Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2004:
[Freeciv-Dev] (PR#9817) default building specified in ruleset
Home

[Freeciv-Dev] (PR#9817) default building specified in ruleset

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#9817) default building specified in ruleset
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Aug 2004 16:05:46 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9817 >

I think default_building is not needed.  aicity shouldn't be using it
anyway, it should use get_building_with_effect(EFT_PROD_TO_GOLD)
(find_source_building in the effects patch).  city.c can just pick any
random building to build.

jason



[Prev in Thread] Current Thread [Next in Thread]