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To: "Wong TM (Huang Deming)" <lookmeow@xxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Sail River: Next Step
From: Geoffrey Dunn <geoffrey@xxxxxxxxxxxxx>
Date: Fri, 25 Aug 2000 15:01:55 +1000

Why do I get the feeling this little side thread has been spawned from a
misunderstanding? Roads (the actual building of them by settlers) has
the tech requirement of road building. Road building has no tech
requirement. That's how civ1 does it right?

                        Geoff

On Fri, 25 Aug 2000 12:53:46 +0800 "Wong TM (Huang Deming)" 
<lookmeow@xxxxxxxxxxxx> wrote:

> > -----Original Message-----
> > From: freeciv-dev-bounce@xxxxxxxxxxx
> > [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Reinier Post
> >
> >
> > On Thu, Aug 24, 2000 at 07:08:06PM +0200, Erik Sigra wrote:
> -snip-
> > > > In principle, roads should have a tech requirement too.
> >
> > Which tech?  Stone lifting?  Bronze working, for roads
> > through forest/swamp?
> 
> One new tech - [Surveying]    (sorry for mine poor english, maybe there's
> a more proper noun)
> 
> [extracted from mine previous post...]
> I realized from history text that 'Road' is quite a civilization
> advance too. The Romans is one of the first to built an extensive
> network of Road(mostly out of military necessity). The network of road
> stretch from England and Spain to North Africa(the Roman Empire). It
> took around 1,000 years(a millenium!)to build and it's 85,000 km long.
> They need some clever surveyors to look for the shortest, straightest,
> flattest route in order to build it. Does it now justified it as a
> tech?
> ^^^^^^^^^
> 
> 
> 
> 

Geoffrey Dunn geoffrey@xxxxxxxxxxxxx ICQ:8117102
http://www.backmeup.net.au/~gdunn/



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