# examining core.30792 in /games/337574/. ... # using $FREECIV_PATH /home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-10-01_10.00+/share/freeciv # running: (echo bt; echo p game; echo quit; exec yes '') | gdb /home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-10-01_10.00+/share/freeciv/../../bin/civserver core.30792 GNU gdb Red Hat Linux (5.2-2) Copyright 2002 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-redhat-linux"... Core was generated by `/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-10-01_10.00+/share/freeciv/'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libm.so.6...done. Loaded symbols for /lib/libm.so.6 Reading symbols from /usr/lib/libz.so.1...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /lib/libc.so.6...done. Loaded symbols for /lib/libc.so.6 Reading symbols from /lib/ld-linux.so.2...done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /lib/libnss_files.so.2...done. Loaded symbols for /lib/libnss_files.so.2 Reading symbols from /lib/libnss_nisplus.so.2...done. Loaded symbols for /lib/libnss_nisplus.so.2 Reading symbols from /lib/libnsl.so.1...done. Loaded symbols for /lib/libnsl.so.1 Reading symbols from /lib/libnss_dns.so.2...done. Loaded symbols for /lib/libnss_dns.so.2 Reading symbols from /lib/libresolv.so.2...done. Loaded symbols for /lib/libresolv.so.2 #0 0x08098665 in conn_clear_packet_cache (pc=0x814aae0) at connection.c:638 638 if (pc->phs.sent[i] != NULL) { (gdb) #0 0x08098665 in conn_clear_packet_cache (pc=0x814aae0) at connection.c:638 #1 0x080984e9 in free_packet_hashes (pc=0x814aae0) at connection.c:571 #2 0x080847a2 in close_connection (pconn=0x814aae0) at sernet.c:200 #3 0x080852ac in sniff_packets () at sernet.c:625 #4 0x0804ef69 in srv_loop () at srv_main.c:1669 #5 0x0804eea1 in srv_main () at srv_main.c:1628 #6 0x08049f20 in main (argc=9, argv=0xbffff284) at civserver.c:170 #7 0x400641c4 in __libc_start_main () from /lib/libc.so.6 (gdb) $1 = {is_new_game = true, version = 0, id = '\0' <repeats 32 times>, civstyle = 2, gold = 50, start_units = "ccx", '\0' <repeats 12 times>, dispersion = 0, tech = 0, skill_level = 3, timeout = 0, timeoutint = 0, timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, netwait = 4, last_ping = 1096652006, pingtimeout = 60, pingtime = 20, turn_start = 1096652016, end_year = 2000, year = -4000, turn = 0, researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0, diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30, nplayers = 0, aifill = 2, notradesize = 0, fulltradesize = 1, barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 0, occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, player_idx = 0, player_ptr = 0x81beb30, players = {{player_no = 0, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 1, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 2, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 3, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 4, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 5, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 6, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 7, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 8, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 9, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 10, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 11, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 12, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 13, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 14, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 15, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 16, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 17, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 18, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 19, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 20, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 21, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 22, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 23, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 24, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 25, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 26, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 27, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 28, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 29, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 30, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}, { player_no = 31, name = "noname", '\0' <repeats 25 times>, username = "Unassigned", '\0' <repeats 21 times>, is_male = true, government = 127, target_government = 0, nation = -1, team = 255, turn_done = false, nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, got_tech = false, revolution_finishes = -1, capital = false, embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0} <repeats 32 times>}, city_style = 0, units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = { bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, researching = 0, changed_from = -1, bulbs_researched_before = 0, inventions = {{state = TECH_UNKNOWN, required_techs = { vec = '\0' <repeats 24 times>}, num_required_techs = 0, bulbs_required = 0} <repeats 200 times>}, num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = { structurals = 0, components = 0, modules = 0, structure = { false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, life_support = 0, solar_panels = 0, state = SSHIP_NONE, launch_year = 9999, population = 0, mass = 0, support_rate = 0, energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = { 0 <repeats 32 times>}}, was_created = false, is_connected = false, current_conn = 0x0, connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = { WEF_END <repeats 16 times>}, wlids = { 0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, gives_shared_vision = 0, really_gives_vision = 0, improvements = '\0' <repeats 199 times>, island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, debug = false}}, all_connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, est_connections = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, game_connections = {list = { nelements = 0, head_link = 0x0, tail_link = 0x0}}, global_advances = { 0 <repeats 200 times>}, global_wonders = {0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, techpenalty = 100, razechance = 20, scorelog = true, seed = 0, aqueduct_size = 0, add_to_size_limit = 0, savepalace = true, natural_city_names = true, spacerace = true, turnblock = true, fixedlength = false, auto_ai_toggle = false, fogofwar = true, fogofwar_old = true, num_unit_types = 0, num_impr_types = 0, num_tech_types = 0, government_count = 0, default_government = 127, government_when_anarchy = 127, ai_goal_government = 127, nation_count = 0, playable_nation_count = 0, styles_count = 0, terrain_count = 0, watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, default_building = 200, palace_building = 200, land_defend_building = 200, rtech = {cathedral_plus = 0, cathedral_minus = 0, colosseum_plus = 0, temple_plus = 0, nav = 0, u_partisan = 0, partisan_req = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, rgame = {specialists = {{ name = '\0' <repeats 31 times>, min_size = 0, bonus = 0}, { name = '\0' <repeats 31 times>, min_size = 0, bonus = 0}, { name = '\0' <repeats 31 times>, min_size = 0, bonus = 0}}, changable_tax = false, forced_science = 0, forced_luxury = 0, forced_gold = 0, min_city_center_food = 0, min_city_center_shield = 0, min_city_center_trade = 0, min_dist_bw_cities = 0, init_vis_radius_sq = 0, hut_overflight = 0, pillage_select = false, nuke_contamination = 0, granary_food_ini = {0 <repeats 24 times>}, granary_num_inis = 0, granary_food_inc = 0, tech_cost_style = 0, tech_leakage = 0, tech_cost_double_year = 0, global_init_techs = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, global_init_buildings = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, killstack = false}, incite_cost = {improvement_factor = 0, unit_factor = 0, total_factor = 0}, demography = "NASRLPEMOqrb\0\0\0", allow_take = "HAhad\0\0\0\0\0\0\0\0\0\0", save_options = { save_random = true, save_players = true, save_known = true, save_starts = true, save_private_map = true}, trireme_loss_chance = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, work_veteran_chance = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, veteran_chance = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, revolution_length = 0} (gdb)