[Freeciv-Dev] Re: (PR#9324) startunits and sea units
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9324 >
Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9324 >
>
>
> Placing sea units on land will certainly cause lots of bugreports, if
> we leave it to next release as it is. As temporary solution, attached
> patch simply disallows sea units as startunits.
>
> 1) One cannot any longer put ferryboats (f) into startunits array with
> 'set startunits'. I left later handling of satrtunits array as it is
> (ferryboat handling is there already when they are allowed again)
> 2) There is check in place_starting_unit() that prevents sea unit
> creation as startunit for any role.
>
> 2 could be much more elegant. It could report each unittype illegal
> only once (currently reports every individual creation attempt). It
> could also iterate over role unittypes to find out if there is also land
> moving types available.
> But this is meant to be quick and temporary fix, so I'm not putting
> too much effort into it.
If 'f' is not allowed in the startunits server variable why is a check
for it needed later? Or more to the point, why does this check need a
translatable string (rather than just an assertion or silent discard)?
jason
|
|