[Freeciv-Dev] Re: (PR#2521) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
Vasco Alexandre da Silva Costa wrote:
>>>Makes no functional difference for the present ruleset. But this way the
>>>effects data is self-descriptive (what is more readable: "SS_Module",
>>>"1", or "Space_Part", "3"?).
> Yeah, but that way you can only have a space part per improvement.
> However, I don't know if that is a very bad restriction or not.
Really? You can't have two different effects with different "amounts"?
Are these amounts or values cumulative? Is some code going to try to
add them together if the ruleset makes a mistake? That could be bad.
jason
- [Freeciv-Dev] Re: (PR#2521) effects patch, (continued)
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/25
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/26
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Jason Short, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
- [Freeciv-Dev] Re: (PR#2521) effects patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#2521) effects patch, Vasco Alexandre da Silva Costa, 2004/08/27
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