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[Freeciv] Re: siege
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: siege
From: Sam Steingold <sds@xxxxxxx>
Date: Sun, 07 Aug 2005 14:51:18 -0400
Reply-to: sds@xxxxxxx

> * Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt@xxxxxxxxxxxxxxxx> 
> [2005-08-07 14:16:13 -0400]:
>
> Regarding the other thing, do you really want your cities to face
> famine every time an enemy unit can reach its squares in one turn?

yes, I think this is reasonable.

> Think for a moment about the implications of units with rather more
> movement points than average; a destroyer could befamine several
> coastal cities at once, potentially; a bomber sitting in one of your
> enemy's cities near your border could bring a famine on all your
> border cities.  Then you have to consider what a couple of tanks could
> do in an area with some roads.
>
> Heaven forfend you build any railroad lines.

good point.
how about banning all squares that are closer to enemy units than to out
units? 

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
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