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[Freeciv-Dev] Re: (PR#10245) gen-movement
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[Freeciv-Dev] Re: (PR#10245) gen-movement

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10245) gen-movement
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 21 Sep 2004 15:16:06 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10245 >

Marko Lindqvist wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10245 >
> 
> 
>   Instead of couple of hard coded movement types (LAND, SEA, AIR, HELI + 
> to be implemented AMPHIBIOUS) it would be nice to have ruleset defined 
> movement properties.

Yes.  But this will be very hard.

One thing that must be done first is generalization of transporting 
rules.  Currently ground-transport, air-transport, and missile-transport 
are all different unit flags.  Way back in RT I discussed systems of 
generalizing this.  See PR#7354.  However it turned out to be harder 
than expected.

>   I'm a bit uncertain if it should be separate ruleset or section in 
> game.ruleset. I'm already ruling out possibility to put this information 
> into terrain.ruleset (how each terrain affects each movement type).

That is the least of the problems.

jason




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