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[Freeciv-Dev] (PR#19574) Choosing a unit collapses client
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[Freeciv-Dev] (PR#19574) Choosing a unit collapses client

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To: lakatoszoltan@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#19574) Choosing a unit collapses client
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Wed, 16 Aug 2006 08:47:47 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19574 >

> [jdorje - Wed Aug 16 01:10:32 2006]:
> 
> > [lakatoszoltan@xxxxxxxxxx - Mon Aug 14 19:49:53 2006]:
> > 
> > 
> > Dear Freeciv Developers!
> > 
> > I try to implement Magic ruleset for Freeciv-2.1.0-beta2-gtk2 (for
> > WinXP), and it mostly works.
> > 
> > But, when I choose a unit to produce in city window, at some units,
> > client (?) collapses.
> > I can see those units in techtree, the help shows the unit 
properties
> > well.
> > There is the image in the city production list to choose, but when I
> > click on it, the program collapses immediately.
> > 
> > It is interesting, that it occurs only with units above a certain 
unit
> > count. Client collapses only if I choose a unit which is above the
> > 56th unit (default ruleset uses about 56 units?).
> 
> We need a copy of the ruleset to hunt down this problem.
> 
> -jason
> 
> 

I send magic ruleset (this is not the final version).

There is a tileset in the archive, because at me server did not started 
without tileset from client window (from command line server starts 
with this ruleset well). But this problem perhaps disappears later.
I suggest to set tileset to "magic" at client before starting server, 
and then it works.

There is also a savefile. If you load it, and click on any coastal 
city, choose "Turtle" unit to produce. Client crashes 100%.
As I tried, this happens with all units after "Vampire" in 
units.ruleset.

Many thanks,
Zoli

Attachment: Magic ruleset bug.zip
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