Complete.Org: Mailing Lists: Archives: freeciv-dev: May 1999:
Re: [Freeciv-Dev] How about using corruption to determine incite cost ?
Home

Re: [Freeciv-Dev] How about using corruption to determine incite cost ?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Development <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] How about using corruption to determine incite cost ?
From: Peter Schaefer <schaefer@xxxxxx>
Date: Mon, 31 May 1999 18:02:49 +0200

Peter Schaefer wrote:
> 
> Large portions of code in these functions seems to be duplicated.
> The following patch would use corruption to work out incite cost.
> I must admit I haven't tested alot, just thought it through for
> corruption=0 and corruption=all.
> 
> Code after patch reads:
> 
> void city_incite_cost(struct city *pcity)

Patch retracted, as it is arguably wrong, doesn't match civ 1 or II.

-- 
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
"FermaT, by Software Migrations Ltd, is an industrial strength program
transformation system used to migrate IBM 370 Assembler modules into 
equivalent readable and maintainable COBOL programs, and to help solve 
the year 2000 challenge for IBM 370 Assembler code."

[Prev in Thread] Current Thread [Next in Thread]