Re: [Freeciv-Dev] a suggestion
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> There's a much bigger difference between Civ2 and CTP than there is
> between Civ1 and Civ2, in terms of game mechanics. While I think it
> may be possible to build a CTP mode into the game, it would have to
> pretty much dominate the code -- the Civ2 and Freeciv modes would then
> become the special cases, as Civ1 is the special case now.
I realy hope it will be posible to make a civ:ctp mode. It would make
sense to add a freeciv mode for extra stuff that civ II doesnt contain.
Like if we want stuff from civ:ctp or some other civ clone.
Best regards
Martin Willemoes Hansen
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- Re: [Freeciv-Dev] a suggestion, (continued)
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/21
- Re: [Freeciv-Dev] a suggestion, Greg Wooledge, 1999/05/22
- Re: [Freeciv-Dev] a suggestion, Stephen Hodge, 1999/05/22
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Paul Zastoupil, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Martin Willemoes Hansen, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Paul Zastoupil, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Reinier Post, 1999/05/24
- Re: [Freeciv-Dev] a suggestion, Stephen Hodge, 1999/05/25
- Re: [Freeciv-Dev] a suggestion, Pedro Timoteo, 1999/05/25
- Re: [Freeciv-Dev] a suggestion,
Martin Willemoes Hansen <=
Re: [Freeciv-Dev] a suggestion, Alexandre BERAUD, 1999/05/21
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