Index: common/game.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/common/game.c,v retrieving revision 1.199 diff -u -r1.199 game.c --- common/game.c 9 Mar 2005 18:49:06 -0000 1.199 +++ common/game.c 18 Mar 2005 12:44:46 -0000 @@ -265,7 +265,6 @@ game.government_count = 0; game.default_government = G_MAGIC; /* flag */ game.government_when_anarchy = G_MAGIC; /* flag */ - game.ai_goal_government = G_MAGIC; /* flag */ game.default_building = B_LAST; game.palace_building = B_LAST; Index: data/civ1/governments.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/civ1/governments.ruleset,v retrieving revision 1.21 diff -u -r1.21 governments.ruleset --- data/civ1/governments.ruleset 20 Aug 2004 20:13:17 -0000 1.21 +++ data/civ1/governments.ruleset 18 Mar 2005 12:44:47 -0000 @@ -19,13 +19,6 @@ [governments] default="Despotism" when_anarchy="Anarchy" -ai_goal="Republic" - -ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done" - "Code of Laws", 150, 0, 1, 0 - "The Republic", 90, 90, 0, 1 - "Monarchy", 0, 150, 0, 0 -} ; Below: The individual government types, one per section. ; Index: data/civ2/governments.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/civ2/governments.ruleset,v retrieving revision 1.29 diff -u -r1.29 governments.ruleset --- data/civ2/governments.ruleset 20 Aug 2004 20:13:18 -0000 1.29 +++ data/civ2/governments.ruleset 18 Mar 2005 12:44:47 -0000 @@ -17,13 +17,6 @@ [governments] default="Despotism" when_anarchy="Anarchy" -ai_goal="Republic" - -ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done" - "Code of Laws", 150, 0, 1, 0 - "The Republic", 90, 90, 0, 1 - "Monarchy", 0, 150, 0, 0 -} ; Below: The individual government types, one per section. ; Index: data/default/governments.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/default/governments.ruleset,v retrieving revision 1.26 diff -u -r1.26 governments.ruleset --- data/default/governments.ruleset 2 Mar 2005 10:35:05 -0000 1.26 +++ data/default/governments.ruleset 18 Mar 2005 12:44:47 -0000 @@ -19,12 +19,6 @@ when_anarchy="Anarchy" ai_goal="Republic" -ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done" - "Code of Laws", 150, 0, 1, 0 - "The Republic", 90, 90, 0, 1 - "Monarchy", 0, 150, 0, 0 -} - ; Below: The individual government types, one per section. ; ; The actual tag used (the * in [government_*]) does not matter, except Index: data/history/governments.ruleset =================================================================== RCS file: /home/freeciv/CVS/freeciv/data/history/governments.ruleset,v retrieving revision 1.7 diff -u -r1.7 governments.ruleset --- data/history/governments.ruleset 20 Aug 2004 20:13:18 -0000 1.7 +++ data/history/governments.ruleset 18 Mar 2005 12:44:47 -0000 @@ -17,13 +17,6 @@ [governments] default="Despotism" when_anarchy="Anarchy" -ai_goal="Republic" - -ai_tech_hints = { "tech", "turns_factor", "const_factor", "get_first", "done" - "Code of Laws", 150, 0, 1, 0 - "The Republic", 90, 90, 0, 1 - "Monarchy", 0, 150, 0, 0 -} ; Below: The individual government types, one per section. ; Index: server/ruleset.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v retrieving revision 1.231 diff -u -r1.231 ruleset.c --- server/ruleset.c 14 Mar 2005 20:26:25 -0000 1.231 +++ server/ruleset.c 18 Mar 2005 12:44:47 -0000 @@ -1565,13 +1565,6 @@ game.government_when_anarchy = lookup_government(file, "governments.when_anarchy", filename); - game.ai_goal_government - = lookup_government(file, "governments.ai_goal", filename); - - freelog(LOG_DEBUG, "govs: def %d, anarchy %d, ai_goal %d", - game.default_government, game.government_when_anarchy, - game.ai_goal_government); - /* Because player_init is called before rulesets are loaded we set * all players governments here, if they have not been previously * set (eg by loading game).