[Freeciv-Dev] Minor fix
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> On some (rare) occasions, players may have noticed
> that a city name appears "out of the blue" in non-explored
> areas of the map. The problem appears to be that
> send_city_info() in diplomat_sabotage() (server/unitfunc.c)
> sends city info to all players and not only to players
> that have "discovered" this tile. I cannot see any reason
> for this so i suggest that line 651 (copy of version 1.8.0)
> in server/unitfunc.c is changed to:
>
> send_city_info(0, pcity, 0);
Yes, that fix is correct. One question though, why is the client
displaying ANYTHING when the city is not visible? I think the client
needs fixing too.
--
Cheers Kris...
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