[Freeciv-Dev] (PR#9803) PATCH rm map.grasssize parameter
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9803 >
> [mburda - Wed Aug 25 15:51:10 2004]:
> If you like i change all at one time, but you not like it, this code is
> thinked to do has temporally as percenets, evidentrly some one can set a
> map with 0% (plains-grass-tundra), but for the default option this is
> ok, and this is the minimum whanted. but i can hardcode a 20% minimum
> for others and doc it(if you like my english),
Currently your C is more comprehensive than your English.
> but doc it will be wast
> thime
In this case, coding anything without written plan is a waste of time.
>has next patch go so fast i you can comitte its
> my next step will be change mountains to relief (initially a persent of
> total landmass)
As I said before, PR#9627 doesn't depend on this ticket.
relief? You probably mean another word.
> Then unify deserts and swamp in wetness.(latter wetness will get a real
> wmap)
>
> finally forest can be rename has moisture.
>
> About temperature, i think do it a littles differents.
>
> But actualls parameters are not viable if terrains are load from ruleset
> you can put this patch in Closed and i will be put one where all change
> are done in one step, (not temperature)
>
>
> Marcelo
>
Generally, the generalized terrain idea is very good.
It only needs a written concept.
--
mateusz
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