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[Freeciv-Dev] Re: Project
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To: * <spurius@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Project
From: Paul Zastoupil <paulz@xxxxxxxx>
Date: Tue, 25 Jan 2000 09:02:29 -0800

Well I think that developement of Freeciv is always great.  But I should
put you in touch with the "real" developers.  You will notice that I
have added freeciv-dev@xxxxxxxxxxx to the To: field of this message. 
This is where all discussion about freeciv development happens.

Also please note, we are about to enter a feature freeze for a new
release sometime in February.  I don't know if this affects your plans
at all, but I thought it should be mentioned.

* wrote:
> 
> I, and (potentially) 4 others, plan to be making an opengl interface for
> freeciv as a final project for a graphics course at Rose-Hulman
> Institute of Technology (Terre Haute, Indiana).  Implementing, as a
> minimum, a 3d landscape, and, potentially, 3d units, cities, and even
> combat, given time allows it.  Naturally, we would like to have approval
> of the official freeciv team, and any suggestions would be most
> appreciated   :)  Currently it looks like we would be using Mesa/Glut,
> although the latter may change if we can find a better alternative
> before we begin coding the modified server/client.  Server changes, at
> least as we can forsee off the bat, would be a slightly different
> terrain generation and savefile due to that.  Client changes would be
> more dramatic; the goal is for as much of the interface to be 3d as
> possible (this would, hopefully, enable users to, persay, rotate the
> map, zoom in or out near indefinitely, etc.  Also a true spherical world
> is a possibility I may discuss with the group.  Resources may or may not
> need to be modified likewise, tho hopefully we can just modify the
> terain's appearence appropriately (shimmering gold specs on the
> mountains for gold, spouting whales, fields of grain for wheat, birds
> flying around for pheasant... etc.  Again, all of this will be subject
> to time constraints and the dilligentness of the team.  Also, if too
> many members drop we may have to do a different project, but I figured
> I should inform you as soon as possible of the plan.  Any
> suggestions/opinions you can give would be greatly appreciated   :)
> 
>  - Rob Pease (spurius@xxxxxxxxxxxxx)

-- 
Paul Zastoupil

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