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[Freeciv] Re: Experience and questions after some games
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To: rf13@xxxxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Experience and questions after some games
From: Paul Zastoupil <paulz@xxxxxxxx>
Date: Wed, 23 Feb 2000 09:37:49 -0800

Raimar Falke wrote:
> 
> Hello freecivers.
> 
> Thanks for the great game. I used to be an enthusastic Civ1 player
> back then on the unforgettable Amiga playing Civ1. So I had to try
> freeciv. After some games the following thoughts arose. (they are in
> no particular order)
>         1) Leader names: The game could remember the chosen or entered
>                 leader name. Maybe one choice per nation.

Not sure what you mean here.

>         2) Custom nation: The leader names and the city names can already
>                 be changed. But for a fully customized nation it would be nice
>                 to also change also the name of the nation and the flag.
>         3) Barbars: It would be nice to disable the barbars from
>                 server/unithand.c:743 with an option.

You can disable barbarians, its a server setting.  Check "set
barbarians" and "set onsetbarbs"


>         3) Cities doesn't update there stats when some external thing (tax
>                 rate changes or a unit, which needs support from the city, is
>                 disbanded) has changed. I have to force a recalculation, for
>                 example by clicking with the right button at the city in the
>                 mini map.

Not sure about this one, someone want to test this?

>         4) There seems no way to find a unit. For example, if you search
>                 your initial explorer to ship it to the second isle. It is in
>                 one of your cities, but which one? The same with the ships
>                 after they haved finished exploring. A list or
>                 cycle-through-mechanism per unit type should be comfortable.

It will cycle through the units currently.  When you have no movement
left, focus moves to the next unit.  Units that have an activity (e.g.
sentry, explore etc.) do not get cycled through.

>         5) Ordering: It looks like entries in the science menu are ordered
>                 accordingly to the untranslated names. Also the choose-nation
>                 dialog from the start has an odd ordering.

This could be, someone should look at this.

>         6) After some games we realized that there usually a stiff
>                 competition for the A.Smith world wonder takes place. I found
>                 this wonder a bit too powerful. What is your way or strategy
>                 to compensate this wonder?

Well I don't think there is a compesation for this, what are you
suggesting?

>         7) Score: I have used civscore2gnuplot and while looking at the
>                 diagrams, I ask myself what happened at this time. Why this 
> big
>                 increase/decrease? Is there an option to enable some more
>                 output? I would like to read afterwards when a player
>                 researched a tech and what tech and when he/she/it changed the
>                 government type.

This is an interesting idea, a gamelog that has messages about who does
what.  I would like to integrate that into civserver if anyone ever does
it.

>         8) It looks there is no way to get the corruption from inside the
>                 city. Something analog to the pollution number should be
>                 helpful.

Thue commented on this.

>         9) An option per city to maximize production instead of food?


>         10) An option toggable like the grid to show or hide the production
>                 of a city (current/full/rounds). Maybe displaying the city
>                 names can also be made an option.

City names being an option is interesting.  Do you mean showing the
production on the main map?

-- 
Paul Zastoupil



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