Index: ai/aicity.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v retrieving revision 1.124 diff -u -r1.124 aicity.c --- ai/aicity.c 2002/09/28 21:58:14 1.124 +++ ai/aicity.c 2002/10/31 12:53:55 @@ -407,14 +401,11 @@ > pcity->food_stock + pcity->food_surplus) { /* Don't build settlers in size 1 cities unless we grow next turn */ continue; - } else { - if (city_list_size(&pplayer->cities) <= 8) { - /* Make AI get gold for settlers early game */ - pplayer->ai.maxbuycost = MAX(pplayer->ai.maxbuycost, buycost); - } else if (city_list_size(&pplayer->cities) > 25) { - /* Don't waste precious money buying settlers late game */ + } else if (city_list_size(&pplayer->cities) > 6) { + /* Don't waste precious money buying settlers late game + * since this raises taxes, and we want science. Adjust this + * again when our tax algorithm is smarter. */ continue; - } } } else { /* We are not a settler. Therefore we increase the cash need we