +724,7 @@ variant = 0 helptext = _("\ -Gives two immediate technology advances.\ +Charles Darwin's voyage sparked the discovery of the evolution\ + of the species, which inspired greater confidence in science.\ + Gives two immediate technology advances.\ ") @@ -866,5 +886,7 @@ upkeep = 0 variant = 0 -; auto-help +helptext = _("\ +Allows all players to start production of nuclear missiles.\ +") [building_marco_polos_embassy] @@ -891,6 +913,10 @@ Counts as having a Cathedral in each of your cities. \ This makes 3 unhappy citizens content in each city.\ +\n\n +As with the Cathedral, the effect of Michelangelo's Chapel to\ + pacify your population increases with the development of\ + Theology, but will be reduced when your population becomes\ + acquinted with the ideas of Communism.\ ") -; auto-help tech [building_oracle] @@ -944,5 +970,5 @@ variant = 0 helptext = _("\ -Makes all unhappy citizens content, in the city where it is located.\ +Makes all unhappy citizens content in the city where it is located.\ ") @@ -1028,5 +1054,5 @@ This is not a normal improvement. Instead, setting a city's\ production to Capitalization means its shield production is\ - converted to tax production (money).\ + converted to tax output (money).\ ") --- units.ruleset.old Wed Sep 29 10:27:18 1999 +++ units.ruleset Wed Sep 29 11:12:50 1999 @@ -254,4 +254,12 @@ flags = "Pikemen" roles = "DefendGood", "FirstBuild" +helptext = _("\ +Pikemen are peasants with little training, much like militia,\ + but with an added twist. Their long pikes can be used to charge\ + or to effectively keep the enemy at bay, however, their greatest\ + use is against enemies on horseback, who are easily impaled on\ + their long pikes. Pikemen get an addition strength point when\ + defending against enemy units on horseback.\ +") [unit_musketeers] @@ -1257,5 +1265,5 @@ \n\n\ - A Diplomat can also bribe an enemy unit, if that unit is the only\ - one on its square.\ + units in its square.\ \n\n\ - Diplomats can even start a revolution in an enemy city and turn\ @@ -1335,7 +1343,7 @@ towards the production of the wonder.\ \n\n\ -TIP: A well-known strategy is to build wonders in one turn, by\ - stockpiling a stack of Caravans, then bringing them all\ - into the city where the wonder is to be built.\ +TIP: You can stockpile a stack of Caravans in advance and bring\ + them all into a city where you have started to build a wonder, + and finish it in only one turn!\ ")