[Freeciv-Dev] Re: Waypoints
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On Saturday 20 January 2001 02:23, Thue wrote:
> This patch does:
> -Adds waypoint to gotos and patrols. Just hit "g" (or "q") again while the
> goto line is active to set a waypoint.
> -The goto line is now updated when you recenter the screen.
> -fix patrol bug when route to destination was not found.
> -we now redraw as little of the line as possible when drawing to a new
> destination.
> -fix bug that ships could not target a land unit with the client goto.
> -some cleanup, renaming and change of prototypes.
>
> -Thue
-Recode the line drawing code. (fix some bugs, make it simpler)
-fix client goto bug where ships wouldn't go from unknown terain onto ocean
-Thue
waypoint.diff.bz2
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