[Freeciv-Dev] (PR#9824) problems with counting adjacent tiles in hex top
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[Freeciv-Dev] (PR#9824) problems with counting adjacent tiles in hex topologies |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Thu, 26 Aug 2004 14:03:54 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9824 >
Several places count the number of tiles adjacent to a current tile:
- When transforming ocean<->land.
- When calculating borders.
- Who knows where else?
Obviously this won't work very well with hex topologies.
My solution would be to turn these values into percentages rather than
total values.
jason
- [Freeciv-Dev] (PR#9824) problems with counting adjacent tiles in hex topologies,
Jason Short <=
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