--- data/helpdata.txt.orig Tue Jul 20 09:53:33 1999 +++ data/helpdata.txt Tue Jul 20 10:00:13 1999 @@ -1860,7 +1860,7 @@ Bridge Building.) Roads and railroads allow your units to move more quickly, and they increase the resources produced in cities. - - Units move three times as quickly as normal when going from one + - Units use only one third of a movement point when going from one square to another, if both squares have a road. - Units expend no movement points when moving along a railroad. @@ -1899,7 +1899,24 @@ Tundra 2 - - 24 (desert) (Railroads and fortresses require 3 turns, regardless of terrain.) - +--- +# Pillaging +All ground units have the ability to destroy terrain alterations, by +pillaging. Pillaging removes 1 terrain alteration per turn, in the +following order: + + - irrigation or mining + - a fortress + - a railroad + - a road + +Terrain tiles that do not have alterations (irrigation, mining, +fortress, railroad or road) cannot be pillaged. In addition, +terrain conversions and transformations cannot be undone by +pillaging. For example, if you have irrigated a Forest tile to +convert it into a Plain, pillaging will not convert it back into a +Forest -- to do so, you would have to convert the tile again with a +Settler or Engineer. --- #Government Your government type influences your cities' productivity and