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[Freeciv-Dev] Re: (PR#2521) effects patch
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[Freeciv-Dev] Re: (PR#2521) effects patch

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) effects patch
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 27 Aug 2004 14:01:54 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

Vasco Alexandre da Silva Costa wrote:

>>>Makes no functional difference for the present ruleset. But this way the
>>>effects data is self-descriptive (what is more readable: "SS_Module",
>>>"1", or "Space_Part", "3"?).

> Yeah, but that way you can only have a space part per improvement.
> However, I don't know if that is a very bad restriction or not.

Really?  You can't have two different effects with different "amounts"?

Are these amounts or values cumulative?  Is some code going to try to 
add them together if the ruleset makes a mistake?  That could be bad.

jason




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