Re: [Freeciv-Dev] adding sound
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On Tue, 18 May 1999, Daniel Burrows wrote:
> Has anyone considered esound?
I began writing a sound patch based on esound, but I do not really intend
to continue working on this any time soon.
> This does pretty much what you're trying to
> do already, and since it's not written for a specific program you don't lock
> everyone else out of using the sound device
Yes, esound is very promising. I also used the audiofile library, which
adds some much needed functions for conversion and loading. Both esound
and audiofile are used in GNOME.
> I know that it's less portable than freeciv
Let's rather program it so that other sound systems can be used (on the
client side) depending on availability and configure options.
As to interface, my idea was basically to have a long list of standard
sounds in the client that are linked to buildings and units from the
rulesets. In addition to these, we would need some fixed sounds for
events.
You can find my sound code at http://ulven.ifi.ntnu.no/freeciv/
Yours,
Per
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