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[Freeciv-Dev] Re: Units take-over (capturing)
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[Freeciv-Dev] Re: Units take-over (capturing)

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To: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Units take-over (capturing)
From: Erik Sigra <freeciv@xxxxxxx>
Date: Fri, 25 Aug 2000 20:12:09 +0200

Jerzy Klek wrote:
> 
> Hi!

Hi!
 
> First, I would like to support the idea of a barge unit.

Thanks for supporting my unit proposal.
 
> OK, this is my thought: Currently you can only attack units
> while there are non-military units which it seems one should
> be able to 'take prison' or rather take-over, for example
> caravans. It seems logical that you capture the camels and so on
> and you can use them as you wish. My proposal: to make possible
> to take over such units: if they are left alone undefended
> on a tile, moving over does make make them be killed but they
> change the ownership. It would be controlled by a unit flag in
> the ruleset file so it shouldn't hurt anyone who doesn't like it.

I would like to support your take-over proposal. It seems logical to me.
 
> This idea would actually serve make other things closer, like
> watchtowers that were discussed some time ago and were proposed to
> be simply non-moveable units.
>  
> /Jerzy

/Erik



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