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[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv
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[Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 receiv

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To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11144) 7 science points expected but only 6 received
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 26 Nov 2004 02:46:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11144 >

On Fri, Nov 26, 2004 at 02:26:14AM -0800, Jason Short wrote:
> 
> When a city grows or a tile becomes unavailable we have to do something 
> with the unplaced citizen.  In many cases there is not time for the 
> client CMA to take effect so the server has to take some action. 

In which cases? Only at turn done time I think:

- AI moves

- GOTO

- city growth (here is already a client option)

> Traditionally this results in a full auto_arrange_workers call.  I agree 
> that we shouldn't rearrange existing workers but I don't think a 
> fallback of always turning the citizen into an elvis is acceptable.

I would let it do something with minimal impact. When a tile is occupied,
put the worker on a similar tile if possible.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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