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[Freeciv-Dev] Re: (PR#12682) AI Ignores Building Effects for Tech. Wants
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[Freeciv-Dev] Re: (PR#12682) AI Ignores Building Effects for Tech. Wants

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12682) AI Ignores Building Effects for Tech. Wants
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 29 Mar 2005 00:05:07 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12682 >

On Mon, 28 Mar 2005, Benedict Adamson wrote:
> Per I. Mathisen wrote:
> ...
> > One solution may be to add AI hints in the techs.ruleset about which techs
> > the AI should research.
> ...
>
> The tech_goals hint for each nation can perhaps alleviate this problem.

I just removed tech_goals from Freeciv, just not the ruleset yet ;-)

The problem with it is that we use the nations in multiple rulesets, while
we really want the tech hints to be specific to the individual
techs.ruleset.

  - Per





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